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If I remember and have time, I can take a look at what might be up with SMS and Speedrun Layouts.
I think the menu order is related to mod load order, and I'm not sure if I really have any control over it.
- Map setting is displayed as "Unknown" regardless of chosen setting (City, Country, etc.)(Only mods active: Starting Meal Selector and HarmonyX)(Example: https://prnt.sc/RQXM7NCINZ5V )
- When SMS is used in conjunction with Speedrun Layouts, which adds North Pole and Lake map settings, North Pole maps will sometimes be incorrectly displayed on the shelves when a different map setting is chosen. (Example: https://prnt.sc/zBT_rglLHk0f )
- Incorrect layout will sometimes be shown on the board, but correct layout will be shown in the preview.
- Starting Meal Selector will sometimes randomly move down from the top of the menu settings to being the third option listed. Unsure how to replicate. Unsubbing/resubbing to mod returns it to the top of the menu. (Example 1: https://prnt.sc/_GIpCVgAGVJ6 • Example 2: https://prnt.sc/rrUlXWUitXyY )
Additional info: Only mod installed along with its dependency HarmonyX.
Also, added a menu option under Options > Accessibility > Dish Selection Cabinet to adjust the size of the Dish Selection Cabinet items, to make them easier to see.
LawLawLand, Ice Cream has been added. I started a restaurant with it, but didn't do a thorough test. I imagine it will be like Nut Roast, where it's a little weird, since it's not meant to be a base main (there won't be a default restaurant name, for instance), but looks like it should be playable. Please let me know if you have any problems.
Changes include:
* The currently selected seed + setting can now be saved through the menu and will be automatically loaded when the game starts or when you return to the lobby ("Always start game with seed..." button)
Note:
* Will probably only work if you've actually unlocked custom seeded runs
* Only the seed will reload if Integrated HQ is installed
Changes include:
* Added "Start Game with This Dish" button to the menu, in case you want to have a dish pre-selected when the game starts or when you come back to the lobby
* Changed "Apply" to "Choose", and moved it closer to the top of the menu
Changes include:
* Will no longer override locked dishes, for franchises, speed runs, and maps linked to dishes
* Added "Apply" button to menu, which must be pressed before changes will be applied, to prevent changing the franchise kitchen too rapidly and causing a game crash
* Choosing a specific dish will no longer force all dishes to that option. Instead, a dish will automatically be added to the pedestal. To choose something else, just pick up the dish and it will be deleted.
* Random should no longer give duplicate dishes
* Alphabetized the list of dishes in the menu
* Removed KitchenLib dependency
* Moved menu location to the root of the pause menu (related to removing KL)
I haven't confirmed it, but it seems like the reason the paper gets bounced back is the pedestal acts like it has a hidden paper, and the method of "change all the dishes to the selected dish" changes this dish, but they also have code to prevent putting the same dish on the pedestal, meaning you can't actually select it.
I'll probably have a fix (more of a rewrite, really) ready on the 8th or 9th, after I get back from vacation.
菜单可在Mod首选项菜单下使用。
对于多人游戏:只有主机需要模块。
* "Random" will now reroll the available dishes in the lobby
* "Surprise me" has been added, which will constantly reroll the available dishes in the lobby, while it remains selected. Just load up a dish into The Plan and figure out what you're making after you start. Note: The test kitchen in the lobby is disabled while this feature is active.
* Removed hardcoded values, so dumplings/sushi might be in different locations
Updates include:
* Adding the new way to pick up new mains
* Modded dish support (sushi! :D)
Thanks to StarFluxGames for the changes!
I just pushed an update to manually add the following:
* Dumplings
* Nut Roast (requested by D3FAU4T on github)
* a "Random" option. It won't randomize the current selection, but it will allow the game to randomly select items again after going back to the lobby.
2. Could you try uninstalling bepinex? I don't know if it's bepinex or the unity explorer plugin, but No Impossible Menu does not work for me when I'm testing things with those two installed.
2. I've installed BepInEx for using the kitchen designer back when there was no workshop yet.
3. I am subscribed to Harmony and KitchenLib through the workshop
1. Could you create an issue on the github in the description with your player.log file so I can see if there are any errors that might explain what's going on?
2. What are you using bepinex for?
3. Are you subscribed to harmony and kitchenlib through steam, or do you have them installed through bepinex?
This is intended to be a tool to get around the randomness of the 4 meals in the lobby, not really intended to grant access to meals that aren't available yet. Let me think about it.
You may need to restart your game for the mod to load.
Will provide log in Discord.