Crusader Kings III

Crusader Kings III

Snowfall Visual Effect
68 Comments
Kurk Splatter 4 May @ 3:00pm 
Thanks a lot for the update.

This mod does a lot for the game's atmosphere, personally.
ΧΡHΣΤΟΣ850 3 May @ 4:22pm 
Thanks alot it worked
TerraPass  [author] 3 May @ 3:59pm 
@ΧΡHΣΤΟΣ850 Not seeing any issues with the names.

Most likely Steam hasn't updated the mod properly for you. Try unsubscribing from the mod, waiting a bit, then resubscribing again.
ΧΡHΣΤΟΣ850 3 May @ 3:46pm 
still removes names tho:(
TerraPass  [author] 3 May @ 1:31pm 
The mod has been patched for CK3 v1.16 (Chamfron). Enjoy!
Damianus 3 May @ 9:44am 
Cool
TerraPass  [author] 29 Apr @ 4:30pm 
Yes, the mod is not yet compatible with the CK3 v1.16 update that's just released.

Said update contains pretty massive shader changes in regards to how winter visuals work, so it'll take me some time to patch the mod for compatibility.

I'll post a comment here when the updated version is available.
In the meantime feel free to remove the mod from your current playset to avoid graphical artifacts. You'll be able to safely re-add it mid-savegame after I upload the version patched for v1.16.
dave 29 Apr @ 5:50am 
Using this mod makes names on the map not visible since last update.
Traubensaft [PTS] 28 Apr @ 11:00pm 
somehow this mod makes the name of the Countries invisible (I do play with other mods but this is still the cause)
TerraPass  [author] 30 Mar @ 2:31pm 
@Trident121 This mod is already integrated into Realms in Exile, so you should disable it when playing with that particular TC, otherwise you'll indeed get graphical artifacts due to shader conflicts.
Trident121 30 Mar @ 11:21am 
Causes campaign-map glitching when playing (with a bunch of submods) on the total conversion mod Realms In Exile. Otherwise great idea and execution!
Shalashaska 27 Feb @ 6:25am 
Nice!
rv 25 Dec, 2024 @ 7:37pm 
i notice no performance difference with a 3080 and 7800x3d FYI, not even 50mb more ram usage, so this is optimised very well for anyone wondering, awesome work @TerraPass
TerraPass  [author] 8 Dec, 2024 @ 2:16pm 
@Fennekii
The effect is pretty cheap framerate-wise. When making it, I tweaked its parameters until it had basically no measurable impact on my RTX 2060 laptop using DX 11 renderer.

But YMMV, particularly if you have a much older machine.

That said, the mod is safe to add/remove mid-playthrough, so you might as well just try it out for yourself, and remove it from your playset later, in case you're not happy with it.
Fennekii 8 Dec, 2024 @ 1:22pm 
how much fps drop?
crjunkins 24 Nov, 2024 @ 12:22pm 
This mod is, perhaps, just a little thing, but I confess--this mod makes me so very happy.
SAM 17 Nov, 2024 @ 1:07pm 
Genius
TerraPass  [author] 17 Nov, 2024 @ 10:31am 
Updated for CK3 versions 1.13.* (Basileus) and 1.14 (Traverse).

