Arma 3
Drongo's Better AI Gunners
102 kommentarer
✦ V e d a g i ✦ 13. juni kl. 21:18 
Nice mod, however as someone else said, the AI reactions are truly waaayy too fast.
Delta29 14. maj kl. 13:07 
how unfortunate
Drongo  [ophavsmand] 14. maj kl. 12:42 
No, land vehicles only.
Delta29 14. maj kl. 10:39 
does this mod work for heli gunners? im tired of my brainless AI crewman not wanting to shoot the Apache's gun beyond 1km
Drongo  [ophavsmand] 10. maj kl. 5:39 
Works fine for me in vanilla. I have never played Spearhead 1944. The mod is APL-SA and people are free to make it compatible with their preferred mods.
chaosmaou 10. maj kl. 0:44 
Tried using this mod in both vanilla Arma 3 and the Spearhead 1944 DLC. The mod is pretty broken, the gunner won't engage any light vehicles like APCs or half tracks with the main gun, and the gunner constantly aims at locations where targets used to be, not where they are (like AI running through bushes, gunner stays locked onto the last scene location and ignores all other units.)
fish finger 5. apr. kl. 18:45 
i can see its been a long time since this has been updated, is there a fix for the ranging issue where the gunner engages targets but falls short, or is this an issue that will never be fixed?
LEE O C 28. mar. kl. 1:43 
seeing the word DBAG always makes me laugh ha
Komodo 28. feb. kl. 4:03 
@seashell
in vanilla, sometimes, but most of the time and in modded vics it will coax on infantry
seashell 19. sep. 2024 kl. 13:57 
can the ai use high explosive shells on infantry?
WOULINX 26. aug. 2024 kl. 1:09 
can you lower the reaction of ai little bit? because it's unrealistically fast reaction as long as i see in your video.
Komodo 6. aug. 2024 kl. 6:02 
@NorYa DBAIG seems to work best with base vanilla, Global Mobilization, Reaction Forces, and Western Sahara. SOG PF, CSLA, RHS and CUP don't work with this mod with the way they are configed
NorYa 13. juli 2024 kl. 1:33 
Doesn't seem to work with SOG AI.
Zorminster 5. apr. 2024 kl. 12:29 
This mod is great; it's wildly improved my singleplayer antistasi. I am having an issue in the Mk1 IFV w/ Rosomak Net (unsure if this is a mod or BI dlc) where my gunner refuses to just use the m240 instead of the autocannon - apparently he's bent on telling international law to shove it.
Space time 18. jan. 2024 kl. 3:03 
and thank you for ur reply, I've been using ur air ops mod for a while, it's awesome, but I also like to fly a gunship by myself for CAS, it' would be very helpful if my AI gunner could be more useful
Space time 18. jan. 2024 kl. 2:55 
I found the gunner doesn't use rangefinder when he is shooting, so it's hard to hit enemies for him when enemies are at some distance even I enable trace shells, especially when using coax machine gun, could you please adjust this at your convenience, there are many targets that the gunner can hit but actually don't
Drongo  [ophavsmand] 18. jan. 2024 kl. 2:44 
Only land vehicles I'm afraid. For better AI helo CAS, try my Air Ops mod.
Space time 18. jan. 2024 kl. 0:19 
bruh, does this mod work for heli gunners? I hope this mod can be applied to both tanks and helis, because vanilla heli gunners are stupid too
Drongo  [ophavsmand] 7. jan. 2024 kl. 14:35 
Watch the whole video.
82ndbravo 7. jan. 2024 kl. 8:01 
must be stoned i guess, youtube video looks like all ai and get ya killed, am i missing something from video there lol
Drongo  [ophavsmand] 30. aug. 2023 kl. 3:21 
Clients need it too.
j.yellow28 29. aug. 2023 kl. 18:21 
dose this need to be loaded by players and server or just server is needed?
Drongo  [ophavsmand] 20. juni 2023 kl. 14:03 
I think that would have to be done at the config level, might be wrong though.
''BloodWhite'' subnautica 20. juni 2023 kl. 10:58 
and there is a mod that gives direct control of the guns to the commander ?
Ankt747 8. juni 2023 kl. 0:13 
@Drongo btw, there's a mod to mute commander giving directions, so you don't have to look into it.
Drongo  [ophavsmand] 27. maj 2023 kl. 13:23 
Not possible, the scripts only affect the vehicle's main gunner.
Ankt747 26. maj 2023 kl. 21:10 
In some vehicles there are multiple guns including one controlled by commander. Is it possible to have all of them use this mod and coordinate between them to have different targets if necessary?
Drongo  [ophavsmand] 15. maj 2023 kl. 13:35 
@earth2karson
No, only ground vehicles.

