RimWorld

RimWorld

Highway Restoration 1.0-1.5
16 Comments
Lost ( Kai )   [author] 9 Nov, 2024 @ 6:52pm 
The lamp post is under furniture, and requires electricity research. The road barriers are found under security, and require stonecutting research. Repaved asphalt is under floors, and also requires stonecutting research.
Hermann 9 Nov, 2024 @ 3:15pm 
I don't get it, how to build shiny new ones?
Lost ( Kai )   [author] 31 Mar, 2024 @ 7:41pm 
Yeah! It went Mic, Owlchemist, and then me. I guess this road's been rebuilt a lot :steamhappy:
Hashpike 31 Mar, 2024 @ 12:14pm 
I love how this mod have been "restored" like five times now. Roads on roads on roads. Thank you.
Lost ( Kai )   [author] 15 Jul, 2023 @ 7:34am 
First question: It doesn't require any esoteric save data. Perfectly fine to add mid-save. Delete the buildable versions and re-save before removing the mod. (the only consequence for failure is some red errors that don't do anything)

Second question: Both. You could already claim and repair the old buildings, but I made it possible to relocate them. Original mod content allows you to build shiny new ones.
MugZitch 15 Jul, 2023 @ 12:40am 
Two questions.
Is it save game compatible?

And does it mean I can claim the objects and they can be repaired or I have to build new ones?
虛無_鬼王 6 Jan, 2023 @ 10:48am 
Thank you for updating this mod!
Lost ( Kai )   [author] 6 Jan, 2023 @ 8:37am 
I've been trying to figure out why that thumbnail wasn't working for going on two weeks. Turns out I forgot to capitalize a single letter. #JustProgrammingThings. Pushing the update now.
虛無_鬼王 6 Jan, 2023 @ 8:09am 
If a mod cover is gray, it can make people feel uneasy.(machine translation)
Lost ( Kai )   [author] 3 Jan, 2023 @ 11:24am 
I find that point of canon rather silly, myself, as a light fixed onto a long metal stick isn't particularly complex and we've being doing it for ages in many different and delightful designs. From the perspective of playing a video game, however, there are more important issues. If I force the player to go hunt down something exclusively for the sake of story, and provide no actual added game play benefits other than a re-skin of a floor, a barricade, and a lamp, this mod will actually damage the experience.

You leave the colony to go get something cooler, something better, something that achieves a purpose that is actually worth the effort and colony management disruption of achieving it. None of these set pieces are worth leaving home for. I could make them worth leaving for, but that would be outside the scope of a simple 1.4 update.

In closing, you're looking for a different mod.
TurtleShroom 2 Jan, 2023 @ 3:16pm 
I know that you can do it in RL, but the point I was trying to make is that if you can just spawn them, going to find them and such is meaningless. The Ancient Highway Structures canonically cannot be replicated, so if you make them buildable, they should require the original item for both addong flavor and avoiding gaming the system.
Lost ( Kai )   [author] 2 Jan, 2023 @ 4:03am 
With infrastructure projects, we typically tear a broken thing down and build a new one straight up. This goes double for highways. The idea for this mod was that. We weren't intended to go hunt down old things to arrange them together, we were intended to re-do the whole highway however we like - or make our own.

But making it so you can move the stuff is such an easy addition, I've gone ahead and done it anyway for both the ancient and the new buildings. If you really want to make it so the cost of the new buildings includes one of the old buildings, you can patch that in pretty easily from here. I won't be adding that in myself because setting out to find them and carry them back was never a point we were making.
TurtleShroom 1 Jan, 2023 @ 7:36pm 
In my opinion, you should make it so that the Ancient Highway Buildings can be miniaturized. That way, in order to restore one, you would actually have to use one that already exists . Building one out of nothing defeats the point of setting out to find them, IMO.
Lost ( Kai )   [author] 31 Dec, 2022 @ 12:21am 
Fair point, Daryl. I've updated the description to include that information. Thank you for asking.
jetblade545 30 Dec, 2022 @ 3:10pm 
Thank you!
DarylHark 30 Dec, 2022 @ 10:06am 
Great! So what does this mod actually do?