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Продолжай, и не забрасывай.
------------------
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>
<type name="RLF_BrokenLegs_Injector_Cure">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-5</quantmin>
<quantmax>10</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
</type>
.............
</types>
<----- other lines ------->
Something Wrong ?
But all of them in inventory player work and persist after reboot.
Someone as same problem ?
someone as types's file to look at object define ?
Can't compile "World" script module!
relife_Injectors/scripts/4_World/rlf_injectors\actioninjectwoundcuretarget.c(1): Multiple declaration of class 'ActionInjectWoundCureTarget'
As stated in the readme i have no idea how accurate the translations are i used a program that auto translates from english (so all i did was translate the originals to english and then let the software do its work and added them to the config.cpp
All you need to do is paste the config.cpp and stringtable.csv into the relife_Injectors folder and pack it.
https://github.com/Wilmafingerdoo/relife_Injectors
Can't compile "World" script module!
relife_Injectors/scripts/4_World/rlf_injectors\actioninjectwoundcureself.c(19): Can't find variable 'WOUND'