@Ankt747
Not sure if it is possible to make the gunner stop speaking through script commands, might test next time I update.
Ankt747 14. maj 2023 kl. 9:04 
Is it feasible to have commander/gunner stop speaking left right stop backward forward? Also if interested make a mod where enemy AI drops launchers after using once(except small ones, like RPG-7). Like your mods btw.
earth2karson 12. maj 2023 kl. 17:36 
do it work for heil???
Drongo  [ophavsmand] 10. maj 2023 kl. 6:29 
Ah, I forgot about the RHS issue, I'll try to fix that soon. As for missiles, there are some problems with trying to make it work, but I'll look at making it a CBA option.
Runedog48 10. maj 2023 kl. 3:56 
Thank you for this mod. It's a must-have. Any chance you can make the AI able to use missiles like the TOW? If I manually select the TOW, it will switch back to the cannons if I'm in an IFV. Adding support for RHS would also be greatly appreciated. Once again, thank you.
Drongo  [ophavsmand] 3. apr. 2023 kl. 18:48 
When this system forces fire, it changes the velocity of the bullets. So probably the gunner is engaging sometimes with vanilla AI and sometimes with this system's forced fire, that would explain different dispersion.
the_green_one009 2. apr. 2023 kl. 13:01 
got a weird issue with a CUP m134 humvee, the bullets are splitting into 2 groups. one shoots normally in the regular arc and spread towards the target, the other is a straight line of bullets at the ground towards the enemy but not at them.
long chin man 29. mar. 2023 kl. 11:05 
glad to see it wasnt just me getting annoyed at how completely useless ai gunners were.
Drongo  [ophavsmand] 27. mar. 2023 kl. 20:50 
I'll try to fix that next time I work on an update.
Tsukiyama Akihiro 26. mar. 2023 kl. 20:53 
Hello I like this mod. But it doesn't work on m1a1 in RHS mode. thanks if you fix it
Drongo  [ophavsmand] 25. mar. 2023 kl. 14:19 
@Bozo
It works fine. You are just retarded.

@kim1206
No workaround, it has something to do with side relations.

@Bacon
No, only player's land vehicle gunners.
Drongo  [ophavsmand] 25. mar. 2023 kl. 5:56 
Instead of being sorry, try reading the documentation.
Bozo 25. mar. 2023 kl. 5:20 
I dont see any changes from vanilla. Sorry.
Tsukiyama Akihiro 17. mar. 2023 kl. 22:56 
hi i am using this mod from kp liberation. The tank's gunner does not fire the main gun even if he sees an enemy tank. Any workaround?
Bacon 15. mar. 2023 kl. 3:54 
dose it work for doorgunners too?
aardvark892 7. mar. 2023 kl. 23:13 
Now if someone could actually make the AI drive without flipping over on trees and fences.
Wyan 4. mar. 2023 kl. 20:51 
Yeah he kept switching back to HE.
Drongo  [ophavsmand] 4. mar. 2023 kl. 17:04 
Did you use vanilla commands to tell him to switch to AP?
Wyan 4. mar. 2023 kl. 3:33 
Config armor for the bmp2 was 200 and the t72 500.
Wyan 4. mar. 2023 kl. 3:28 
Very nice mod. Tested a the cup abrams and it worked perfectly. however the CUP bradley was a different story. It was using HE on T72s and bmps.

(I'm aware it only has been tested with vanilla)
von Graf 17. feb. 2023 kl. 16:15 
Wow.. that's like a dream come true for me as a tank driver singleplayer. Thank you, I'll try it out asap. Until now I had to use the trick 'start/spawn as commander; then team-switch into the driver role'. Commander and gunner had to have a higher rank than you. And you had to use a 'player is always commander' tweak to get it running. So the turret AIs could fight independently but I could still give general orders to them.
Drongo  [ophavsmand] 13. feb. 2023 kl. 14:01 
If BIS AI wants to switch to a certain weapon, it can't be prevented as far as I know.
余晖-RGBee 7. feb. 2023 kl. 8:50 
Can you make the gunner lock on to the weapon? I changed weapons but the gunner still fucking to use coaxial fire on the enemy at 800m