Total War: WARHAMMER III

Total War: WARHAMMER III

WH2 style Ogre mercenaries
53 Comments
Dragon32 12 Jun @ 1:55am 
@warbossrok
Read the FAQ, it's highly unlikely.
warbossrok 11 Jun @ 6:50pm 
Damn this looks cool, I'd love to get it working on RoC
Lampros 24 Jul, 2024 @ 10:48am 
Is this currently working?
Aiden_2010 8 Jan, 2024 @ 7:36pm 
Ogres, my lord. These brutish nomads are as strong as they are stupid.
Rhox  [author] 27 Jul, 2023 @ 3:58am 
The whole interactive marker system isn't active in RoC and that is causing the problem. Touching that system with mods would be risky
Gleen Cross 27 Jul, 2023 @ 2:42am 
I know people don't love the Chaos Realms campaign that much... but it's a shame this mod crashes the game when you try it on the Chaos Realms. In the Immortal Empires campaign, it works fine. Hope the author fix this someday, I think the Chaos Realms are fine (even more so if you play Chaos Dwarfs)
Solaire 14 Apr, 2023 @ 5:30am 
Does this need an update with 3.0?
ChineseVirus(Hannibal) 11 Feb, 2023 @ 6:16am 
update plz
Rhox  [author] 4 Feb, 2023 @ 4:18pm 
Gleen Cross// You're right, these units are tied to the DLC and will affect the mod. I've added Ogre DLC as the requirement in the mod. Thanks for the report.
Gleen Cross 4 Feb, 2023 @ 2:28pm 
The great maw icon is not appearing on my end as well. I think this is because I don't own the Ogre DLC, none of their mercenary mods works, I can't hire them from the camps, etc.. outposts still works, I can hire allied Ogres, not mercenaries... This damn thing used to be free in Warhammer "2", but here we are
Bonham 4 Feb, 2023 @ 12:51pm 
Thank you for your answer, Rhox, That icon doesn't show, it must be another mod that is conflicting, Im playing as the empire and I have a couple of mods installed
Green Ramirez 4 Feb, 2023 @ 1:45am 
It's working just fine for me WITH SFO also installed. It even gives the SFO version of the ogres, pretty neat. AI is also recruiting them.
Rhox  [author] 3 Feb, 2023 @ 10:35pm 
Bonham//If the great maw icon is not showing up like the second picture on the main gallery. I can't expect what's wrong.
Bonham 3 Feb, 2023 @ 10:30pm 
I hired them but don't know how to add them to my lord, they dont appear in any menu to recruit them
Rhox  [author] 6 Jan, 2023 @ 6:27pm 
Removing the first tick isn't solving anything so I assume it's a bug that came from the DB. How can this be? I'm clueless as ever.
Green Ramirez 6 Jan, 2023 @ 4:39pm 
Hmm, it would indeed be fun if this worked on the Realm of Chaos campaign. I'm rooting things turn out great!
Gleen Cross 6 Jan, 2023 @ 4:31pm 
I don't know, maybe it's related to specific Warhammer 3 factions? After all this Ogre mechanic was never intended to be used by Cathay, Kislev and so on. I will try it later a immortal empires campaign with Cathay just to see if the game will crash or not
Rhox  [author] 6 Jan, 2023 @ 4:26pm 
Gleen Cross// I just have no clue what's causing this. Maybe 'ogres my lord' advice trigger setting?
Gleen Cross 6 Jan, 2023 @ 4:06pm 
Oh crap, my bad, I tested this in the Realm of Chaos campaign and it crashed the game, it was not because of SFO or Radious... I will delete the previous comments. So yep, not working for the Realm of Chaos, hope the author can give it a chance, the campaign is not that bad (the layout of the map is horrendous tho, hope CA fix this in the future when Chaos Dwarfs and Nippon are added, they need to straight up the map in a literal way, it's crooked ffs)
Rhox  [author] 5 Jan, 2023 @ 9:21pm 
Junaplay// Hi, sorry for the inconvenience. I know nothing of the Realm of Chaos campaign so I think it's better to turn it off in the realm campaign.
Juanplay 5 Jan, 2023 @ 9:17pm 
The mod works great on immortal empires but it is crashing my realms of chaos campaign, is anyone else experiencing something similar?
Rhox  [author] 5 Jan, 2023 @ 4:25pm 
Glean Cross// It is script based so you can still use 3 mechanics. However, I don't know about a mod that expands the 3's feature as I haven't tried it.
Just some stat change will work fine, however, I don't know how much SFO changes so didn't know that.
✰An American Grizzly Bear✰ 25 Dec, 2022 @ 8:42am 
awesome, I missed this system in TWW3 you'd basically never see Ogre mercs unless you bordered an Ogre faction, with the amount of war happening in IE especially in the Empire this'll give me some extra muscle to fight back against all the enemies destroying the Empire :sealdeal:
Rhox  [author] 23 Dec, 2022 @ 8:04pm 
Gotcha. Will change it on the next batch.
LordOmlette 23 Dec, 2022 @ 7:51pm 
@Rhox - Another small note: in the OgreCamp_CompletedLandBattle listener, you call context:character():region():name(), but that return nil if the character doesn't have a region. I recommend testing for character:has_region() in the filter function, otherwise you get a script break.
Rhox  [author] 23 Dec, 2022 @ 5:37pm 
LordOmlette // Hi, thanks for the advice :) I was so focused on the porting and making it operate that I couldn't handle the optimization part. Thanks.
LordOmlette 23 Dec, 2022 @ 4:59pm 
An absolute masterpiece, thank you for figuring out how to bring this back to IE!

