Total War: WARHAMMER III

Total War: WARHAMMER III

AI Skill Selection Tweaks
44 Comments
sarumanthecursed 2 Jul @ 4:07pm 
epic mod, thank you!
Coffeecoffee  [author] 17 Jun @ 1:55am 
Most likely. The patch makes no changes to this AI system as far as I can tell.
But I will take a look once it's out.
Lord Vyse 16 Jun @ 8:49pm 
Will this work with the new ai updates?
Coffeecoffee  [author] 11 Mar @ 11:33am 
No, why would it need one?
sarumanthecursed 11 Mar @ 8:53am 
Does this need an update?
Coffeecoffee  [author] 28 Dec, 2024 @ 2:55am 
If the spells are random then there will be countless combinations, so I can't say for sure. But it should work ok for the most part.
sarumanthecursed 27 Dec, 2024 @ 7:11am 
How does this work with wonderous wizard levels mod?

It randomizes the spells available to wizards
Coffeecoffee  [author] 18 Dec, 2024 @ 1:05am 
Mod updated for game version 6.0 Omens of Destruction!
Coffeecoffee  [author] 13 Dec, 2024 @ 11:47am 
Updating the mod for the new patch will take a couple of days.
It will continue working as usual until then.
sarumanthecursed 30 Oct, 2024 @ 4:22pm 
such an incredible mod, i have never seen the ai use soo many spells before!!!! thank you!
MMMMMMONSTERKILL 16 Sep, 2024 @ 1:05pm 
Archaon is such a powerful melee combatant that spending an extra few skill points to get the Daemonic status (20% more physical resistance) is generally a good deal. Even if he doesn't have a lot of Chaos Knights the physical resistance alone makes it worth taking (all four skill points in his unique line are prerequisite for Daemonic).
Coffeecoffee  [author] 16 Sep, 2024 @ 12:16pm 
Right, the only two skills in his unique line that aren't prioritized are Knights of the Herald and Distinguished Champions. Knights of the Herald is meh because AI Archaeon rarely has that many Chaos Chaos Knights. I might flag Distinguished Champions though.
MMMMMMONSTERKILL 16 Sep, 2024 @ 11:31am 
The top line (Grand Marshal of Chaos to Ascension to Daemonhood)
Coffeecoffee  [author] 16 Sep, 2024 @ 5:09am 
What unique skills should he prioritize in your opinion?
MMMMMMONSTERKILL 14 Sep, 2024 @ 10:04pm 
Hi there, I really like this mod. However, one problem I've seen is that Archaon never goes down his line to get the Daemonic trait. All of the other WoC lords seem to get it eventually without an issue.
Coffeecoffee  [author] 26 Aug, 2024 @ 10:05am 
Skills added by other mods aren't covered here.
Usually those mod add priorties by themselves.
BardInThePurple 26 Aug, 2024 @ 9:58am 
Are the changes in priorities global? Like will custom lords from Mixu's or Legendary Characters be able to prioritize their unique skills based on the bonuses offered?
sarumanthecursed 13 Aug, 2024 @ 6:44pm 
Nope, was my bad
Coffeecoffee  [author] 31 Jul, 2024 @ 1:23am 
No, does it show as outdated?
sarumanthecursed 30 Jul, 2024 @ 4:02pm 
does this need update?
Coffeecoffee  [author] 19 Jun, 2024 @ 12:09pm 
It's definitely possible that the AI goes for one line and ignores the other. That's part of the randomness in the system and there's no good solution to it.

Lightning Strike is still a skill that the AI will prioritize, but the chances that it gets to that skill is indeed lower for some factions.
Vaxar Kun 18 Jun, 2024 @ 2:45am 
i noticed that sometimes when a hero has magic and melee line, the AI tends to focus on melee line instead of magic - i had yesterday a level 20 plagueridden (kugath's starting hero) that didnt have any spells unlocked apart from the default - presumably all went to melee line.

i had similar cases with wulfrik's chaos dwarf starting hero (with Legendary Characters) - AI focused on melee instead of magic.

