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Part of the AI units (infantry) with this mod, will lose the ability to move and will stop, without the slightest reasons turning into stupid targets. They will stop forever, even in an empty place on the map and will stand like statues. They (AI) will remain in the same place, even when their AI-commanders go hundreds of meters ahead. And if the commander stops, then the entire squad will lose the ability to move.
Too sad...
This weekend, my mission wouldn't boot on the server, as well as the backup mission that two others made in the unit
Removed one mod (anti-wall glitch mod), didn't work
Removed another mod (necroplague, which was probably responsible for the error log below), didn't work
Removed Intel documents from a mission, it worked?
Added back one mod, loaded same mission, works
Added back both mods, still works
Tried both original missions that wouldn't work, works (???)
Was arma being arma I guess, not this mod
The only two things that were referenced in the log though was necroplague and antiwallglitch
Apologies for the false positive report
2:24:25 Error position: <HitFace max HitNeck>
2:24:25 Error Undefined variable in expression: hitface
2:24:25 Error compiling 'HitFace max HitNeck' in 'hithead'
2:24:25 Error in expression <HitPelvis max HitAbdomen max HitDiaphrag>
2:24:25 Error position: <HitPelvis max HitAbdomen max HitDiaphrag>
2:24:25 Error Undefined variable in expression: hitpelvis
2:24:25 Error compiling 'HitPelvis max HitAbdomen max HitDiaphragm max HitChest' in 'hitbody'
2:24:25 Error in expression <HitArms>
2:24:25 Error position: <HitArms>
2:24:25 Error Undefined variable in expression: hitarms
2:24:25 Error compiling 'HitArms' in 'hithands'
2:24:25 "ner_antiwallglitch_init_unit_event called"
2:24:25 EPE manager release (0|24|0)
This has suddenly stopped working, stopping any mission with AI spawned from booting on the dedicated server, not sure why, no mod changes
https://pastebin.com/XuY1AQpc
If "Recalculate AI Path at Bad Location" is enabled, then some AI units or even entire ai-squads will get stuck on the map, ignoring their waypoints - https://youtu.be/pVDHsQ20FCo
If "Recalculate AI Path at Bad Location" is disable, then the problem with waypoints disappears - https://youtu.be/7zQjNTW7z68
but another problem arises - https://youtu.be/OsOoxrOBaVY
Switched to Adding an opposite force to push them back instead.
No bugs to report .
Used weekly and more in Antistasi, without FPS drop.
2) Dead bodies aren't checked, if you still see some issue please contact me via Steam
1) does it help to check AI glitching for only AIs within, say, 50m of the players? Right now it feels like global and can easily drop 20fps in a mid-scale fighting
2) can AI glitching be stopped on dead bodies? Not sure if bodies are still being calculated but the glitch blocks are surely there
The AI are probably clipping through the vehicle somehow when disembarking, so the script punishes them by pushing or knocking them out. The punishment type is set to that by default.
Also skill issue. If you're testing new mods on the workshop, grandma's advice is to always load the bare minimum mods along with it to figure out what causes what issues, not all 200.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2129532219
If player turn on extra basess when the player fires, then in some cases ( not every weapon ) strange sounds will be generated with a delay from the player shot. Video example here - https://www.youtube.com/watch?v=-Rd-fLyCJhU
Kindly request the authors of the mod to fix this conflict