One small note: you may want to use WorldStartRound event instead of FactionTurnStart to process the cooldowns once per turn. This way you won't need to use self.coundown_complete_for_turn.
Brown Bear 20 Dec, 2022 @ 4:46am 
Rhox// Thanks for the reply and glad to hear it, can't wait to see what you cook up.:steamthumbsup:
Rhox  [author] 19 Dec, 2022 @ 4:44pm 
Brown Bear// Hi, I wa already collecting opinions like that in the discussion section. Thanks for you opinion, I noted it.
Brown Bear 19 Dec, 2022 @ 4:18pm 
Any chance you could make a version:truelove: that might add in there beasts or other units as well? I enjoy this format and would like to see more fun units (not nit picking).:truelove:
Drakenhof 19 Dec, 2022 @ 9:37am 
Ogres, my lord! The Return
Boag 18 Dec, 2022 @ 8:25am 
fuck yes. 10/10 mod
Rhox  [author] 17 Dec, 2022 @ 10:18pm 
Boag// I added the advice entry in the 12/16 update so you'll be able to hear it.
Boag 17 Dec, 2022 @ 10:16pm 
"Q. I don't hear 'Ogres my lord'
A. I don't know how to put it."

Literally unplayable
Rhox  [author] 17 Dec, 2022 @ 4:20pm 
TdizzleGod// This mod only appends things so I don't think there is one. But that's only my guess.
TdizzleGod 17 Dec, 2022 @ 2:04pm 
are there any com patibility issues with this mod
Rusty Shackleford 17 Dec, 2022 @ 12:07pm 
@Rhox Fantastic! Thanks again! Hopefully someone could figure out how to make the red rings work too, but as is this mod is great!
Sardorim 17 Dec, 2022 @ 4:47am 
Glad to see this return. Was a mistake for CA to remove it.
Rhox  [author] 17 Dec, 2022 @ 12:25am 
Rusty Shackleford// Sorry for the false report. Ai recruits them very well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2902822015&fileuploadsuccess=1
Rhox  [author] 16 Dec, 2022 @ 11:44pm 
Rusty Shackleford // Hi, it seems like a separate recruitment icon is blocking AI from using it. Which means the mod has to give up a separate button or Ai recruitment. If you have any idea about this, please leave it in the discussion section.
Rusty Shackleford 16 Dec, 2022 @ 10:25am 
Awesome! While you can hire Ogre mercs in the base game, the selection was absolutely useless and I don't think the AI could even use it! Hopefully someone could confirm it works with the AI.
Rhox  [author] 16 Dec, 2022 @ 10:00am 
Green Ramirez//If you see great maw recruitment icon, it means it's working. If not, use mct enable option to trigger the initial sequence again.

If you still don't see it, it means it's not compatiable.
unless specifically stated 16 Dec, 2022 @ 9:21am 
Ogres, my Lord!
Green Ramirez 16 Dec, 2022 @ 9:10am 
Alright, thanks. If I can, I'll confirm later.
Rhox  [author] 16 Dec, 2022 @ 9:09am 
Green Ramirez//I think so as DB uses wild cards and the script looks for all starting factions. But haven't tried it and am not so sure about it.
Green Ramirez 16 Dec, 2022 @ 8:58am 
Hello, would this mod work on "new races" mods, like the shortly released Fimir race mod?
Woizer 15 Dec, 2022 @ 9:08am 
yes
teridax999 15 Dec, 2022 @ 1:10am 
Ogres, my Lord!
Green Ramirez 13 Dec, 2022 @ 6:33pm 
Wow, this is great! I was so disappointed on how ogre mercenaries became an afterthought in Total War: Warhammer III.
Rhox  [author] 13 Dec, 2022 @ 5:29pm 
Michael// I don't play SFO so I don't know. This mod appends things rather than changing it, so it might work, but SFO changes lots of things and I don't know.