Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Coast features for Lokhir Fellheart (Requires Vampire Coast DLC)
107 kommentarer
Goldberg 26 jun @ 13:02 
Heya Rhox! thanks for the mod. You're the goat.
Rhox  [skapare] 12 feb @ 21:45 
Should be
Illegal FQ 12 feb @ 21:21 
Does it work with IEE?
Illegal FQ 12 feb @ 21:20 
Thanks for the quick reply
Rhox  [skapare] 12 feb @ 20:52 
No don't do it.
Not only this mod but most of the campaign feature things has initial acript that only runs on new game start and will break your game
Illegal FQ 12 feb @ 18:41 
Great idea!
Is this save game compatible? Couldn't find anything on that
Rhox  [skapare] 12 feb @ 0:02 
If you're making pirate mods, I would contact Partypus if you weren't already.
graetor 11 feb @ 22:11 
oh good thing its bretonnia then. everything seems to be in order, thanks again
Rhox  [skapare] 11 feb @ 21:21 
Depends on your culture. If your is Wh3 one, it's likely you'll need one for the upper bar
graetor 11 feb @ 21:10 
Yeah looking over the Araby one it is a lot cleaner, though there are still bits and pieces of script that I want to reuse from here, as I also don't have RoRs to unlock. I hope that's fine. Also, I don't think there are custom twuis in this mod, right? They all show up regardless. Thanks again.
Rhox  [skapare] 11 feb @ 20:51 
Yeah sure. Same as my previous message. No Stratovarius mods, change GUID, global functions and such. Note that this mod overrides the vanilla function while adding the Cathay treasure map, and you'll break my mod if you include that. (My early mod and I had no idea about Lua globals) Araby one will be cleaner in that sense.
graetor 11 feb @ 20:36 
Hey Rhox, sorry for messaging here, but could I reuse the scripts you used here into my Origo mod? Infamy, shanties, and treasure maps scripts to be exact. Credits will be given, thanks!
Barnak8 5 jan @ 20:35 
thanks !
Rhox  [skapare] 4 jan @ 21:49 
It's indeed the new patch issue. I'll deploy one about half a day later
Barnak8 4 jan @ 21:43 
beside the Corsair Upgrade, it seems that the encamp stance doesnt work anymore ( on my old pre-Omen of destruction save so maybe it's the problem)
Rhox  [skapare] 23 dec, 2024 @ 20:41 
Currently you can't. I haven't deployed the fix as I wasn't satisfied with the PH solution I made (TotN and LCCP) and waiting for CA's response before delving further
tovamessor 23 dec, 2024 @ 20:27 
What do I have to do to upgrade some of my units. I click on the arrow and it doesn't work.
Rhox  [skapare] 27 jul, 2024 @ 20:11 
Of course. Vanilla script locks other from attacking others. So likely your other mods
bluerust 27 jul, 2024 @ 19:55 
silly lil question, but are the Pieces of Eight bonuses are lost forever if the pirates are killed by the AI? :steamsad:
Kriega1 19 jul, 2024 @ 16:49 
@TALDARIM , It's a army stance
TALDARIM 14 jul, 2024 @ 20:55 
The find treasure button does not appear for heroes. well, it's not that big of a deal.
alejandropatriciodooland 8 jul, 2024 @ 16:04 
anyone knows of any mod that add office for dark elves? I don't know why but I always keep playing lokhir a lot since game 2. mods like this are awesome. thx for your work
Rhox  [skapare] 1 apr, 2024 @ 0:45 
Many people already ported it. If it suits I might also.

If you kean whether I have plans to make custom map visuals, while I'm part of that projects, but I'm not doing much in it
云寄桑 1 apr, 2024 @ 0:21 
Do you have any ideas to expand or port the Mists of yvresse mechanic to other factions? Unlike other game mechanics, the Mist can be displayed directly on the campaign map, which is very cool. Some races that don't like to be disturbed, such as wood elves and lizardmen, may be suitable for this mechanism.
云寄桑 1 apr, 2024 @ 0:13 
Your understanding of game mechanics and scripts is astounding。Thank you for the great mod
Generic 17 mar, 2024 @ 17:21 
Can confirm it works. Thanks for a great mod!
Rhox  [skapare] 16 mar, 2024 @ 18:34 
Likely. Haven't checked though
Generic 16 mar, 2024 @ 17:57 
Does this work with 4.2?
Lord Blackthorn 21 dec, 2023 @ 7:44 
Wow, thanks! I was just doing a hard re-install to make sure I wasn't wasting your time on an easy fix and you already got it! Easiest award I've given.
Rhox  [skapare] 21 dec, 2023 @ 6:52 
Yeah via that. Will add raze if I can make up time
Lord Blackthorn 21 dec, 2023 @ 6:45 
Lokhir and his Black Arks don't seem to gain infamy from razing settlements like the Vampire Coast do. Is he only supposed to gain infamy from units killed and events?
HaziTru 8 sep, 2023 @ 12:18 
Okay just checking because I use your mods all the time i just wanted to make sure they are still okay and not cause any issues. Can you make some cool mechanic for the lizardmen please no one in the workshop done anything for them and they are boring as hell in vanilla.
Rhox  [skapare] 8 sep, 2023 @ 10:20 
What part is not working? Unless vanilla script structure it's referencing has changed, it won't need an update
HaziTru 8 sep, 2023 @ 9:55 
Update please
Rhox  [skapare] 10 jun, 2023 @ 16:56 
I just put some failsafe if clause. But I'm not sure whether it solved it. I can't play mp and just guessing how it would act.
KermitXBL 10 jun, 2023 @ 15:10 
Has today's update fixed the CTD issue - about to start a Co-Op session atm? thanks.
Rhox  [skapare] 9 jun, 2023 @ 15:18 
Dang Thanks for the info. Sorry for the ctd
Aesri 9 jun, 2023 @ 13:22 
Didn't get the Dilemma on turn 21, got it on turn 42, but it ctd'd again.
Aesri 8 jun, 2023 @ 11:51 
We'll try tomorrow, I'll get back to you right after :)
Rhox  [skapare] 8 jun, 2023 @ 8:46 
Aesrl// Yepp because I used cm:get_local_faction() thing. It was one of my earliest mods and I don't know how to handle these back then. Removed those words. Still not sure whether it'll work in MP or not
Aesri 8 jun, 2023 @ 8:18 
In case your still wondering about coop, its a ctd for me with the turn 21 dilemma. Or rather my friend whos hosting.
Mr Ditkovich 28 mar, 2023 @ 7:45 
hey rhox need someone who look into coop compatibility? :)
Nomad 16 feb, 2023 @ 7:41 
I was able to find a fix in the end. I just disbanded him / rerecruited him and it was fine :)
Rhox  [skapare] 11 feb, 2023 @ 16:59 
Nomand//I haven't updated the mod since December, and I just checked and they're working fine with and without flagship. I think another mod is causing a problem with it.
Nomad 11 feb, 2023 @ 15:00 
For some reason, Lohkirs starting Black Ark is stuck in Expansion mode...
Coggernaut 30 jan, 2023 @ 18:56 
Happy I could help test some stuff @Rhox :)
Rhox  [skapare] 30 jan, 2023 @ 18:44 
So cm:get_local_faction() is the problem. If my guess is correct, some of the incidents won't fire.

Also, have to figure out how to disable custom twuis, and the visibility of components for noninvolved factions.
Coggernaut 30 jan, 2023 @ 18:23 
So this actually works in multiplayer, but for some reason, other Dark elves have the sea-shanty mechanic for songs too. Not really a conflicting issue
huey30 19 jan, 2023 @ 0:02 
Thank you!