RimWorld
Level This! - Fixed Options
38 opmerkingen
Able 31 jan om 2:15 
Can you update version 1.5? Another version 1.5 is in effect regardless of player faction, so if you can update it, thank you very much
Stone 7 jun 2024 om 10:22 
Lets fuckin go!
garfu  [auteur] 6 mei 2024 om 14:17 
Feel free to recompile with the 1.5 dlls. It will likely work after that. Someone that understands what I just said should be able to fork it and re-upload. I won't be on 1.5 for around a year or 2.
boosh112 4 mei 2024 om 3:57 
Tested with only harmony, causes pawns to not generate and factions to spawn with null relations to the player faction, and only spawned one faction. Also was unable to get past whether to activate ideology or not.
garfu  [auteur] 2 mei 2024 om 18:07 
It's just not compiled against the 1.5 dll so I'm sure there's something conflicting
SandStone 30 apr 2024 om 21:14 
When I run the mod it doesn't detect an error from the game's debug mode, but the vanilla factions won't load and the game won't start.

Not sure what 1.5 added that effected the mod, it's possibly clashing with another mod?
gery 26 apr 2024 om 2:44 
Обновите пожалуйста мод до 1.5 ,а то он не работает (Please update the mod to 1.5, otherwise it doesn't work).
ASnamed 20 apr 2024 om 3:19 
1.5 pls
nguyenanh2132 29 feb 2024 om 20:17 
love it, can you add an option with maximum level as well?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 17 dec 2023 om 9:50 
@Nikolaier it still works on enemies, I think that’s what the maximum random level is. I just got a raid with a level 5 raider
Nikolaier 29 sep 2023 om 4:23 
nearly immortal squirrels killing your colony was half the fun of the original mod, would be nice to have an option to enable this on hostile pawns again
gamberomadness 21 jun 2023 om 14:29 
It's a nice mod but there are a few drawbacks:
Adding hit points to parts means mechanoids become hell to repair since they consume energy for repairing hit point: I have a level 30 health tankish noid which get my mechanitor stuck because it reaches 0 energy and the mechanitor still tries to repair - impossible without energy
also pure driders from mechanite plague created upgrading pure bursters don't get the health hediff

unrelated to mechanoids: warcaskets from VFE Pirates are HELL of a bullet sponge
garfu  [auteur] 23 mei 2023 om 12:19 
There will be no additional updates to this mod
SCV就绪 23 mei 2023 om 7:22 
Now the hostile villains will still get a bonus to blood volume, please update and fix
kanboru 29 apr 2023 om 10:21 
Would you mind adding a minimum threshold to the random level?
hottt3 30 jan 2023 om 10:07 
Thanks for the mod! The usual question, is it safe to uninstall the mod in case something goes wrong?
KemonoAmigo 27 jan 2023 om 7:28 
The original mod says you level up depending on damage taken. Would it be possible to also gain XP for damage dealt ?

I'll use the mod regardless but I'd imagine someone who has shot at and/or killed hundreds would be pretty damn hard to bring down.
Gariba 20 jan 2023 om 15:02 
I'm kinda confused about the leveling rate... Does a higher number level up faster or slower?
Zapp Brannigan 15 jan 2023 om 7:30 
Any chance you can add an option to the mod to remove the level up noise? It is almost deafening some times. Also what is the difference between Simple and Compounding Leveling/Health? Haven't been able to find out what the different options are. Also is there anyway to disable Mechs from leveling up their Health? I don't feel that a mech should be able to level up their body parts like a living pawn.
garfu  [auteur] 14 jan 2023 om 12:22 
Is the HeDiff getting applied? Tried lowering the settings a ton? Not sure why it wouldn't work
Danilow 10 jan 2023 om 16:56 
I don't know why but my pawns aren't leveling. Any idea how to fix it?
Tardo The Ass-Monkey 9 jan 2023 om 22:45 
Gotcha, okay. Sorry, never used this mod before, so it was hard to see what was what.
garfu  [auteur] 9 jan 2023 om 22:09 
That conversation wasn't about the settings, it was about enemy pawns gaining levels.

The other version's options simply don't work at all.
Tardo The Ass-Monkey 9 jan 2023 om 20:43 
So, given that you undid your changes to the settings, how is this different from the other forked version?
garfu  [auteur] 9 jan 2023 om 12:30 
You're right, I kinda want the challenge back too, and if you choose to make it easy to level... there should be consequences. However I can't make it an option so it's all or nothing. I'll add it back in.
The Realest Nooblet 8 jan 2023 om 21:37 
I agree with Lordlynel, bring back the feature you took out and make it toggleable instead. Some of us like a challenge like that
Vardath 8 jan 2023 om 7:20 
That fixed it. Thanks.
garfu  [auteur] 7 jan 2023 om 19:52 
Enemies can still spawn in leveled, they just don't gain levels when getting hit since it's kinda pointless...
Lordlynel 7 jan 2023 om 18:07 
Is there a setting to toggle it to work on enemies?
garfu  [auteur] 7 jan 2023 om 16:04 
Latest update should fix that issue, please let me know if it continues.
Vardath 7 jan 2023 om 11:36 
https://gist.github.com/0fbae96380302ac7dabb0edd86a615e5

https://pastebin.com/SwzQAfug

Not sure what you mean by publish option, here's the log with other options changed and the pastebin log from visual exceptions.
CrackaJack 7 jan 2023 om 9:42 
i just wanted to check how much i can tweak this, and lmao about the xml names :D
garfu  [auteur] 7 jan 2023 om 9:41 
Your log is trimmed, you need to use the publish option. Regardless, nothing I changed would cause any NEW incompatibilities. So it must have existed in the previous version as well. Still post a new log and I'll see what I can do.
Vardath 7 jan 2023 om 8:11 
There's some sort of incompatibility, not sure where or what it's doing though.

https://gist.github.com/4ae9c146be6193b434bb187a83f35fbc
garfu  [auteur] 7 jan 2023 om 4:25 
If anyone was getting a NPE when attacking neutral animals... I fixed that.
fotgot003 6 jan 2023 om 19:41 
Thank you my friend
garfu  [auteur] 6 jan 2023 om 17:57 
I've also updated the mod to no longer be effective on hostile pawns that are not the player so end game modded factions don't become invulnerable bullet sponges while you're trying to kill them if your settings have a low leveling threshold