Total War: WARHAMMER III

Total War: WARHAMMER III

Trajann's Saurus Champions
58 Comments
VikingTalon 12 Jul @ 8:51pm 
just notice playing as gor rok ytou get a perk that give saurus warriors and temple guard +10% physical resistance it say it includes these bot it doesnt show.
Trajann V  [author] 18 May @ 5:17pm 
@DerJan
Should be fixed now!
DerJan 4 May @ 11:55am 
Hi there, love the mod!

Just a heads up, though: the RoR is missing its campaign_map_attrition_unit_immunities_tables entry and is therefore not immune to Desert and Swamp attrition - the regular version is. Easy enough to fix in RPFM, but you may want to update the mod in the workshop.
jasonlawton12345 1 Feb @ 4:28pm 
Just want point out that your mods are f***ing awesome ...... I really hope you do more mods like this for the Lizardmen and if possible the HE ...... 😀
Trajann V  [author] 2 Jan @ 3:39pm 
@MVGkaiser
An update isn't needed
MVGkaiser 2 Jan @ 6:55am 
possible to update sir? just to be safe haha
Trajann V  [author] 31 Dec, 2024 @ 3:53pm 
@Squire lord
Yup
Squire lord 30 Dec, 2024 @ 10:36pm 
Does this still work?
Trajann V  [author] 16 Sep, 2024 @ 4:27pm 
@Norym
No
Norym 15 Sep, 2024 @ 11:15pm 
does it come with a blessed version?
Trajann V  [author] 28 Aug, 2024 @ 3:11pm 
@HazardHawk
This mod was already updated to work with the most recent game version.
HazardHawk 28 Aug, 2024 @ 5:23am 
Pardon... After the last patch, tables are messed up needing base updating. If having issues, open in RPFM, generate the cache if needed, update the flagged table, change the quality from a number to "character only", save and patched until Trajann updates.

NOTE: The same exact is true for multiple current mods not yet updated for patch 5.21

As well, please pardon me Sir telling people how to fix the error. When you update, do the same, but set quality as you intend and when you upload it will supercede anyone's copy where we made our own correction. Feel free to delete my comment as well should you feel a need. Not about me at all, just being helpful. Ironically, I spend more time fixing the mods I use after updates than playing as my entertainment!
Trajann V  [author] 24 Feb, 2024 @ 5:55pm 
Mod has been updated to 4.2
Trajann V  [author] 3 Jan, 2024 @ 12:04am 
@freeloop_
Yes, they benefit from anything that effects temple guard.
freeloop_ 27 Dec, 2023 @ 4:21pm 
are they buffed by techs and skills?
gamersuicide 26 Nov, 2023 @ 7:31pm 
hey just wanted to say thanks heaps for all the work you put into these. your mods bring so much more life into the game that it feels incomplete, weird and dumb playing without them

