Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
@Publius thanks for the suggestions
1. The issue with that is that it would cover the good icon, there’s just not enough space to have the icons separated and the price on top.
2. This seems feasible but I am afraid it might be coded in other parts and might affect bars also on other views where you would want them, I will look into that
A few thoughts I had, though:
1. The price icons (cheap/medium/expensive) show up behind the panels of the next good in the list, if they are forced to be close together. If possible, would love to see the price icons have a higher frame priority, so that they aren't "behind" the panels. of the next good.
2. In the workforce menu for buildings, the shorter blue bars don't have the ability to display the full text that they do in the base UI. Thus, when it displays longer text like "3.92K / 4.00K", the text spills over into the rest of the UI, and looks a bit messy. I think the easiest solution would be to remove the " / X" part of the text in these lines, if that's possible. You could still mouse over the bar and see the full amount in the tooltip, but it would declutter the UI a bit when it isn't fully employed.