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lua/effects/sparbine_cloak_on.lua
lua/effects/sparbine_cloak_off.lua
lua/effects/sparbine_cloak_on.lua
lua/effects/sparbine_cloak_off.lua
lua/effects/sparbine_cloak_on.lua
lua/effects/sparbine_cloak_off.lua
lua/effects/sparbine_cloak_on.lua
lua/effects/sparbine_cloak_off.lua
lua/effects/sparbine_cloak_on.lua
lua/effects/sparbine_cloak_off.lua
lua/effects/sparbine_cloak_on.lua
lua/effects/sparbine_cloak_off.lua
and also this conflict, fix aswell?
1. unknown - lua/effects/sparbine_cloak_on.lua:94
2. DrawModel - [C]:-1
3. unknown - gamemodes/base/entities/weapons/weapon_base/cl_init.lua:147
[[ANP] Sparbine] lua/effects/sparbine_cloak_on.lua:94: attempt to index field 'SpawnEffect' (a nil value)
1. unknown - lua/effects/sparbine_cloak_on.lua:94
This occurs when Sparbine units are spawned in the middle of the battle. Also, a tidbit but Sparbine Police (Drone) do not spawn Sparbine Drones when in combat.
1. lower - [C]:-1
2. AddNPCWeapon - lua/autorun/addnpcplus_base.lua:194
3. unknown - lua/autorun/anp_sparbine.lua:15
found this error, fix?
1. unknown - lua/entities/anp_sparbine_forcefield.lua:77
2. Spawn - [C]:-1
3. OnNPCThink - lua/autorun/anp_sparbine.lua:1570
4. v - lua/autorun/addnpcplus_sh_func.lua:76
5. unknown - lua/includes/modules/hook.lua:108 (x6)
New bug regarding Sparbine Elite shields.
1. unknown - lua/entities/anp_sparbine_forcefield.lua:77
2. Spawn - [C]:-1
3. OnNPCThink - lua/autorun/anp_sparbine.lua:1564
4. v - lua/autorun/addnpcplus_sh_func.lua:76
5. unknown - lua/includes/modules/hook.lua:108
get this error when elite sparbine activates his forcefield
1. GetMaxHealth - [C]:-1
2. ANPlusAlive - lua/autorun/addnpcplus_sh_meta.lua:304
3. unknown - lua/entities/anp_sparbine_missile.lua:153 (x8)
New update error
1. unknown - lua/effects/sparbine_cloak_on.lua:93 (x30)
A sometimes rare error when spawning Sparbine in the middle of a fight.
Again no negativity to this mod. Love it just curious.
I'm not sure what ya mean by the first one, but the muted firing sounds are intentional.
1. unknown - lua/effects/anp_npc_shell.lua:109
[ANPlus [BASE] | Invasion Update] lua/effects/anp_npc_shell.lua:36: attempt to index local 'angle' (a nil value)
1. unknown - lua/effects/anp_npc_shell.lua:36
[[ANP] Sparbine] lua/autorun/anp_sparbine.lua:560: attempt to call method 'ANPlusPlayAnim' (a nil value)
1. OnNPCThink - lua/autorun/anp_sparbine.lua:560
2. v - lua/autorun/server/addnpcplus_sr_func.lua:366
3. unknown - lua/includes/modules/hook.lua:108 (x170)
[ANPlus [BASE] | Invasion Update] lua/effects/anp_muzzle_pistol.lua:19: bad argument #1 to 'ParticleEmitter' (Vector expected, got nil)
1. ParticleEmitter - [C]:-1
2. unknown - lua/effects/anp_muzzle_pistol.lua:19
Not every model got a new animation.
1. OnNPCCreateEntity - lua/autorun/anp_sparbine.lua:1064
2. unknown - lua/autorun/addnpcplus_base.lua:597
Timer Failed! [Simple][@lua/autorun/addnpcplus_base.lua (line 589)]
Missiles aren't being launched by Soldiers for some odd reason, instead using regular grenades.