Total War: WARHAMMER III

Total War: WARHAMMER III

Guv's Better Norsca Overhaul Mod (Updated 6.0 / 2024-12-14)
91 Comments
MightNight 23 Mar @ 7:34am 
@Shiroe Yeah would you mind sharing the patch for SCM: Tribes of the North?
Guvenoren  [author] 15 Jan @ 4:16am 
Ok, so I am doubtful if this mod is the actual culprit
Aimop95 14 Jan @ 1:06pm 
Yes. And the chariots are technically different as well (marauder vs chaos chariot). That said, I've been giving the Mod creator of the sigvald mod more info on my mod conflict and we've noticed that when I use console commands to give myself all the tech tree for slaanesh, I can upgrade chaos chariots to gorebeast chariots. but when I wait turns to research the tech, despite researching the tech, it still won't allow me to upgrade. He says that specific interaction with the techall command is probably due to how he set up the tech tree (hid/disabled all the old undivided tech).
Guvenoren  [author] 13 Jan @ 11:42pm 
Weird. It's tied to Warband mechanics no?
Aimop95 13 Jan @ 5:41pm 
Hello! Thanks for all your hard work on this mod! I wanted to ask you where I might look in your mod to solve a mod conflict with the mod "Lost & Found Chaos: Sigvald". What's happening is that whenever both of those mods are enabled, for Sigvald's faction, the tech Daemonic Mounts no longer allows Chaos chariots to upgrade to Gorebeast chariots.
Guvenoren  [author] 14 Dec, 2024 @ 3:15am 
No clue buddy
SleepyJoe69 1 Oct, 2024 @ 1:18am 
Radius compatible?
Guvenoren  [author] 31 Aug, 2024 @ 2:15am 
I don't own a version like that, sry
Ender 30 Aug, 2024 @ 3:02pm 
@Shiroe could you share a patched version for Tribes of the North? I love that mod and would love to use this with that. My brain is too small for even the smallest of patches like that lol
Guvenoren  [author] 30 Aug, 2024 @ 2:44am 
Ye I am never personally going to make this compatible with other mods, because that'd be impossible to maintain. If anyone wants to make it compatible with other mods go for it!
Shiroe 30 Aug, 2024 @ 2:23am 
just thought i'd mention it for anyone trying to use this together with SCM : tribes of the north , from what i could figure out with my peanut brain its the added character skill line causing the incompatibility , went into this mods pack file and deleted the tables related to character skills and now it loads into campaign just fine .
Obelus 16 Jul, 2024 @ 10:39am 
Does this still work Ok?
Guvenoren  [author] 23 May, 2024 @ 2:38am 
Sure go ahead!
MichaelGFI 14 May, 2024 @ 12:33am 
@Guvenoren With your permission, I'd like to do a mod showcase video for this mod. Looks like it's stable and working but I'll hold off if you prefer.
Ender 9 May, 2024 @ 11:53am 
Yeah I'd love to see these two mods become compatible!
Vaxar Kun 7 May, 2024 @ 5:41am 
yea, but it wasnt the case prior to patch/DLC. Anyway, it is what it is
Guvenoren  [author] 7 May, 2024 @ 4:08am 
Incompatibility I guess
Vaxar Kun 6 May, 2024 @ 2:07am 
when used together with Tribes of the North, this seems to make any campaign crash around 10% load in - not sure whats going on
Guvenoren  [author] 4 May, 2024 @ 11:13am 
sigmars_disciple
It says it was updated 04-30. Which was the day of the patch.

@Deeyourself
?
MantisUK 4 May, 2024 @ 11:05am 
@sigmars_disciple don't work for me if I use them both
Deeyourelf 2 May, 2024 @ 10:52pm 
Is this compatible with Shogun 2?
sigmars_disciple 1 May, 2024 @ 9:22pm 
And the same is true for 5.0 then?
It's hard to predict as a user what the chances are. A lor of mods seem to require small updates

I think to save time, you might want to consider putting a status comment re: 5.0 on as many of your mods as you can ;)

Saving your time and those of the poor sould trying to get that mod count towards where it was with 4.2.3 (I'm truly sorry - I am!) <3
Guvenoren  [author] 22 Apr, 2024 @ 12:26am 
Because you took such time to write this, I am not sure but it would likely be okay. In regards to patch, unless it changed something for norsca, I think you'll be fine
sigmars_disciple 20 Apr, 2024 @ 4:57pm 
Hey Guv, first of all: yes - you may answer "no clue" again to my upcoming question - but you prob wanna give this a quick try yourself first. Unless you're sitting at home throwing darts at printouts of CA executives' faces, I guess. But if you still have love for this game and the mighty Norsca, let me be the first to ask you directly:

