A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

More and diverse Garrisons for Shieldwall for exciting settlement battles
16 Comments
spartanhija 29 Apr, 2024 @ 12:44pm 
@CrimsonLancer 100%
spartanhija 29 Apr, 2024 @ 12:43pm 
This idea is nice but without increasing viking raiders it kind of goes against the spirit of the game. The entire game is built around viking era britain and to essentially make emergent factions struggle to do anything with the already small bands they send kind of ruins it. Although this is probably very nice for enemy rulers who send 1 unit to capture your land on the other side of the map.
dragonfable211 11 Jul, 2023 @ 3:57am 
agree with you CrimsonLancer,
xCrimsonLancer 11 Mar, 2023 @ 6:14am 
This mod like all the other "garrisons for minor town" mods are breaking the ai. Whenever the ai sacks a village they get stuck in fortify stance right beside the village forever. I love these mods but if it makes the enemy unable to do anything i dont see the point of using it. In late game you will see multiple full stack armies from all the factions in fortify stance around the villages they sack. It kinda becomes a ghost map where you can run around and do anything you want without anyone getting in ur way. If this gets fixed i will def use this mod on all playthroghs. But in its currant state it breaks the ai and you will face no challages in a playthrough whenever the the ai get the "stuck after sacking" bug.

But like i said i think this game needs garrisons for villages and really think it makes the game better, but not at the cost for this...
GoDaFoe 22 Feb, 2023 @ 10:19am 
i love the changes, ill play around and see what happens. its not game breaking, they make an army the next turn and proper fill it usually. but its funny to see the king suicide and then the enemy wants peace haha. thank you for responding
Sheph  [author] 21 Feb, 2023 @ 9:16pm 
AI is both reckless and inept about taking settlements in TOB vs Attila; that can probably be adjusted with an AI mod somehow. I know that they see the new garrisons by the fact that the enemy hovers by them until they have about 40% more strenght before attacking. Why lone generals attack them is beyond comprehension. But generals and kings are infinite in this game. I use the garrisons as a pathway to make politics more realistic: increase civil wars, decrease loyalty, increase rebellions. It now takes ~2 turns for a rebellion to take a town vs no warning prior to this mod.
GoDaFoe 21 Feb, 2023 @ 8:50pm 
Really really love this mod, one odd thing i just noticed though was after destroying an enemy army, they would start to make another one, by hiring a single general unit as usual, however if they lack money they go "raiding" by trying to take a minor settlement. However with them having a single unit and a settlement now having at least 5-6 units garrisoned, they just end up sacrificing their king, its happened a few times, while the gameplay is fun and balanced before this happens, it is annoying after
Sheph  [author] 22 Jan, 2023 @ 9:39pm 
I'm waiting for feedback. I buffed the food about 25-40% in the other mod depending on where you are on the map as the game favors the south. The garrisons are still a bit large for the mod, but SW is designed around a longish game and garrisons encourage persistence of the big factions. A city without the towns in a province is bound to fall to a siege.
spartanhija 22 Jan, 2023 @ 9:13pm 
littleShepherd [author] Dec 28, 2022 @ 3:52pm
See the other food mod as well. Shieldwall armies are generally small due to food caps and will have trouble with these city garrisons.

Where is the food mod? I cant find it
spartanhija 22 Jan, 2023 @ 9:10pm 
I like the idea though, just too op without food buff across the board
spartanhija 22 Jan, 2023 @ 9:10pm 
This is way OP and food is a huge problem for the AI, they usually cant field armies after about 10 rounds anyhow with the shieldwall mod.
ShuriK 7 Jan, 2023 @ 3:42pm 
hehe i found this mod through the other one!
Sheph  [author] 28 Dec, 2022 @ 3:52pm 
See the other food mod as well. Shieldwall armies are generally small due to food caps and will have trouble with these city garrisons.
ShuriK 27 Dec, 2022 @ 2:59pm 
finally! i've always loved shieldwall but this was something i thought was missing, thanks a lot!
Sheph  [author] 24 Dec, 2022 @ 6:12pm 
Sam is a co-creator. I think it adds quite a bit. It is interesting that in TOB enemy armies come right at your stack and usually don't consider the village garrison to be a threat. It makes villages an interesting and necessary place to battle as enemy AI prefers to sack and raid the countryside and avoid the cities.
Warriordude 24 Dec, 2022 @ 5:28pm 
This looks interesting.I think sam.pidgeon Shieldwall garrison mod had some bugs in it, this should stop the silly 1 General army rampaging your territory, get tired of playing wack-a-mole lol.