Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/abe1c20f91c89d8abd124d92cbbe736e <--- Hugslib_Log
renaming that should make the hazmat function of the drill casket work again.
But mainly to congratulate you on a literal "Hold my beer moment" and bringing this to 1.4 @PaperKutz
How about one for literally only cleaning?
Or maybe one that boosts Mechanator things much more than regular Mechlord Armour (Even improving mech workspeed)
Maybe a small one that improves social skills, for your negotiator! It's very advanced, using holograms and forcefields to cloak the armour. The system for that weakens the armour, and if damaged it is revealed for a short duration. It improves conversion and trading and so on.
Perhaps more? Thanks!
If you have another mod that is allowing Warcaskets to do work that could possibly be causing it.
file: D:\Steam\steamapps\workshop\content\294100\2916768229\1.4\Patches\Trait_Singular.xml