RimWorld

RimWorld

RimFridge: Now with Shelves!
355 Comments
D a R i U z Z 1 hour ago 
For me it shows up in the temperature tab, structure name "refrigerator".
thestrangemma 12 hours ago 
I'm having the same issue as Deages, it's just not appearing in the build menus... I don't think I can play happily without this mod lol
Deages 17 hours ago 
Thanks for your work with this mod. I can't seem to build fridges (even with dev mode) but the mod has loaded and from the spawn thing dev menu I can place them down and so on, but they do not appear in the architect -> build menus. How would I go about troubleshooting this? Cheers
Jixxor 18 Jul @ 8:02am 
Absolutely love this mod, thanks so much for updating and working on it.

Are there plans to make the Wall Refrigerator "in wall", so that they would leave the wall underneath intact and not pose an easy entrance for raiders?
"Just Harry"  [author] 17 Jul @ 6:45pm 
Thanks for the confirmatory report. It turns out that fridges were emitting a glow when they shouldn't have been, and destructing a fridge in such state would cause the impudent glow to linger after destruction.

It should be fixed by v2.0.7. The lingering lights were fixed by reloading a save, anyway, so there should be no lasting inconvenience.
FootlessGecko 17 Jul @ 5:38pm 
also having the permanent glow with only harmony and dlc installed
"Just Harry"  [author] 17 Jul @ 9:49am 
It's definitely not intentional, but also I can't replicate it. Does it happen without any other mods enabled?
Maxed-Out Baby Maker++ 16 Jul @ 9:11pm 
The glow of a fridge is left behind even when the fridge is dismantled or destroyed. I assume this isn't intended behavior. Is this a bug on my end, or a bug in the mod?
VitaKaninen 14 Jul @ 2:53pm 
Make sure you are using a harmony fork if the fridges are not cooling. Read the comments below for more info.
Sophoto7 14 Jul @ 2:03pm 
Have loved this mod for years, but unfortunately the 1.6 update isn't working for me - single refrigerator isn't keeping things fresh even though it says it's set to -5c... Things are spoiling within it :/
VitaKaninen 14 Jul @ 12:38pm 
It is in a dropdown menu. Right click the single fridge button to see the others.
Nimbus 14 Jul @ 12:36pm 
any idea why i'm only seeing the 1x1 variant for both regular and wall fridges?
on the research menu i see "dual" and "quad" fridges, but in the temp menu (even on god mode) it still only shows the 1x1
Nox 14 Jul @ 1:15am 
I keep meaning to report this to you. RF has a slight functional interaction bug with storing foodstuffs for paste dispensers. If the top of a stack is < one meal, the paste dispenser stops making meals rather than using fractional stacks.

This does not occur with hoppers.

Thanks for your hard work.
Hellboy 13 Jul @ 7:22am 
@"Just Harry" You were totally right, user error. The Harmony patch was the culprit. Thanks :D
Enlonwhite 13 Jul @ 5:03am 
Yeah so many times, so many opportunities, this should be vanilla. But hey thanks for giving us this charming mod sir!
Celgaming 13 Jul @ 12:50am 
Surprised Tynan didn't add this with the Odyssey update because space is everything now with the new scenario.
zxcvbnm 12 Jul @ 8:39pm 
1.6???
butcher638 12 Jul @ 3:15am 
thanks!
BilbroFratins 11 Jul @ 9:32pm 
Can confirm it does now work with that Harmony fork.
"Just Harry"  [author] 11 Jul @ 9:29pm 
A Harmony patch is used to alter the temperature of things stored in fridges, so that would definitely do it.
This fork of Harmony may be of use for macOS users: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3515420793
BilbroFratins 11 Jul @ 9:16pm 
I'm also playing on mac, so I think that's the issue. I read Harmony isn't working with silicon chips. Gonna try to fiddle with that
"Just Harry"  [author] 11 Jul @ 8:50pm 
@Hellboy, That's not good... I think v2.0.6 should fix the mod for macOS.
Hellboy 11 Jul @ 8:38pm 
doesnt work on my mac m2, items get stored but are not getting refridged. with same save it does work on pc just fine :steamthumbsup:
"Just Harry"  [author] 11 Jul @ 6:41pm 
@SnowManBear, Oops, that's an oversight on my part—fixed now!

