Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Este problema es causado por SOTS, redirija su informe a esa página del taller (Google translated)
Secrets of the Shadows
this is on the Remnants workshop page
If the Thorium mod FOR mean people, or have gatekeepers taken over and someone needs to kick them out so people can enjoy this mod with others?
I don't want a mod that advocates verbal abuse to players of other mods and have their own version of fun.
Is this mod for multi-mod fun or not? The discord reflects whether that is true, and the discord is NOT welcome to most terraria players since they multi-mod. Will the Discord be fixed? Wil there be transparency? Or will this mod just encourage gatekeepers who hate multi-modding when the mod is FOR multi-modding?
This IS a serious issue. Saying you encourage hate and 'purity' even in a gamin world can leak into the real world. If you say 'this is only for certain players', how soon will that rhetoric attack representation or real life?
Go for Dark radiant sets. Get early a book of 3 tracking shadow flames, it heals way better than any normal dedicated-healing tools at low HP price.
Get Demon's tongue early hardmode- allows to cast similar HP-trading and damaging staves at mere cost of 1/2 HP per cast, while healing 8 per projectile.
Get Prydwen - heals YOU for 4 HP each time you do any amount of heal per each projectile.
Get a staff that shoots mouse tracking shadow beams. It's your GOAT for healing and damaging bread-butter for 1/2 of the game until you get to the Lihzard dungeon.
Get a golem healing staff. It's your GOAT for general heal even post-Moon-lord. Properly fitted it heals about 25-29 HP per single cast ANYWHERE on screen, including behind walls. No projectile, no issue of trying to hit allies unless skill issue with mouse tracking.
Get a soul-crushing staff from spectral bars. It's lifesteal and cast speed makes you tanky as hell.
Healing should scale with difficulty to not make healer obsolete on Expert/Master.
Healing staves and books should have some sort of tracking after WoF. Or Healer sets could have unique movement addition, allowing to "hook up" to a player to pocket him properly in intense battle.
He's pretty much unfun to play with healing badly scaling with movement of hardmode + sucks too hard with Expert/Master mode. The latter should probably start using percentage-based modifiers to heals, because "Heal 1/2/3 additional health" on a staff with 15HP won't do a thing to support other players who take damage in 50/100/200 HP per single mob/boss hit. I've done entire Master mode as healer with a friend and I was entirely useless even with correct fits and grinding for them - either friend takes way more damage than I can sustain, he dodges 70% of your healing attempts to avoid said damage, or he doesen't need your healing at all.
Flamekin caster enemy spawns sooo rare, using modded extreme spawn rate and just encountered one of them
..but then I tried to go underwater and found out that it's nearly black and lightsources don't really help. I downloaded a light enhancing mod but eventually gave up trying to build a hellevator to protect the beach sand.
The NPCs kept arriving. Too many NPCs. They started squatting in my crafting areas and spawn houses and sky rooms.. It was more NPCs than I planned on, so it was difficult to move them around.
..and once you have a lot of crafting materials, I think the mod adds too many recipes to the list. It became difficult to pick out the little icon for the thing I was trying to make amidst the sea of new icons.
I really enjoyed the bosses, though. I liked the fat vampire bat boss and the vulture boss.
The Fables + Spirit + Thorium Rework combo is gonna be insane
[Main Thread/ERROR] [ThoriumMod]: CALL ERROR: NOT A VALID PLAYER CALL NAME! Second param MUST be a player call name!
Dark Shard is a vanilla item, Thorium Mod does not modify vanilla drops
First thing I'd check is if the item appears in the drop table for that enemy in the bestiary. If it does, check your client log (and server log if you are playing on a server) for any errors near the bottom of the log
Regarding the fps drops, this is to be expected, as it is a very big mod.
1. After enabling this mod, if you attempt to generate a new world, it will most likely get stuck at a certain point and fail to proceed. The only solution is to restart the game and try generating again, but there's still a chance it may get stuck during world generation. You might have to repeat this process many times before succeeding once.
2. Using this mod causes noticeable frame rate drops. Even with High FPS Support enabled, the game might achieve an average of 300+ FPS by turning off V-Sync before using the mod. However, after enabling the mod, the maximum FPS might drop to around 200. If too many elements appear on the screen, the average FPS could further decrease to around 100-130.