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but yeah, updates rarely interfere with stand-alone shipsets, which is why i get a bit lazy in updating them. i do want to update this one over my vacation, though. i've been messing with new models and a different spec that's less shiny.
I also have a model for the earth force omega destroyer with the shadow armor I kinda want to add-- and white star models idk what to do with.
brakiri are a bit better on that end, it's mostly just station models that are missing. but, the low quality of some of the models... they just need a lot of work.
I'm trying a different, less shiny texture on minbari ships. and, I made fighter squads which I'll likely add as a corvette option on these (for those who like corvette swarms, they just look better than esp the earth force corvettes in that regard).
right now I'm stuck getting the new economy to work in the larger mod, though. The AI is... annoying, lol.
- https://www.ex-astris-scientia.org/scans/drex/crossing-angled.jpg
All you would need to do is tweak the texture a little(?) bit to make it more "Minbarey". What you think?
I did actually fix the textures, but I did it as part of a larger mod that actually scales the ships to their actual sizes relative to each other. did it by adding battle cruisers and dreadnoughts as ship options. plan was to eventually apply it to this shipset, but I also started adding new ship models for minbari, so that added to the work. that's on top of weapons package.
a lot of things to pick up, but it's just been an exhausting year.
- Liandra: https://babylon5.fandom.com/wiki/Liandra
- Enfali: https://babylon5.fandom.com/wiki/Enfali
Although i cant force spawn the races i created, i dont understand why
i also would like to suggest that the blue skin for the minbari ships is quite bright. im not sure how easy it is for you to change but if possible a darker blue would fit more nicely.
may i also request if its possible for you to add a new starting faction to go with your mod, so we can match the ships with the portrait/flag/ethics of each race. much like how you added different cities to go with the faction.
thank you for your time.
suggestion:
-corvette: White Star prototype fighter
-destroyer: Blue Star (Snub-nose White Star)
-cruiser: White Star
-battleship: not sure, maybe a Sharlin or a scaled up White Star
-titan/colossus: Victory Destroyer (Destroyer class White Star)
-juggernaut: maybe the EA Juggernaut
I've mostly used the models for my own "organic" shipset I use, but that's about it. since there are so many other models that would have to be made from scratch. though.... I suppose you could use the city ship design as the habitat model.
They almost make a better shipset to use for a late-late game crisis, just to add to the B5 inspired war in heaven. like, after it ends they can spawn as a new crisis.
brakiri actually have the most ships of the remaining races, and I have fiddled around with seeing if I could piece together enough for their shipset. that and thinking about making the whitestar/bluestar/etc ships available as a supplemental. but idk how exactly I want to use them yet.