Stellaris

Stellaris

More Ship Sections
65 Comments
Zack 3 Jul @ 1:25am 
It seems if you play as a wilderness/bioships empire you literally cant build construction or science ships nor do you start off with them. Not too sure what causes this but hopefully you'll be able to fix it, would love to see the sections that would be on bioships :D
DracoMcGee 8 May @ 4:39pm 
Just tested in a mod lost and alone, not working unfortunately.
Tested by using reserch techs cheat
Anarchy  [author] 8 May @ 3:55pm 
It should work well in 4.0 as-is, but yes I plan to update this with more sections
DracoMcGee 8 May @ 2:02pm 
Any plans to update this? Seems to be one of the better ship section mods on the workshop and there isnt many options haha
SteelBlood 18 Feb @ 4:44pm 
Well the year is 2640, I got all rare tech, but finally the battleship sections showed up..
SteelBlood 14 Feb @ 1:40am 
Thanks for the quick response! Good chance I just got unlucky but it's been awhile so thought I'd check if i was missing a tech somewhere. I do have battleships though, and have seen the other sections this mod adds.
Anarchy  [author] 13 Feb @ 3:33pm 
@SteelBlood it should only require battleships for the tech to pop up, I will look into it to see if theres a problem though
SteelBlood 13 Feb @ 11:07am 
I've really been wanting to make torpedo battleships, but I haven't seen the battleship sections tech for at least 100 years, is there a prerequisite for it? Some of this mods sections seem to be there already, like the budget sections, or torpedo stern (no other torpedo sections for battleships though yet without research).
Anarchy  [author] 7 Feb @ 5:28am 
@hydra sections for each ship class appear as a tech you can research. After researching the tech you will receive all of the extra sections for that ship class
hydra 6 Feb @ 2:24pm 
how to get them?
Roland 5 Feb @ 3:13pm 
Thanks I like your MOD. I use your sections often. Very useful.:steamthumbsup:
Coonie_Dew 5 Jan @ 8:38pm 
question on the science ship i see it has 3 A size utility slots but i cant put after burners on it this intentional or just random just thinking out would be very silly with the speed you could get with it
Anarchy  [author] 12 Dec, 2024 @ 6:34am 
Beastports should now be working, if there's any other problems please let me know!
Phoenixblood 10 Dec, 2024 @ 2:51pm 
Can confirm, the science ship and construction ships need to be added to Beastports (Space fauna civic replacement shipyard) as they are currently not constructable
samsockeater 3 Nov, 2024 @ 2:08pm 
this and beastports seem to not like each other with regards to science ships and construction ships
Anarchy  [author] 28 Oct, 2024 @ 10:50am 
It should, yes
iErr0r32 28 Oct, 2024 @ 8:47am 
does this work for AI?
TY 10 May, 2024 @ 4:25am 
This looks wonderful! Can I enlist your help with my mod, please? I'm trying to add new ship sections and keep on failing.
Dr Chaz 26 Apr, 2024 @ 5:54am 
I only play with two mods. Gigastructures and this mod and I always keep getting the auto-populating. Secondly, when using the astral expansion, the astral ability to construct hyperlane gates for free do not work. I assume it's because it's looking for a specific construction ship that doesn't exist with this mod.
Wintermist 19 Feb, 2024 @ 8:02am 
While I really like getting more ways to design the ships there were two things with this that actually bugged me a bit.

First is the biggest, there are so many of them you have to research individually, it felt like it was all I was doing. Perhaps one can bundle them up into packages instead?

Second was the names, it really took me out of the game to see *shipname* (suggested by player) kind of thing. While I appreciate giving credit, I would rather see the credits here on this steam page than in-game while playing it.

