XCOM 2
Amalgamation: Adversary Primary Specialization
4 Comments
XpanD  [author] 28 Nov, 2023 @ 11:19am 
It's out! Got a few more serious changes here -- Ex-Lancer/Infiltrator/Biotic/Blademaster are now allowed (decent mix, and we needed the rarity buff), but Keeper has been removed. (extra grapples make us a bit too good)

As always, check out the changelog for more info.
XpanD  [author] 17 Nov, 2023 @ 1:40am 
Heads up: Got a rarity pass for a bunch of my specs coming up at some point in the next week. The huge influx of new/changed specs over the past year or so has been great, but has also thrown a lot of older specs out of whack.

These changes are likely going to break some classes in ongoing campaigns, sorry! If you notice any characters that did lose their class, use my Console Helper's RandomizeClass command with one or more old specs, or (temporarily) remove the new exclusions in the matching spec's XComAmalgamation.ini file. (they'll be clearly marked as being new)
Morianthi 28 Jun, 2023 @ 3:11pm 
Interesting concept. Thanks
XpanD  [author] 17 Jun, 2023 @ 7:22am 
Fairly big update today! Reworked the spec's leading perk a bit so it's more punishing at the low end, but also has more room to grow. Also upped aim growths to make the class more useful with default sniper rifles. (though I'd still recommend something like my Mass Effect Weapon Overhaul to get more choices)