Total War: ATTILA

Total War: ATTILA

No Imperium Public Order Penalty
37 Comments
giorts 11 Jun @ 9:38am 
works perfectly on existing save! Finally, you can build the things you want and not copy paste the same 4 public order buildings everywhere, just to balance public order.
GreenJKing  [author] 8 Mar @ 3:04am 
👍
Kesh 7 Mar @ 11:26am 
Works perfectly thanks bro !
GreenJKing  [author] 12 Feb @ 1:06pm 
Works fine, I was playing with it on the other day
jvestudiante630 1 Feb @ 2:52pm 
el mod no funciona
Peter Arkalyski 1 Jan @ 11:36pm 
Hi ! Thanks for the mod ! :D Is there a solution to nerf it just a little ? I almost had -10 public order in my game fron "political situation" because of my imperium, it is way too big for public unrest. But it is also too easy with this mod enable and the public order buildings are becoming useless. Is there a way to lower the submod, for instance by just putting -50% unrest from imperium instead of -100% ?

Thanks you and happy new year to you all :D
Alucard97gold 31 Aug, 2024 @ 3:01pm 
Are there mods that remove the public order or make it positive?
juampimarino100 27 Aug, 2024 @ 6:03pm 
How can I replicate this on a save game? I want to do it on an ongoing game but it doesn't work... I have it activated at the top of the load order.
GreenJKing  [author] 13 Jul, 2024 @ 6:54am 
it stops the negative effects, you keep the positive and it will drop over time to zero. This submod was intended to make it a little easier which it does
Giga Gero 28 Jun, 2024 @ 11:06am 
Edit after playing for a few hours with this mod the only thing this mod does it lets you keep + 4 public order but you still get negative bonus for conquering cities of HRE
Giga Gero 28 Jun, 2024 @ 4:42am 
After reading the comments the mod works but only for new campaigns not existing claims even though author claims that it works but only for him so the description needs to be corrected
vincet33 4 Apr, 2024 @ 1:08pm 
THANK YOU, I was hoping for this.
It is already very hard to keep PO, but then on late game it becomes ridicule with imperium penalty...
GreenJKing  [author] 30 Mar, 2024 @ 2:26pm 
I have updated it and am using it without any issues
lwhのsama 30 Mar, 2024 @ 10:31am 
:steamthumbsup::steamthumbsup:1212随着帝国等级的提高,公共秩序从1级的+5一直到5级的-9,这使得维持公共秩序几乎是不可能的
Chern0 30 Mar, 2024 @ 10:31am 
compatible with new update?
GreenJKing  [author] 14 Dec, 2023 @ 10:59am 
@djalba61

Yes, I use it in my campaigns
djalba61 14 Dec, 2023 @ 7:04am 
does this mod work?
Epicsk8r37x5 30 May, 2023 @ 5:20pm 
Shows the effect on the imperium bar but still applies negative effect to cities
DEUS VULT! 27 Apr, 2023 @ 8:35pm 
Works great, thank you.
Astrofix 22 Feb, 2023 @ 5:16am 
Works great, thanks!

...
@Emir: weird flex but ok
GreenJKing  [author] 1 Feb, 2023 @ 7:32am 
@Emir Ismael - Not everyone wants to play on Legendary. Personally, hard is about as difficult as I want to play it. The main reason for the mod is to stop running around fighting rebellions every turn. It's a question of choice, I rather play it with this submod and if you don't want it, you just don't subscribe to it.
Emir Ismael 31 Jan, 2023 @ 4:37pm 
i finish off whole campaigns and never found it impossible to handle public order
on legendary as well, to be honest 1212 needs to much harder
GreenJKing  [author] 26 Jan, 2023 @ 3:49am 
@Lancer Have you tried a new game to see if the mod is working for you?
Roulette Randy 17 Jan, 2023 @ 1:15pm 
I tried applying it to my game as the Byzantines (Nicea) as their public order with the religious differences is nigh impossible and stagnates the whole campaign. I activated the mod at the top of the list and waited about 3 turns even and still I did not see the negative public order from imperium go away.
GreenJKing  [author] 17 Jan, 2023 @ 7:49am 
Strange, worked on an existing save for me
Roulette Randy 16 Jan, 2023 @ 4:05pm 
Yeah this doesn't seem to work on an existing save, same problem as the others
GreenJKing  [author] 3 Jan, 2023 @ 10:35am 
@Dunkelheit, what mod manager are you using? Have you made sure it's first in the load order?
Dunkelheit 2 Jan, 2023 @ 9:14am 
it didnt work for me. Currently playing as byzantium is almost impossible
GreenJKing  [author] 2 Jan, 2023 @ 5:05am 
@Hentai Heroine - Should be instant
Phosphophyllite 31 Dec, 2022 @ 5:55pm 
on an existing save when should I see the effects of the mod? I tried loading and then waiting a turn, but it did not seem to effect the Public order of any city. It is at the top of load order/
GreenJKing  [author] 23 Dec, 2022 @ 9:37am 
@chryssjanzonio - I will have a look, trade is quite weak
chryssjanzonio 22 Dec, 2022 @ 11:45pm 
can you make a trade income increase mod for 1212
chryssjanzonio 22 Dec, 2022 @ 11:44pm 
nice mod
gabrielvs 11 Dec, 2022 @ 9:19am 
thank you, its working perfectly now
GreenJKing  [author] 10 Dec, 2022 @ 9:52pm 
@gabrielvs.216 Fixed the issue, all other bonuses are back
GreenJKing  [author] 10 Dec, 2022 @ 9:43pm 
I will have a look, perhaps the rest of the table needs adding in, only put the imperium section in.
gabrielvs 10 Dec, 2022 @ 3:43pm 
game works good but brakes the game. you lose happines bonuses, wich affects growt, you lose your religion bonuses, armies no longer receive the extra movement distance, so until you fix it... its not worth it.
i did set the mod first in the list