XCOM 2
[WotC] Five-SeveN
13 Comments
Anby_fan_88 6 Sep, 2024 @ 11:02am 
Hey, how do you add the flashlight and red dot?
Blyatfield 2025 2 Feb, 2023 @ 3:43am 
Hey mate, I sent a steam friend request and wanted to know if you accept commissions for weapon mods, thank you so much:steamhappy:
Friday 17 Jan, 2023 @ 7:34pm 
how cool
∑3245  [author] 14 Jan, 2023 @ 4:57pm 
@Hot Wet Nobel Laureates
Even with a new campaign? Lemme check if that's even working.
Hot Wet Nobel Laureates 14 Jan, 2023 @ 4:31pm 
That line of code doesn't seem to be working. The Five-Seven still shows up in my inventory
∑3245  [author] 14 Jan, 2023 @ 4:01pm 
@Hot Wet Nobel Laureates
Yeah that would do it. It would stop the mod from giving you the Five Seven when loading a save.
Hot Wet Nobel Laureates 12 Jan, 2023 @ 1:59pm 
How do I set this up to work as a ghost template? Do I just set bEnableAddingWeaponsToHQ to false?
Asthye 10 Jan, 2023 @ 6:22am 
Beautiful work.
Cynder 8 Jan, 2023 @ 11:32pm 
does this work with the primary pistols for things like RPG overhaul and if so has anyone managed a fix where killing an enemy causes their model to freeze rather then play the death animation
Captain Vorobius 5 Jan, 2023 @ 11:21pm 
@family guy You're probably choosing it from wrong category. If it says "autopistol", then it will shoot full-auto. I had that confusion before when I combined some mods together.
∑3245  [author] 5 Jan, 2023 @ 9:57am 
@WaywardDRreamer
We'll see.

@Kinsect
Probably not, but it should be easy to edit this mod's configs and add the extra two tiers.
Captain Vorobius 4 Jan, 2023 @ 10:57pm 
Are you planning on making any more weapons?

Still a lot of stuff left that no other mod has :D
Kinsect 4 Jan, 2023 @ 4:15pm 
Can this use Laser and coil tiers like Iridar's Five Tier Weapon Overhaul?