Just my thoughts, I don't mean any offense, and I'm thankful for putting the mod together :D
Anarchy  [author] 21 Jan, 2024 @ 4:20am 
@PHILIPPE I totally agree! Which is why I added some cruiser sections to the latest update.
PHILIPPE 29 Jul, 2023 @ 11:08pm 
i feel like cruisers are left out because there are only budget sections
Leumas 16 Jul, 2023 @ 6:31pm 
Other mods can also cause that. I had a handful of outdated mods that I removed, and after cleaning my load order I stopped getting auto generated science and construction ships.
Anarchy  [author] 28 Jun, 2023 @ 5:41am 
Good to know! Thanks for letting me know its not a problem on my end
Malikto 27 Jun, 2023 @ 12:18pm 
The auto-ship designs repopulating every month are not from this mod. I removed this mod and it still happens every month. I use NSC2 so that may be the culprit or it's just a system thing that can't be changed.
Karma 22 Jun, 2023 @ 3:03pm 
@Anarchy If you wouldn't mind, call it Karmic or Verdant instead? Thank you so much though oh my gosh
Anarchy  [author] 22 Jun, 2023 @ 1:18pm 
@ϻ Always appreciate suggestions! My naming scheme for ship sections is usually based on the purpose of the section, or the name of the person suggesting it (if its a section I was suggested). Will add your suggestion to the list and if I make a section based on it I'll be sure to name it after you!
Karma 22 Jun, 2023 @ 11:12am 
@Anarchy Oh, of course! No worries if it's a difficult to fix. Thanks for considering it. :100percent::steamthumbsup:
Karma 22 Jun, 2023 @ 11:10am 
Lastly, if you're accepting custom ship sections (I noticed the Star Crusader designs) then I'd like a frigate section with one Torpedo slot and one Hanger slot - probably 2 small armor/shield sections, maybe even 1, to be fair, and 1 Aux slot. That's the only ship design I wish was in here.
Anarchy  [author] 22 Jun, 2023 @ 11:09am 
@ϻ Will have to look at the ship designer thing, though I'm not sure if I can fix that particular issue. As for the other thing, I will definitely look into a couple different things to make sections not roll quite as often. Will take a look at your suggestion as I love the idea, but if it isn't possible then I may need to just adjust the weight of the techs to make them a little less common
Karma 22 Jun, 2023 @ 11:07am 
Mostly I love this mod for the extra Hanger slots it gives to my ships - it feels like my whole navy has strikecraft, and that, in my mind, fits how Hives play - so that's my bias, but I hope that helps.
Karma 22 Jun, 2023 @ 11:05am 
Hi, I played with it for a bit. So, the error isn't gone - ship designer furiously insists on making new, autogenerated science/construction vessels even if i've made one - but one thing I did notice is that the ship section takes came up a lot in my tech rolls. This isn't bad by itself, but when I'm trying to get to "higher" techs (battleships, titans, starbase techs) or non-ship things (materials, industry...) it feels a bit Clogged with ship designs. I realize this may be asking for something complex, so no worries if it's very difficult, but have you considered some sort of variable checker for the ship section techs so that if you have one design of a specific vessel (e.g. Active Defense for Construction Ships) then the rest (weapon slots, etc.) of the sections for that ship are less likely to show?

If not or that's way too tricky, then that's totally fine and the mod plays just fine. There's pros and cons to both ways, so whichever fits your vision is probably best.
Anarchy  [author] 22 Jun, 2023 @ 6:44am 
@ϻ Thanks so much for your feedback! Happy to hear you're enjoying the new changes
Karma 21 Jun, 2023 @ 12:16pm 
Existing subscriber here. I think it's interesting and may help resolve an error I'm noticing, where the ship designer keeps auto-generating ship designs for the constructor and science vessels ever after my design is "set". I'll let you know. Otherwise, I like the change as it makes the ship sections feel more special and gives more player-impacted decision on what's important when trying to design ships. Don't want x section? Don't research it. Easy, right? So, thanks.
Anarchy  [author] 21 Jun, 2023 @ 11:06am 
If you're an existing subscriber, let me know how you feel about the tech update (check patch notes) in the discussion page! Would be happy to make a version of the mod that preserves the old style of having no tech unlocks if enough people want to see it.
Anarchy  [author] 14 Jun, 2023 @ 10:13am 
@Malikto Not sure as I haven't tested it! Feel free to test it yourself though and let me know so that I can add it to the mod's description
Malikto 14 Jun, 2023 @ 7:54am 
NSC compatibility?
Anarchy  [author] 12 Jun, 2023 @ 12:29pm 
@Hirohito lol I'll see what I can do!
Hirohito 12 Jun, 2023 @ 11:47am 
@Anarchy Even if it is too much. I need a Defense Platform that can hold up to 40 P-Class weapon slots. There shall be no annoying flies or missiles in my space!
Anarchy  [author] 12 Jun, 2023 @ 11:43am 
@Hirohito It doesn't affect Defense Platforms currently, though it'll definitely go on the list for the future!
Hirohito 12 Jun, 2023 @ 11:40am 
Not seeing it in the list. But does this affect Defense Platforms at all? If not I feel this would destroy any Turtle playstyle.
Anarchy  [author] 4 Jun, 2023 @ 2:15pm 
@Azzarrel Could be a mod conflict with Sins of Prophets. I haven't run into any issues like this when running the mod with nothing else enabled so maybe try disabling Sins of Prophets and seeing if that fixes your issue.
Azzarrel 3 Jun, 2023 @ 5:19pm 
I get hard fps drops (single digits) when selecting fleets. I tried out a few things, but it gets better when disabling your mod and using vanilla sections only. Part of it might be due to me also using the Sins of the Prophets mod and their ships. Is this mod supposed to be only working with vanilla ships?
vladimir01235 20 Apr, 2023 @ 9:14pm 
Everything is working :steamthumbsup:
Anarchy  [author] 20 Apr, 2023 @ 6:42am 
Should be fixed now, sorry about that!
vladimir01235 20 Apr, 2023 @ 4:46am 
There is no builder's ship in the ship designer. I removed all mods, leaving only this one and the mustache is still not there.
Anarchy  [author] 27 Mar, 2023 @ 5:27am 
Shouldn't need a special load position
Oldhip 27 Mar, 2023 @ 1:20am 
any special load position ? not showing up for me
Anarchy  [author] 24 Mar, 2023 @ 3:51am 
Updated the mod for 3.7. Cloaking should be fixed now. Next update I'm hoping to balance things a bit more, but I don't really have an ETA on that yet
Anarchy  [author] 24 Mar, 2023 @ 3:36am 
Looking to update this soon for 3.7, I'll be looking into the issues with cloaking so thanks so much for bringing that to my attention!