1.) Any insight whether this lovely mod is fine to run with the current 4.2.3 and
2-.) Would you foresee any problems that could occur if users are running it with the brand new monster 2 GB Norsca overhaul mod by SCM? (Do grab the submod by Rhox which is to be run with Mixer, I believe.... Turn off the Wolfribe, "Legendary Surtha Ek" and "Men Of The North" mods if you usually would run those) <3

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3227790113
Guvenoren  [author] 3 Dec, 2023 @ 9:31am 
No clue
Kris 30 Nov, 2023 @ 11:58am 
Does this work with extra norsca factions like Egil Styrbjorn's Skaelings in mixu's LL?
Guvenoren  [author] 21 Nov, 2023 @ 2:41pm 
Would be cool, but sounds scripty. I'd love that
Vaxar Kun 21 Nov, 2023 @ 10:03am 
maybe you could add some temporary bonus after his army defeats another LL ? i mean he is a dueller and all that
Anyhow, makes sense you removed it
Guvenoren  [author] 21 Nov, 2023 @ 7:57am 
Yo,

So i removed the bonus vs large thingy bonus for Wulfrik. It was weird and just, not right. I changed it to something far more digestible, albeit maybe a bit boring. But oh well, the wanderer gets trinkets I guess.
Guvenoren  [author] 23 Oct, 2023 @ 8:16pm 
Correct, in the right unit sets for the effect keys, yes
Vaxar Kun 23 Oct, 2023 @ 3:59am 
right, it did work in the sense i could get more trrops from WoC but neither were marked ones. Anyhow, how could i add Wulrik's faction bonuses to Deco's expanded roster units? If it's not too difficulty to explain in a steam comment of course. I assume it's about adding the right units/unit sets to the effect scope?
Guvenoren  [author] 19 Oct, 2023 @ 6:19pm 
I use them, should work
Vaxar Kun 19 Oct, 2023 @ 11:26am 
neither was updated recently and neither seems to have indicated changes to WoC hence my question. But i'll try fixed allied outposts then, thanks
Guvenoren  [author] 18 Oct, 2023 @ 9:41pm 
Check optional mods
Vaxar Kun 16 Oct, 2023 @ 12:28pm 
>Norsca now benefit a lot from borrowing units from Warriors of Chaos and Daemonic factions to bolster their warhosts.

always liked the idea, but never really seen it used much considering dark fortress allied recruitment is kinda a joke. Can you provide any solution to get more marked units?
Guvenoren  [author] 13 Oct, 2023 @ 8:24am 
Ok!
Flying Katz 13 Oct, 2023 @ 7:51am 
I was crushed by Ulfric's counter-large unit forces, probably because I played the game in high difficulty
Guvenoren  [author] 13 Oct, 2023 @ 7:42am 
how so?
Flying Katz 13 Oct, 2023 @ 7:41am 
Throgg's troll army still seems to be in an awkward position
Guvenoren  [author] 10 Oct, 2023 @ 9:39am 
Yes. No idea why
Kornelius 10 Oct, 2023 @ 12:19am 
Hey did CA remove the Norsca totems from razing settlements?
Guvenoren  [author] 4 Oct, 2023 @ 4:46am 
Neat! :)
Guvenoren  [author] 13 Sep, 2023 @ 2:45am 
Excellent 👌
☞ PrimarcH ☚ 12 Sep, 2023 @ 10:24pm 
thks guve for your work!! is Amazing Mod and for now i not have problem thks!!:BFG2fist::heckyeah:
Guvenoren  [author] 10 Sep, 2023 @ 8:22pm 
:)
Gimett 10 Sep, 2023 @ 12:14pm 
Thanks for the quick fix and awesome mod!
Guvenoren  [author] 10 Sep, 2023 @ 10:43am 
Noticed whats wrong. I will fix! Thanks for letting me know!
I am working on it asap
Guvenoren  [author] 10 Sep, 2023 @ 7:17am 
oh, really? I need to check
Gimett 9 Sep, 2023 @ 9:43am 
The additional skill line for Norscan Warlords currently does not work. If you have the time could you please take a look at it? Most likely the 4.0 update broke it.