cheers boss 🎉🎉🎉🎉🎉
Trajann V  [author] 20 Nov, 2023 @ 7:21pm 
@Blackbeard147
Given that this mod has nothing to do with Khorne, I don't really see the point. Maybe one day, but at the moment there are no plans to do anything more with this mod.
Blackbeard147 7 Nov, 2023 @ 8:37pm 
You have to make a khorne skin submod
Sly Marbo 16 Jun, 2023 @ 8:11am 
My god this is great!!! Anyone know if there is a similar one for Bretonnia? Would love some Grail Champions on foot.
⚡Uruk⚡ 15 Jun, 2023 @ 5:20am 
Hello, I want to say that your mods are great and I really appreciate your hard work, the details are beautiful and refined. I have a suggestion, there are no mods on steam for changing the appearance for heroes lizardmen, there are variants for lords but nothing for heroes, maybe you will think about creating such a mod. You'll probably be the first, regards.
El Papà 12 Jun, 2023 @ 4:33pm 
Trajann's Saurus Champions - SFO submod, is out now.
Chancellor Victor Sopot 5 Jun, 2023 @ 4:53pm 
Excellent, great mod. Thank you for creating it,
Trajann V  [author] 5 Jun, 2023 @ 4:52pm 
@Chancellor Victor Sopot
No update is needed
Chancellor Victor Sopot 5 Jun, 2023 @ 4:28pm 
Will this be updated?
GrimReaperChill 27 Mar, 2023 @ 4:44pm 
I'd love to see more high tier lizardmen mods to directly oppose the khorne creations... LOVE all teh mods you've been pumping out
emiel123 22 Jan, 2023 @ 7:01am 
Nvm I see them on the main building now ;)
emiel123 22 Jan, 2023 @ 6:57am 
Love this, the mod for WH2 that added a similar unit was one of my favourites! Should these be available for Nakai? I'm not seeing them
KC99 11 Jan, 2023 @ 8:58pm 
i love this workshop you got going on here goodness
Extreme Strategy YT 5 Jan, 2023 @ 5:33pm 
Thank you.
Trajann V  [author] 5 Jan, 2023 @ 3:06pm 
@Extreme Strategy YT
Awesome video as always!
Extreme Strategy YT 3 Jan, 2023 @ 7:33am 
Here is another mod showcase for you https://youtu.be/w3RGq4_nLMc
Tactition Supremus 30 Dec, 2022 @ 9:27pm 
thnx
Trajann V  [author] 30 Dec, 2022 @ 7:05pm 
@Lt. Ruben (AUT)
Thanks for letting me know! Should be fixed now
Lt. Ruben 30 Dec, 2022 @ 6:56pm 
Hey Trajann, found a funny thing: You accidentally switched melee defense and attack on the RoR version abilities ^^ Burning strikes gives MD, and infernal blocks gives MA.
Trajann V  [author] 30 Dec, 2022 @ 3:02pm 
@THE RAT MAN
I don't play SFO, so I personally won't make a sub-mod. However other people are welcome to make one themselves!
RAT MAN 30 Dec, 2022 @ 12:45am 
would be cool if there was an SFO submod when the next patch for that comes out in january
Trajann V  [author] 29 Dec, 2022 @ 3:52pm 
@GrimReaperChill
Just tested it and Oxyotl can recruit them just fine, so there might be a mod conflict on your end
GrimReaperChill 29 Dec, 2022 @ 1:10pm 
They aren't able to be recruited in Oxyotl's campaign either. Might be the same oversight as when they were unavailable for Nakai?
Trajann V  [author] 27 Dec, 2022 @ 5:08pm 
@HellHog
Whoops, forgot to add it to the mod description, but they benefit from temple guard stuff.
HellHog 27 Dec, 2022 @ 5:04pm 
I might be dumb but do they benefit from saurus, temple guard, or both in red skill lines?
Trajann V  [author] 27 Dec, 2022 @ 3:35pm 
@Bojangles
Yes that was indeed an oversight, thank you for letting me know! The Saurus Champions may now be recruited from Nakai's tier 5 horde building.
Ciaphas Cain 27 Dec, 2022 @ 12:17pm 
That red look is amazeballs! LOVE it!
Bojangles 26 Dec, 2022 @ 8:28pm 
Not sure if this is intentional or oversight but after going through a current campaign as Nakai, other than the RoR version, there is no way to recruit the normal variant with Nakai. I booted up a fresh campaign with Nakai in case that was that was the reason I couldn't then I started a campaign as Gor-rok and found they are recruitable at the capital while Nakais "Tier 5 main horde building does not have that possibility.
Lt. Ruben 26 Dec, 2022 @ 2:27pm 
i actually don't think they'd need a real balance pass/stat changes. At most maybe a 20% HP decrease.
They'd just need to be rarer (which i did with the submod). Anyways, if you make a new/changed version, could you upload the current one as a "legacy" version just in case? i really like the design so far :)
Trajann V  [author] 26 Dec, 2022 @ 2:10pm 
@Lt. Ruben (AUT)
I appreciate the feedback, I'll look into giving these guys a balance pass.
Lt. Ruben 26 Dec, 2022 @ 6:54am 
made a submod for this mod that gives campaign caps. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2907167452

took me ages since i had no clue how it works, but now it's done and ready.
Lt. Ruben 26 Dec, 2022 @ 4:15am 
tried them, they're quite a bit OP.
looked into the files and in campaign they only take 2 turns to recruit, i would increase that to at least 3 turns.
Also you should think about creating more building dependencies (needing an armory, tier 4 saurus building, and a tier 5 settlement for example). Give them a starting cap of 2, and +1 cap per armory.

do they profit from saurus or templeguard technology/red line skills?
Lt. Ruben 26 Dec, 2022 @ 2:26am 
uff they look amazing. job well done.
RexJayden 25 Dec, 2022 @ 9:12pm 
Nice! (Whoa) :dys_rita: