Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

A real paint-portal challenge 1
19 Comments
Nobody No-One 26 Dec, 2018 @ 6:58pm 
Very clever mechanic. I enjoyed it a lot. Thumbs up.
quat 7 Feb, 2015 @ 2:17pm 
wow!!! great test
€in€r vØn vi€l€n 20 Jan, 2015 @ 10:08am 
Oh wow! That was really innovative. Nice concept. Nice Done. There is one thing: The 2 portals are too close to each other.... was quite frustrating! I also really liked the hidden Companion cube :D 9/10
mood3rd 28 Dec, 2014 @ 1:58pm 
close on timing.
thankyou for funel :)
red herring in 1st chamber.
good puzzle.
thumbs up.
TS_Mind_Swept 15 Aug, 2014 @ 2:12pm 
I'm going to try to implement the not gates into my portal 2 test "GZWI part 2", feel free to check that out if u wish. :p
| \_/ ()  [author] 15 Aug, 2014 @ 1:01pm 
Hm, don't think I'm offended or anything, 6.5/10 is not bad at all :)
TS_Mind_Swept 15 Aug, 2014 @ 12:53pm 
just the tims it takes to get into the other room is a little too long cause be the time i do the gel is moving so fast that when the portal changes it all disappears right there. It took me at least four times to get any gel in the other room, other than that though it wasn't a terrible map other than the fact it was so easy. I'll give those others a try and let you know what i think. :D
| \_/ ()  [author] 15 Aug, 2014 @ 12:49am 
also, you can't possibly think that the walking is the main issue of this smallass chamber. have you played Azorae's Entanglement ? It's a huge chamber and there's a lot of walking there, but it still remains one of the most awesome portal 2 custom maps.

and I don't care what the player will do to the companion cube (paint it, fizzle it, leave it or whatever) - it's an easter egg, that really isn't important for the goal of the test."lame"???
| \_/ ()  [author] 15 Aug, 2014 @ 12:46am 
oh, and I know that this map is pretty easy, but it sure looks cool IMO. if you want something more challenging try out the second and third map.
| \_/ ()  [author] 15 Aug, 2014 @ 12:44am 
you use the "not" gate when you have something that is allready turned on and you want to turn it off. for example: you place a trigger once at the start of the map and connect it to a portal. then you place a button and connect it to the not gate, which you also connect to the portal. that way when you press the button the portal will close.
(that wouldn't happen if you just connect the portal to the trigger AND the button, because that way the game will think that you want the player to go through the trigger and press the button to open the portal, so yeah, "not" gates are important especially when making maps with portals.)
TS_Mind_Swept 14 Aug, 2014 @ 10:59pm 
the only thing challenging about this one is walking back and forth, why couldn't you have given me the speed gel too? and i just geled the companion cube at the top cause that was lame. 6.5/10
I do have one question though, how do u use the "Not" gate? i cant seem to figure out what it's use is. @.@
Naxreus 9 Aug, 2014 @ 5:37am 
Nice test, i lked the portal original idea mechanics 9/10 :orangegel::orangegel::orangegel::orangegel::orangegel:
| \_/ ()  [author] 7 Aug, 2014 @ 8:45am 
I changed the title. Guess why!
wildgoosespeeder 2 Aug, 2014 @ 9:18pm 
Very clever!
The Sojourner 1 Aug, 2014 @ 2:12pm 
Not the test exactly as it is, but a variation of it.
| \_/ ()  [author] 1 Aug, 2014 @ 9:39am 
It won't. That's why you have a paint gun. Thanks 4 playing!
The Sojourner 31 Jul, 2014 @ 3:30pm 
One thought I had running through my head: "Man this guy must really miss portals with all that paint..."

Excellent work! I'm not sure how well this would work with a portal gun... :citranium:
| \_/ ()  [author] 27 Jul, 2014 @ 1:35pm 
thanks
kube 27 Jul, 2014 @ 1:15pm 
Man, this puzzle is VERY good! The portals in this chamber are just used so well, and the dimensions are so well done, I have to wish YOU congrats!