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hi homer, i would like to suggest some stat and ability changes that might be a little more loreful.
armour: 100
leadership: 100
speed: 32
melee attack: 45, magical, sunder armour
melee defence: 40
weapon strength: 45 (base 15, AP 30)
charge bonus: 30
ward save 10%
missile resistance: 10%
abilities:
armoured, frenzy, unbreakable, wounds, cause fear, rowdy, hide (forest), chilling aura, immune to psychology
unit size 120 (full sized knight order lots of recruits)
gold cost 1250
- RoR - Red Company or brotherhood of the axe
add ability dampened, +10% physical resistance
unit size 120
gold cost 1400
abilities i think should be removed or changed
- remove cause terror - imo should be reserved for monsters, things that cause supernatural fear
- remove charge defence vs large/expert charge defence/ charge reflection - these guys don't have the right weapon to defend against charges. the warhammers are short (even two handed ones), don't have a spike (which wards of a lot of charges), and a two handed warhammer requires a lot of room to use and formations that are good defensively want to be tight.
-replace perfect vigour with rowdy similar effect but a little more thematic
- remove strider - these are humans not elves, which means their armour is not as fluid in motion and will struggle with terrain.
- replace encourage with chilling aura - these guys shout and howl and have berserk-er like qualities, which unfortunately doesn't encourage allies, that said it will scare the crap out of the enemies and it would be a good effect for the magical banner the companies carry
the ward save, resistances', and magic attacks are meant to show the quality of their gear and elite nature. as an elite unit they do need to go up in price
love what you are doing if you want to do a could of units from some of the other knightly orders i have some ideas if you are interested.
i hope this was helpful kind regards
Priest of Ulric (hero and Lord)
Brotherhood of the Axe (RoR)
Fellwolf Brotherhood (RoR)
next coming?
Yes of course you can use my work :)
@ Todbringer - I will add
Priest of Ulric (hero and Lord)
Brotherhood of the Axe (RoR)
Fellwolf Brotherhood (RoR)
For example, I want to replace the Swords of Ulric (Swordsman) with Teutonic Guard.
I will clearly point out that this is your achievement
I have obtained Sol's permission before. I hope I can get your permission
Thanks for the video this is great :D
I hope I will get them updated soon cause I want to change some things on the armor... maybe you wait a week or so, so you don´t have to do the work double? (the feet of them are for example brighter than the rest)
I saw it yesterday - I copied the head for the Priest of Ulric! Looks kinda funny!
Btw etz_wolfs_head_03 is missing a neck, so you know!
I will rewatch my files an delete them! It is my first mod i ever published XD AND it is a little bit a chaos in my mod... first i named all the files tzu... than etz... some are still called emp... its a mess :P
Which models are made by them? I also have Gotrek in my mod files O.o I tried to delete him but I can´t and I don´t know why :P
https://ibb.co/nnm8Z7t
I am working on them! I made them in a few minutes just to get them ready for an upload :)
Tank you very much!
Yes! I am working on a priest of ulric.
I hope I can finish my Brotherhood of the axe unit today so I can update the mod AND the mod description. I didn´t have time yet :D
Also, as an addition to the mod, perhaps a priest of ulric unit that has a skill line to buff these units? Maybe that person can be a legendary hero?
@NotAnarchy: Very good point! I will add this Information today! I hope it will get clearer where you can recruit them!
Are these units available for who? Karl? Gelt? All Empire?
Where do you recruit them?
Do they get benefit from tech/skills?
Btw, they look very good, good job!