Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
1.184 opmerkingen
Metta Worldpeace 21 jun om 9:29 
Is there a double unit size for this one?
RedDragon0908  [auteur] 4 jun om 21:34 
No. Isabella and Cortez are set.
Espantapájaros 4 jun om 14:06 
Awesome mod, but I'm not really into starting with Isabella. Are you planning to add more lords to start campaigns with later on?
RedDragon0908  [auteur] 3 jun om 4:05 
English please.
Espantapájaros 3 jun om 3:44 
Buenísimo este mod pero no me llama empezar con Isabela ¿Tienes pensado añadir más señores en el futuro para iniciar las campañas?
RedDragon0908  [auteur] 9 mei om 4:32 
Yes, Francisco Cortez and Pirazzo are both in warhammer lore...atleast as expansion or supplement.
But there is not that much of information.
lwhのsama 9 mei om 3:27 
great mod:steamthumbsup: , and how about a question -----is Francisco Cortez true in warhammer history? Be so interested in his story .
☢GASMAN☢ 6 mei om 17:12 
Yes please when time the Old World is the ultimate game with over 400 factions truly something never seen in Total War before :VBCOOL:
RedDragon0908  [auteur] 4 mei om 22:12 
It was planned and I already started at some point but due to other projects and real life it is not at the upper part of my priorities.
JC Stenning 4 mei om 13:46 
Great mod, love the design! Would you at any stage consider comparability on the Old World map?
RedDragon0908  [auteur] 2 mei om 21:25 
Mod is created for base game.
Alexandros Megas 2 mei om 18:53 
Does this mod work with the Old World campaign?
RedDragon0908  [auteur] 23 apr om 5:18 
The culture is empire, the subculture is southern realms...I'm not sure which one set the confederation stuff.
But there is a chance it might work.
FranzKarlGeorg 23 apr om 4:54 
Hi there!
Since this mod qualifies the new southern realms as Empire, does it mean they are confederable by the Empire (that would be a major plus)?
RedDragon0908  [auteur] 13 apr om 23:47 
Did I miss something?
Ignore what?
NothingFancy 13 apr om 18:01 
Ignore em Red

TY and TY mostly for all the Elf stuff over the years!
RedDragon0908  [auteur] 12 apr om 23:51 
Update is now live.
See the changelog for more infos.
RedDragon0908  [auteur] 8 apr om 9:13 
"You could make an effort and translate on Google or something else."
See, you want something from me, not the other way around. Also If everything is written in English in the description and comments, its just polite to do the same.
Since you'd be rude with your comment, Im being rude in my answer too: do it for yourself
RedDragon0908  [auteur] 8 apr om 8:59 
English please.
RedDragon0908  [auteur] 8 apr om 2:11 
Nest small update is ready. Probably releasing it at Saturday 12th of April.

general
- removed the master engineer from the recruitment panel
- added the Doble Paga ror to the Tercio effects/formation
- some skill and tech recalculations for buffing the Tercio more
- updated some unit cards
- added "Pirazzo's Lost Legion" for ror recruitment (both factions)

fixes
- fixed arquebusiers not beeing recruitable at t5 building
- added imposter models for high distances - should boost performance in battle a bit
RedDragon0908  [auteur] 6 apr om 22:35 
You are welcome to share your ideas at the suggestion discussion but be aware that new units have to fit into the formation system somehow.
camilo_septimo♡ 6 apr om 18:17 
Hey there amazing mod! any chance there's going to be more units added? i don't want this to seem like i'm disliking the mod as its amazing and i really have a lot fun! literally only nitpick is that the roster is small and at least for me theres not a lot of army variety!