@BilbroFratins, That sounds like the fridges' ThingComps aren't functioning at all. Are there any errors in the dev log when building a fridge? Or when selecting an already-built fridge?
BilbroFratins 11 Jul @ 5:16pm 
Not sure why, but I can't adjust temps on the fridge (single or double) and the food on top of it isn't considered frozen or cold. It's as if they are acting as just normal shelves.
SnowManBear 11 Jul @ 4:59pm 
I searched the first few pages and didn't see anyone mention that colonist will not put any of the new raw fish in the fridges
"Just Harry"  [author] 11 Jul @ 3:45pm 
Is this happening with a wall-fridge or a normal fridge?
John H. 11 Jul @ 3:36pm 
Why don’t colonists treat fridges as the closest spot for food, even when it’s nearby? Is this intended or a bug?
"Just Harry"  [author] 11 Jul @ 2:09pm 
I've done some preliminary testing with fridges in gravships, and all seems to be working well.

I've also released v2.0.4 of this mod, adding a setting for whether wall-fridges are airtight or not – which controls whether oxygen, in gravships, can exchange through wall-fridges or not.
It defaults to true, because that seems reasonable if regular doors are airtight. (Just pretend that pawns are smart enough to treat a wall-fridge as an airlock, by not opening multiple doors simultaneously).
Deimos kai Aischylos 1 Jul @ 11:34am 
Their fix has never worked for me, even with trying to unsubscribe to it. No worries. Will just be something I'll adapt around. Forever love the fridges.
"Just Harry"  [author] 1 Jul @ 5:15am 
I've just released version 2.0.3 of this mod.
The only changes are that now the default mod options will be set correctly for players without an existing configuration for RimFridge; configurations affected by the incorrect default values will be migrated to the correct values automatically.
"Just Harry"  [author] 1 Jul @ 5:15am 
@Alusavin, the maximum stack-size is supposed to default to three—definitely not zero!
Apologies for that, I introduced an issue that caused the settings to not be set properly for users without any existing configuration for RimFridge.
It's fixed now, though, with some logic to correct the broken defaults.

@' Deimos kai Aischylos', no worries, I think the issues between this mod and Vanilla Nutrient Paste Expanded were resolved on VNPE's end back in February this year.
Deimos kai Aischylos 1 Jul @ 2:16am 
I am silly. I spaced out on a vital detail: the mod I use allows the fridges to be used as hoppers for Vanilla Nutrient Paste Expended. I believe it was a general fix from long ago but which has the added benefit of also allowing fridges to work with VNPE. They work as hoppers for regular nutrient paste machines just fine--it just slipped my mind as I never use the regular ones. So, totally understandable if that can't be addressed. Sorry for any undue concern.
Alusavin 30 Jun @ 11:22pm 
Hello again, I just was able to get back on, I think I solved the error (user error of course). The stack size was set to zero so it wouldn't allow anything in the fridge. I'm guessing I didn't read the change log well enough and didn't realize that it was defaulting to zero! Sorry to bother you and thanks for the awesome mod!
Deimos kai Aischylos 30 Jun @ 10:52am 
Bear with me as I have my game largely decommissioned until the DLC. Once that comes out, I'll test things out to see if it still happened. I would not be shocked if it were a mod conflicted considering my 600+ list.
Declan 30 Jun @ 3:02am 
Thank you for the update :KneelingBow:
Crazy Cat Gentleman 30 Jun @ 12:52am 
Harry, thanks for the explanation and the new option!
"Just Harry"  [author] 30 Jun @ 12:16am 
I've just released v2.0.1 of this mod, the main highlight is that wall-fridges are once again no longer limited to being split between only two rooms, they can now be split between four-or-fewer rooms, as usual.

Additionally, a (mostly) harmless error that could occur when loading a save file has been fixed. (If your save is already affected by the bug, you'll receive one last (mostly) harmless error during the first load).
"Just Harry"  [author] 30 Jun @ 12:16am 
@'Deimos kai Aischylos', is there any chance you could post a screenshot of one of your malfunctioning hopper arrangements, please? So that I can investigate what's going wrong.

