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BUT a very annoying bug with the game/workshop is preventing me from updating my most recent maps. The devs are aware and will hopefully fix the bug sometime soon
A couple things I noticed though: the objective in the first panel can be destroyed with grenades, letting you cheese and skip this section, which I figure is why you placed the foreman in a limit area there, for deterrence! Would you consider replacing the invisible objective with a down-sized rocket objective instead, so this can't happen?
Also, the enemy at the window with the curtain break in the first panel seems to totally ignore getting shot, looking towards the doorway to their right constantly. This might be an AI limitation though; I've had a similar issue with enemies not looking directly at sound sources when they don't have initial line of sight to the sound, but at the nearest pathway to them instead, for some reason - in this case the doorway.
Of course, with your experience you have probably considered these already! Hopefully not insulting your intelligence..
Keep up the excellent work! :)
I like the concept, but it seems quite difficult to make it work.