安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Just keep the mass low and things should be fine.
I had a few ideas of an attaching structure that is shot to a ship. Like a beacon or even a boarding torpedo. I however never really gave it a try.
So overall it should work well to use that method as dampener as it works very well (in SP at least). Try to make as many separate dampened landing gears as possible. So 8 packs of 2 landing gears might work well.
Please report back with your results, would like to check them out :)
The seat rotors that hold them together in a more compact room. Normally seats require a 3x3x3 block volume to be placed, i however could reduce that size to about 2x1x2.5 and thus less than 1/5th.
The rotors connecting the landing gear do exactly what you already noticed, they act as very potent dampeners so that the ship was able to land without taking damage at even 30 m/s, which is remarkable.
Overall like you may have noticed, i am using a lot of rotors for almost all my designs :)