but again its a great mod and I'm having a lot of fun thanks for it!
RedDragon0908  [auteur] 1 apr om 22:52 
What other mods are involved? What factions are you playing?
I know for sure that mp works well.
QuantumRaged 1 apr om 21:18 
Hi, me and my brother are trying to play with this mod, it works in single player as it starts off with the mods army, but in multiplayer its just a normal empire army
RedDragon0908  [auteur] 31 mrt om 9:26 
Cheers!
RedDragon0908  [auteur] 31 mrt om 9:26 
Its a hard mod conflict between Cataph's TEB and my Estalia.
bigbramantyo 31 mrt om 9:24 
Wow thanks for the fast response, yeah fair enough it’s your mod anyway I’ll just have to find if there is a mod conflict for the CTD or wait for an update, keep on creating awesome mods like this mate cheers! 🍻
RedDragon0908  [auteur] 31 mrt om 8:49 
Hahhh...please stop blaming or asking me about the comp patch (not you, but in general) as this mod is NOT designed to be used with TEB.
I have my past with Cataph and he wasn't interested in a collaboration...
This mod and all its content is meant belong together. I will not redo some aspects of it as standalone with the only purpose to make it easier for the comunity to play it with TEB mod.
Please accept this.
bigbramantyo 31 mrt om 8:17 
hi this mod is awesome but unfortunately the compatibility with cataph's mod is not working and probably dead, I tried using only your mod but keep getting CTD, is there any chance on releasing the bull knights as a standalone mod? :steamhappy:
RedDragon0908  [auteur] 27 mrt om 1:31 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
RedDragon0908  [auteur] 19 mrt om 8:08 
Sounds like a bug on your end. Body parts should only vanish at higher distances.
Maybe tinkering with your graphic settings help.
Axwell 19 mrt om 7:45 
why do some units lose their bodies when I hover the mouse over them?
Axwell 18 mrt om 7:36 
Thank you. I hope to be able to use them in the company soon.
RedDragon0908  [auteur] 18 mrt om 6:36 
From your side, nothing as the unit is exclusive for custom battle at the moment.
Axwell 17 mrt om 19:44 
hello everyone, please tell me what needs to be done so that the Legion Perdida de Pirazzo appears in the famous units section?
RedDragon0908  [auteur] 16 mrt om 23:38 
Maybe you should check the suggestion discussion ;)

All the edicts are vanilla, I didn't touched them in any way.
AwDiddums 16 mrt om 17:28 
Really enjoying this mod so far! I noticed the commandment 'Stimulate Trade' is a lesser version of 'Host Festeg.' Would there be consideration in changing one? The only difference is +4 Control making the other redundant. Thanks.
RedDragon0908  [auteur] 12 mrt om 1:52 
That is/was the main goal. No interest to compete to Cataph's TEB but redoing the faction in a different approach.
Illegal FQ 11 mrt om 14:39 
This is cool. Different than Southern Realms version, more Spanish conquistadore style. Love it
RedDragon0908  [auteur] 2 mrt om 3:25 
Read its comments.
Anax 2 mrt om 3:24 
is still working do you know?
RedDragon0908  [auteur] 2 mrt om 3:23 
I'm only aware of the one I linked.
Anax 2 mrt om 3:12 
does this mod have compability submod that works with Cataph's Southern Realms (TEB)?
RedDragon0908  [auteur] 2 mrt om 0:38 
no
Gekco 2 mrt om 0:33 
can i play this mod with the old world campiagn mod?
Raah 1 mrt om 10:11 
Oh also the quests to recruit Bruckner and Ulrika pops up as well
Raah 1 mrt om 10:09 
Ahh yes primarily in the technology tree (and a reference to sigmar in the replenishment option in the post battle options)! Also good to know about the units - I assumed that was the case but thought I would check. Thanks for the response!
RedDragon0908  [auteur] 1 mrt om 8:43 
Conquistadores are currently a special role, but in general the shown unit tier is not representative for the actual performance.

What Sigmar refrences are you speaking about? The 5 techs were an oversight (later added content) ant might be adapted in the future.
Raah 1 mrt om 8:38 
Hi, just wanted to say that I love the mod but wanted to clarify whether the dismounted conquistadors and similar units are supposed to be recruited at Tier 5 or not? The reason I ask is that they are shown as Tier 1/2 on the unit cards.

Also there are quite a few references to Sigmar and the like which is undoubtedly just a hangover from the conversion from an Empire base but I was wondering whether you were planning to remove them to make it Estalia specific in the future or not (just out of curiosity as it isn't a hindrance to game play in any respect)?
RedDragon0908  [auteur] 22 feb om 22:29 
The mod is designed for base game.
I never mention SFO or Radious in the description ;)