Also a question
>Blue/Campaign skills: The AI will get fewer skills here because quite a few of them are weak or outdated.

does this mean the chance for them picking lighting strike is also lowered?
Coffeecoffee  [author] 2 May, 2024 @ 3:48am 
Yes, you can continue to use the mod even if it's not up to date. The results will still be much better than vanilla.
The Mannis 1 May, 2024 @ 11:57pm 
Thank you, take your time? Is it safe to use until then?
Coffeecoffee  [author] 1 May, 2024 @ 12:51pm 
Updating the mod might take a bit of time because there're so many new characters and skill additions and changes in this patch.
Wappaw_CptBlack13 18 Apr, 2024 @ 3:12pm 
Great mod. 7 confederations since install (and counting) and never had to reset skill choices. Much improved
Coffeecoffee  [author] 22 Feb, 2024 @ 1:00pm 
@Speculumundi, thanks I removed that key for now.
In the coming days I'll be adding skill utilization hints for the new characters.
Speculumundi 22 Feb, 2024 @ 10:54am 
Key 636, wh_main_skill_sla_lord_campaign_serve_or_die in table character_skill_utilization_hints_junctions_tables produces an error for me as of today's patch. Looks fine otherwise. Cheers!
Coffeecoffee  [author] 9 Sep, 2023 @ 12:39am 
Should be fine.
Willpowered 8 Sep, 2023 @ 4:09pm 
Would this be affected by skill dumps and double skill points or should it be fine
The Holy Pilgrim 5 Sep, 2023 @ 5:29pm 
I have no idea how I JUST found this mod when it's been out so long, but I loved your WH2 mod! So glad that it's here!
Dragon32 1 Sep, 2023 @ 8:23am 
Thanks, Coffeecoffee
Coffeecoffee  [author] 31 Aug, 2023 @ 1:48pm 
Looks like CA didn't update the AI hints at all for update 4.0.
I'll update the mod over the next couple of days.
Coffeecoffee  [author] 16 Jun, 2023 @ 4:47am 
Sure, go ahead.
Cerb 15 Jun, 2023 @ 11:41pm 
Hey mate, any chance I could make an SFO submod for this?
Coffeecoffee  [author] 25 Jan, 2023 @ 10:19am 
Leaders of Legend changes or replaces the majority of skills. So a compatibility patch wouldn't be enough, I'd have to remake the mod from scratch.
And I assume that Cryswar set up AI skill utilization hints for his mod already.
WitcherHammer 25 Jan, 2023 @ 1:12am 
compatibility patch between this and "leaders of legend" would be awseome... Do you need help with that? I spent a lot of time with that Cryswar mod, so have a few suggestion in order not to make AI too OP.
Coffeecoffee  [author] 5 Jan, 2023 @ 2:58pm 
Route Marcher is already a high priority pick for the AI, just like in vanilla. Sometimes the AI won't pick if for a while because of randomness in the system. Route Marcher in WH3 is only +5% movement so it's honestly not an amazing skill.
Koof 5 Jan, 2023 @ 10:54am 
really good mod, maybe make it so all lords choose movement speed as first skill point? Just to make sure their pathing isn't messed up?
Coffeecoffee  [author] 5 Jan, 2023 @ 10:47am 
Cryswar's Leaders of Legend remakes basically all skills so my mod could do more harm than good. It shouldn't cause crashes though.
Waves 5 Jan, 2023 @ 8:34am 
"Not recommended to be used with SFO or other overhauls that add and change a lot of skills."

Hypothetically, what would happen if I used this with something like Cryswar's Leaders of Legend or one of those mods that add a bunch of new skills?

Are we talking about game crashing kind of not recommended, or just oddly pointed skill choices?
Agent Tower 2 Jan, 2023 @ 2:48pm 
Many thanks for bringing it back, the WH2 version was always in my modlists since I discovered it and I'd say it's even more essential in WH3. There's always a need to herd the AI like this for more challenging campaigns, especially late game when it can grow boring.
Dragon32 31 Dec, 2022 @ 8:14am 
Thanks for all the effort in researching and implementing this, Coffeecoffee!
Ciaphas Cain 31 Dec, 2022 @ 5:56am 
Thank god.....it does my head in how the AI would rather give their units +2 to some random skill than actually improve the lord in any way. I wish CA would fix their shit!