@'Crazy Cat Gentleman', the light passing through wall-fridges is intentional—doors are made of glass, innit?
That said, I've added an option to revert to the old light-blocking behaviour, for anyone who doesn't like the new behaviour.
Crazy Cat Gentleman 29 Jun @ 8:38pm 
I find that wall fridges pass light between rooms in Rimworld 1.6 unstable. I know the fridge gives off a glow that results in 50% light level on an adjacent tile, but that's not what I'm seeing. I have a fully enclosed room with a lamp a few tiles away from a wall. in that wall is a wall fridge. on the other side of the wall there's no light source, so two tiles away from the fridge is 0% lit if the lamp in the room is off. when it's on, the same tile is 50% lit.
Deimos kai Aischylos 29 Jun @ 12:52pm 
By chance, any possible way to bake in the fix that allows these to be used as hoppers? I noticed I still have to use the mod that fixes that but would love to stop, especially since it hasn't received a 1.6 update yet. I know that it received an update to be used as a hopper years ago but it just never seems to work for me without that mod which fixes it.
"Just Harry"  [author] 29 Jun @ 11:40am 
That's definitely not intended—but also I can't replicate it, I'm able to store wastepacks just fine.

Are you able to store other items in fridges?
Alusavin 29 Jun @ 5:37am 
Hey love this mod, but upon this update I can no longer get waste packs into the fridge, was this intended? It was working before this update and I'm on 1.6 with no other mods except this one.
"Just Harry"  [author] 28 Jun @ 10:49pm 
Aye, it's more of a new limitation than a new feature.
I had planned to add a different type of wall-fridge accessible from only one side, but that can't really be done without really getting into the weeds of the game's path-finding, and that's out of scope for this mod; the two "door" sides are a relic of that.
I'll change it so that all the non-corner cells can be used as "door"s in the next update—soon™.
Ender 28 Jun @ 10:35pm 
Sorry I deleted my comment before seeing yours.
I didn't realise wall fridges now have vents like coolers.
My wall fridges were venting into each other.
Rotating them fixed the issue.
If this is a new feature it may break some people's setups like mine, I'll put my old comment below in case others have the same issue as me.

------------------
Previous Comment:
'Hi, I have found an issue with the latest update to your mod.
about half my wall fridges now start increasing in temperature forever, no matter if they're switched on or off.
I checked with just this mod running and it's still an issue.
I saw in the change log for v2.0.0 that you changed how wall fridges vent heat, I have mine surrounding 3 out of 4 walls of a room with more fridges and shelves adjacent to them. Will that now not work due to heat venting or is it a bug?'
"Just Harry"  [author] 28 Jun @ 10:27pm 
I'd be able to say for certain if it's a bug given a screenshot of the fridges.

If those wall-fridges are 1x1 wall-fridges you may need to rotate them so that at-least one of the "doors" are facing the open areas.
(When placing a wall-fridge the cells highlighted in green are the doors; I lack the artistic skill to make that apparent from the sprite alone).
BirdOfPray 28 Jun @ 8:38pm 
Thank you for your awesome work!

(P.S for users I'm using adaptive storage and new built fridges start with zero stackable option thus you need to increase stack size to allow using)
VitaKaninen 28 Jun @ 4:12pm 
Thanks so much for adding the new features and options!
"Just Harry"  [author] 28 Jun @ 12:01pm 
I've just released v2.0.0 of this mod—it's a big update , but the gist of it is that I've rewritten large swaths of the mod for improved performance and correctness.
The performance impact of this mod should now be negligible, especially for colonies with large prisons or many prisoners, and for maps with many items.

(These changes are for version 1.6 of RimWorld only, so as to avoid disrupting established 1.5 playthroughs).

The main highlights feature/fix-wise are:
The maximum stack-size for items in a fridge is now adjustable on a per-fridge basis.
Animals can now eat from wall-fridges.
Animals can now be permitted or forbidden from accessing items in a fridge on a per-fridge basis.
Wall-fridges split between prison-cells and non-prison-cells now behave much more reliably.
"Just Harry"  [author] 28 Jun @ 12:00pm 
If you experience any errors in the dev console that mention transpilers failing to apply, please let me know along with a list of the mods you're using so that the incompatibilities can be investigated.