RimWorld

RimWorld

Multiplayer - Custom Tickrates
17 Comments
Daimyo 7 Jun, 2024 @ 12:22am 
Playing 1.4.3901 (latest before 1.5), that was released in 11/2023, this was last updated 10/2023, are they compatible?

Also is this ideal load order?
Multiplayer
Multiplayer Compatibility
Multiplayer Custom Tickrates?


For anyone trying with 1.4: looks like the tickrates from this mod are set to vanilla settings by default.
Soky  [author] 4 May, 2024 @ 7:11am 
Multiplayer is still not stable enough. Rituals still don't work, apparently so is the case for caravans, some parts of Anomaly also cause issues.
Izanagi 3 May, 2024 @ 10:01pm 
Still no update? Or can I use this version?
Soky  [author] 15 Apr, 2024 @ 11:56am 
Will need updating, which will happen once Multiplayer is in a much more stable state.
GIBBYDAMAN 14 Apr, 2024 @ 6:56pm 
this work for 1.5?
Soky  [author] 19 Oct, 2023 @ 10:58am 
- Updated to work with most recent Multiplayer version
- It should work with the previous version as well, but this is untested
- MULTIFACTION SUPPORT NOT FULLY TESTED - use at your own risk! At first glance everything seemed to be fine, but it could use more testing.
Soky  [author] 19 Jun, 2023 @ 11:48am 
Updated to work with most recent Multiplayer version
Oddbase 15 Jun, 2023 @ 8:36am 
why would they ever need screenshots for a tickrate mod???
[+| CL rautamiekka 2 Apr, 2023 @ 7:39am 
Extremely misleading, in no small part due to lack of screenshots but also text, it only affects the ticks run depending on the time speed mode.
Soky  [author] 13 Feb, 2023 @ 9:51am 
Honestly, untested yet with the new beta
Carrier002 10 Feb, 2023 @ 1:58am 
Is this compatible with the recent performance beta for multiplayer mod?
FloofyJesse 6 Feb, 2023 @ 7:16pm 
Great mod :) also Hi :headcrab:
Babies First Slaughter 3 Jan, 2023 @ 9:02pm 
WOOT WOOT
:frosted:
Jakk of Hearts 2 Jan, 2023 @ 11:31pm 
GREAT MOD!!1! My buddy and i were playing multiplayer and our base got to the point where he started lagging behind when we speed up, utilizing this mod cleared that up, is there a reason for this?
Soky  [author] 29 Dec, 2022 @ 5:08pm 
Also, a new update is up:

- Fixed an issue where the game couldn't be unpaused during forced slowdowns if normal tick speed was lowered
- Fixed an issue where the game couldn't be unpaused in SP
- Added additional warning to settings menu
- Slightly changed label width in settings menu
Soky  [author] 29 Dec, 2022 @ 5:05pm 
@Rumata I've never seen anything like that before, so I don't know how I could even approach fixing that.
Rumata 27 Dec, 2022 @ 8:58am 
there is some conflict in this mod, cause we have conflict when try to start server with it, also when i try to open workshop link in modlist i get error, and it's not resolving mod steamid - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=0 , but in folder game can find it with correct steamid. I have no idea where the problem can be