Enjoy.
SAM 9 Nov, 2024 @ 12:13pm 
Update?
Chriserereren 25 Sep, 2024 @ 9:59am 
I've always wanted something like this, but with northern lights
TerraPass  [author] 24 Jul, 2024 @ 2:07am 
No, it is not part of the base game. The mod specifically adds falling snowflakes in the air over the parts of the map where there's dynamic snow coverage. Said snow coverage on the ground is part of the base game.
Dizzy Ioeuy 23 Jul, 2024 @ 7:20pm 
it is
w1ldforss 11 Jun, 2024 @ 12:25am 
Is this part of the base game now?
ChildofDragons 31 May, 2024 @ 10:05am 
Is this part of the base game now?
TerraPass  [author] 8 Mar, 2024 @ 10:19am 
Updated for v1.12.
TerraPass  [author] 4 Mar, 2024 @ 12:43pm 
Yes, map shaders have changed with the release of v1.12.
I'll update this mod within the next couple of days.
Rockinrimmer 4 Mar, 2024 @ 11:23am 
@TerraPass looks like this has some issues with the latest version of the game, I get a black background instead of the new table effect.
PhazezGova 16 Jan, 2024 @ 12:09am 
@TerraPass Okay I will, thanks for the explanation
TerraPass  [author] 15 Jan, 2024 @ 5:52pm 
@PhazezGova
If a mod doesn't have custom shaders (check for gfx/FX folder), it should be compatible.
PhazezGova 15 Jan, 2024 @ 3:15am 
Where can I check if the mod conflicts? I use two mods that target the map's graphics, such as B. Better Map Textures 2.0. Do I then have to look at “gfx” and compare, or how do I find that?
TerraPass  [author] 9 Jan, 2024 @ 4:06pm 
@Synyster There have been no shader changes since v1.9, so this still works on the current version, despite what the Launcher might claim.
Synyster 9 Jan, 2024 @ 2:08pm 
UPTADE PLASE
TerraPass  [author] 16 Aug, 2023 @ 3:23pm 
@dgallagher4 Yeah, it should be.

I haven't tested it, but I don't think RICE has any custom shaders, so there should be no conflicts.
dgallagher4 16 Aug, 2023 @ 11:49am 
Is this RICE compatible? I know I had to disable another texture mod because it wasn't compatible with RICE.
lustigersamurai 7 Aug, 2023 @ 8:50am 
I haven't tried it out yet, but I had to disable winter particle effects in the settings a while ago, as I was having some flickering UI issues and eventual crashes due to it. Seems like that's an issue for people using AMD GPUs.
TerraPass  [author] 7 Aug, 2023 @ 3:53am 
@lustigersamurai Not to my knowledge. Are you seeing problems with one of the settings?
lustigersamurai 6 Aug, 2023 @ 10:04pm 
Are there any graphical settings that shouldn't be enabled/disabled when using this mod?
mhrbnbngs 21 Jun, 2023 @ 9:06am 
I see, thanks for the quick reply!
TerraPass  [author] 21 Jun, 2023 @ 8:51am 
Indeed, this mod continues to be supported and is compatible with 1.9.2.

There haven't been additional updates since 1.9.0 came out, because since then there haven't been any shader changes in the game requiring such an update.
cuomo860 21 Jun, 2023 @ 6:44am 
It still works.
mhrbnbngs 21 Jun, 2023 @ 6:37am 
I assume the mod is dead?
Kryvda 20 May, 2023 @ 4:37am 
Файна пісня :flagukraine:
Cracktober 19 May, 2023 @ 5:39am 
I see, its a shame theyre in total conversion mods and not just standalone, as it'd be a nice effect together with this mod! Thank you for the answer, maybe one day Paradox will let us CK3 enjoyers have it as well!
TerraPass  [author] 18 May, 2023 @ 6:16am 
@Cracktober It would, and indeed such clouds are implemented in Godherja and a couple of other total conversions.

I'm just not fully comfortable releasing them as a standalone mod, seeing how it would basically be a 1:1 translation of a Vic3 feature to CK3, something I don't know if Paradox would be entirely happy with.
Cracktober 16 May, 2023 @ 12:05pm 
Just a curiosity question: Would it be possible to implement clouds as well, similar to those in Victoria 3?
hamletsdead 13 May, 2023 @ 12:46pm 
This is great thanks mucho for the update for 1.9! Is there a way to get rid of the yellow triangle (which basically says it hasn't been updated)?
Ole Cranky Gamer 11 May, 2023 @ 2:11pm 
Awesome TerraPass, your mod always reminds me to never start a war when I see snow lol
TerraPass  [author] 11 May, 2023 @ 9:42am 
The mod has been updated for CK3 v1.9 (Lance). Enjoy!
ixSpike 2 May, 2023 @ 8:30am 
Okay, ty for quick answer. I have i9-9900k and 2070 super so it should be good to go.
TerraPass  [author] 2 May, 2023 @ 7:42am 
@Camouzy I didn't get a noticeable impact when testing it on my laptop with an RTX 2060, but YMMV. It does add a bit of logic to map shaders, so it might cost you some FPS if you're playing on particularly old hardware.

Anyway, you can uninstall this mod anytime without affecting your savegame, so you can safely try it out.