Besiege

Besiege

UI Factory
15 Comments
GrechHerald 10 Apr, 2024 @ 4:48am 
upon further testing, it seems to be some conflict with an old mod that hasn't been updated since 2019, removed it and everything seems to work fine, sorry for the bother

(it was this mod if you're wondering https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1472155472)
GrechHerald 9 Apr, 2024 @ 7:58pm 
there seems to be a strange issue with this mod enabled in multiverse where a weird pink box appears on the map that makes it really hard to see things
it only happens in multiplayer, tested with the level editor on
IntelliJ IDEA 1 Jan, 2024 @ 3:46am 
Why is the position of xyz not displayed in the upper right corner
beep 28 Oct, 2023 @ 1:29pm 
Just close it.
Rdx21 28 Oct, 2023 @ 9:17am 
this mod is not that good - there is an annoying popup menu
dagriefaa  [author] 12 Aug, 2023 @ 2:25am 
have you tried turning them on in the mod menu
PeePeeHead 31 Jul, 2023 @ 8:53pm 
all your mods i have right now arnt working. specifically the camera overhaul. ive varied files uninstall reinstall exa the mode just aint doing it :mhpatchie:
dagriefaa  [author] 29 May, 2023 @ 2:18am 
i haven't seen camera overhaul or more paint bucket break so i'm going to assume it works
Turtle Man 22 May, 2023 @ 7:07pm 
Can this be used for the more recent besiege updates? and I have also been having stuttering issues with the game outside of the mod,
dagriefaa  [author] 2 Apr, 2023 @ 12:55am 
if you're installing it because a mod requires it, just subscribe to it
if you intend to make a mod with it, read the wikis linked at the top of the description
smittybug8295 1 Apr, 2023 @ 8:31pm 
how do i ues this
dagriefaa  [author] 15 Jan, 2023 @ 11:56pm 
it is fixed now
the mod is required because the devs said how i was doing buttons before was really bad and that i needed to fix it, and using uifactory is the best way to do it
Vince2k09 15 Jan, 2023 @ 4:56am 
why do i need this mod for camera control overhaul, can you migt fix it since its a bit annoying :I
dagriefaa  [author] 14 Jan, 2023 @ 3:16pm 
Uodate (3.1.0):
- ❗❗ `Make.LoadProject` and `Make.NewProject` now return `Project` objects instead of GameObjects - you will need to update your code if you've used these functions
- when hovering over an element with multiple possible tooltips, only the 'closest' one will open and the others will close
- tooltips (should) no longer get stuck in the wrong position
- default tooltip prefab is now a single text with auto-resizing; tooltip vis prefabs are now available if you want to swap them out
- new custom material handler component, for when you really want to manually assign materials (cough cough top bar dropdowns)
Yulin Chen Relife 7 Jan, 2023 @ 6:36pm 
A feature I've been looking forward to!