XCOM 2
Project: Mindblade
28 Comments
Viruana 13 Jun, 2023 @ 5:38pm 
@Alpha115 - They should work well together fwiw, and I imagine the extra perks from this mod actually would work very well and balanced with both. I use the other two so I'll let you know if I see anything weird, but not that it would be your problem anyway. Sweet looking mod you have here though, look forward to seeing my favorite hero's expanded upon!
Alpha115  [author] 21 May, 2023 @ 5:31pm 
@Balloon [BAG] I mean it should probably work. I don't have any idea why they would not work.
LeOn 17 May, 2023 @ 4:10pm 
@RavageMcSavage hello, what LWOTC files did you deleted? does deleting those files also remove templar shield?
Zigg Price 11 Apr, 2023 @ 6:48pm 
RPGO uses CPS, so it satisfies that dependency
Alpha115  [author] 11 Apr, 2023 @ 2:27pm 
@Charlton Heston, I do not use RPGO so I have no idea if the mod would work without the promotion screen mod so try not using it and hope it works.
Charlton Heston 11 Apr, 2023 @ 2:09pm 
Does this ABSOLUTELY require Community Promotion Screen? Because Musashi's RPG Overhaul lists it as incompatible with it, and I'd rather not choose between RPGO and this.
Zigg Price 4 Apr, 2023 @ 4:57am 
Noted. Thanks.
Alpha115  [author] 3 Apr, 2023 @ 10:10pm 
@Zigg Price the mod does slightly mess with the Xcom abilities of the Various hero classes mainly by adding more options. You no longer need Faction Soldiers get max Xcom abilities as its built into this mod.
Zigg Price 3 Apr, 2023 @ 6:59pm 
Do these Project mods mess with the XCOM abilities for the classes? Would they be compatible with Faction Soliders Get Max XCOM Abilities?
tims4given 27 Mar, 2023 @ 11:40pm 
Love it! I can finally use Templars for something besides covert actions. Thanks a lot!
Alpha115  [author] 28 Jan, 2023 @ 10:27pm 
@Eolo, I'd ask iridar since he made the ability in question.
Jericho 28 Jan, 2023 @ 10:23pm 
I installed this mod and removed all unnecessary mods from the list and added recommended mods. But the Psi Arrow skill doesn't work as it should. It does not give concentration when killing and damage does not increase from concentration. What did I do wrong?
RavageMcSavage 28 Jan, 2023 @ 6:16am 
@Alpha115 Thanks for the response. I had to delete some of LWOTC files but your mod is working wonders now. Thanks for your work.
Alpha115  [author] 23 Jan, 2023 @ 7:38pm 
@Vollcanos @jahsinha thanks, hope it works well for you.
Vollcanos 23 Jan, 2023 @ 7:34pm 
muito bom
jahsinha 22 Jan, 2023 @ 9:18pm 
I unsubbed from all those mods to try this. A pain but you do good work.
Alpha115  [author] 19 Jan, 2023 @ 7:18pm 
@RavageMcSavage No idea, I do not use the mod so I am unsure how this would affect it.
RavageMcSavage 19 Jan, 2023 @ 3:46pm 
With this rework would it add back parry to the templar in LWOTC?
Alpha115  [author] 19 Jan, 2023 @ 9:06am 
@dmc32, hope you have fun with the rework.
dmc32 18 Jan, 2023 @ 7:38pm 
nice, like your re-imagining of the templar. Hope it's like the skirmisher which is very good.
Alpha115  [author] 18 Jan, 2023 @ 1:26pm 
@Crazyduck its why I recommend Iridar's templar shield. It fixes the issue in a simple way.
Crazyduck 18 Jan, 2023 @ 10:04am 
Interesting changes. My personal opinion, but me as a player and most of the long time XCOM players I watched playing always picked Parry at corporal rank because it just much better than other two options with vanilla balance, basicly an autopick. AS I see corporal rank didnt change here.
What would make it harder choice? Few options. (Make Parry cost 1 focus to activate, Make Parry squaddie perk so everyone has it already, move it later in ranks for example at captain where it competes with invert and Bladestorm, while you ll be relying on Deflect as less reliable options which appears earlier). Just my 2 cents
Alpha115  [author] 18 Jan, 2023 @ 8:09am 
@Circle of Psi, Ok so I added a discussions tab showing the changes to the Skill tree. I also added a bit more information to the default description of the mod.
Alpha115  [author] 18 Jan, 2023 @ 7:46am 
@silverleaf1 you just need the required mods, and DLC for this to work. the integrated mods are built into this mod.
silverleaf1 18 Jan, 2023 @ 5:47am 
Quite a few mods use Mitzruti's Perk Pack. Is it possible to use them with the perk pack installed when using this mod? Or will the other mods detect the integrated perk pack?
Dragonlord 18 Jan, 2023 @ 4:54am 
Always happy to see one of your rebalances and glad we now have all three heroes
Circle of Psi 18 Jan, 2023 @ 1:41am 
It'll be nice if we had more info on what you've changed and perhaps in-game pics or a video of the perks used.

Folks don't tend to touch mods unless they see in-game stuff