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Bir çeviri sorunu bildirin
I think at some point I'll certainly revisit this mod and add some new mount options.
@Kush-Lungs
Not that I'm aware of.
No update is needed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3293637149
Nope. Daemons get the Khornasaur, mortals get the Skull Brute.
It adds mounts to the vanilla Khorne characters. Anything beyond that is not covered. As far as compatibility goes I couldn't say, as I don't use SFO.
Thanks for what you do. Modders are the best.
Well then you'll have to figure out which mod is causing the issue.
Yes, this mod adds new mounts to Khorne.
Arbaal has already been made by the Skeleton Crew team, and I have no illusion that I could make a better version than them.
Mate..I updated them in January, I don't remember what values I changed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914612845
Sub-Mods for Marks of Chaos
Marks of Chaos for Radious units
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916563490
Marks of Chaos for GLF units
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916586330
Marks of Chaos for Trajanns Khorne units
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916667280
I found what the issue was. In the files, I had it written to where the skill is automatically granted at level 20, but the game treats "0" as level one. So it was actually granting the mounts at level 21 instead. The problem should be fixed now!
Karanak, Hound of Vengeance
UI improvements
Recruit Defeated Legendary Lords
Factional Furies Reskin
More character names (Immortal empires, all 23 races)
Not sure if one of those might be causing an issue but thought Id include just in case.
Huh, haven't had this issue reported before, I'll look into it
It's not intentional, but it's also something I can't really do anything about. Because my model is bigger than the vanilla carnosaur, anytime it goes into a sync kill, it shrinks down to it's vanilla size. Then once the animation is over it reverts back to it's bigger size. I have no idea how to fix this, or if you even can.
I just tested it, and while the Bloodreaper does have dialogue it's very quiet. I'll look into fixing this!
@DarkRite
Sure thing!
@Solaire
Thanks! And I don't have any current plans to. I'm a Khorne player through and through, I've never even played the other gods campaigns. So I don't think I'll be doing anything for the other 3 gods anytime soon.
It's something I'm certainly gonna do! It just comes down to figuring out how to make the animations work
Oh..the sweet Lore, and there the so called all knowing self acclaimed Regulators...well if 43k just playing right now, how many of them give the rightfull sh.t about your Demands? go tabletop or accept versatality. or however that is spelled in englisch, in German: bunte Vielfalt.
Since I don't play SFO, I don't plan on doing a sub-mod myself. Though other people are welcome to make one themselves
No plans to as of right now. The mounts are designed to be unique and help differentiate the lords combat roles.
@ph
I very much doubt so. My mods aren't really based around lore, but rather dumb fun.