Total War: ATTILA

Total War: ATTILA

GCCM for Attila (WIP)
134 Comments
n.pedrazalis 7 Apr @ 5:55pm 
hello is this compatible with 1212 ad ?
twistzzy 26 Mar @ 5:28am 
which century are these cities?to cooperate my mod
gimmidum 11 Feb @ 7:02pm 
I'm really sorry to mention an another mod, but forgive me for mentioning that for the convenience of those who use this mod and those who produced this mod.
I have <Ancient Empires 2.0> mod. This mod has unique maps almost all famous cities have no errors. If you're in a position where it's hard to work on errors right now, can't you refer to that mod to fix the error?
Great mod!
Only real problem is what is stated int he previous comments by AnzacWarspite.
This is a dream come true! do u plan on add more maps?
This should be like a vanilla feaure, you are a hero
Rundr🐉 8 Jan @ 11:43am 
Defender becomes attacker in campaign as visigoths
Lys Albus 18 Jul, 2024 @ 12:31pm 
map of ctesiphon is under water
MirkoPoll 19 Apr, 2024 @ 3:17am 
If I besiege Alexandria, the siege towers can't stick to the walls :(
AnzacWarspite 18 Apr, 2024 @ 10:02pm 
Most recent example was with town of Bernice (southern Egypt) at settlement level 1 had a battle map with walls and city larger than most max-level towns, resulting in attacking AI without siege equipment standing and being shot to death by towers
AnzacWarspite 18 Apr, 2024 @ 9:54pm 
@notomgis Mod working overall well with Fireforged Empires mod but still the persistent issue of some minor settlements being walled in the battle map, but not walled in the campaign map resulting in the AI (and players) simply being unable to attack as they lack the ability to build siege equipment.
B2TheW 18 Feb, 2024 @ 12:51pm 
Can this be done in Rome 2 also?
CharlesDarwin🍖 5 Jan, 2024 @ 4:54pm 
It's compatible as far as i have tried it (Y)
CharlesDarwin🍖 30 Dec, 2023 @ 2:38pm 
reckon this works with Fireforged? I believe there is no map customisation in the overhaul so..
jtoetoe11 16 Dec, 2023 @ 11:06pm 
Such an awesome mod. Please make more!!!
Arthalion 8 Nov, 2023 @ 8:49am 
When besieging Aelia Capitolina i have a probleme cause its a fortified city battle map but its not on the campaign map so i cant build siege engine.
Spear Dancer 31 Aug, 2023 @ 12:52pm 
When besieging Eudaemon (Arabia Felix), I get a crash when fighting the battle. I think it's because the settlement isn't the highest level by default.
Voodoo 14 Aug, 2023 @ 4:59pm 
hi notomgis. Shot a friendrequest to you. Was thinking of porting ToB maps for AoC in a similar fashion. Wanted to spitball a bit about your work and some feedback :)
emanuel1982 12 Aug, 2023 @ 1:05pm 
Hi fellas. Please, help me, I don't know how to use it. I´m putting it in first place in the mod manager and nothing happens, still playing vanilla. All help is appreciated.
Lys Albus 23 Jul, 2023 @ 1:24am 
Hello, can you do this mod for ROME II please?
notomgis.  [author] 17 Jul, 2023 @ 10:49pm 
@Riekopo The mod only modifies the tile_map.tiles, it should be compatible with almost everything
Riekopo 17 Jul, 2023 @ 5:29pm 
Does this work with the community bug patch mods?
Snoo Snoo 16 Jul, 2023 @ 7:43am 
Buggy for me. AI cannot find the gates and towers do not work. AI glitches around the walls.
notomgis.  [author] 24 Jun, 2023 @ 10:49am 
As requested by multiple subscribers, i have removed the "Required RII Building Models for RII Theme custom maps" mod from the "REQUIRED ITEMS" section, and have decided to add the required buildings into the main mod, expect for the "vines_pillar rigid model. You would need to unsubscribe the "Required RII Building Models for RII Theme custom maps" mod from your workshop.
Baker 23 Jun, 2023 @ 4:27pm 
Narbonne is indeed broken, playing as Visigoths my two garrison ships cant land anywhere and the enemy just stays there near the walls, without any kind of siege equipmenet, just eating arrows.
gimmidum 13 Jun, 2023 @ 7:57pm 
Cpaul62's freeze problem is due to the vine terrain in <Required RII Building Models for RII Theme custom maps (READ DESC)> battle map.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2989024996&fileuploadsuccess=1

If you erase the red circle, the problem below will be solved. REALLY
Barrett 2 Jun, 2023 @ 9:10am 
Narbonne is broken the Visigoths tried a sea assault and all their ships are inside of the ground, ive tried reloading it multiple times and went back a few saves but it happens everytime. Also my ships cant land anywhere on that map
Lys Albus 20 May, 2023 @ 9:21am 
Tulifurdum and Uburzis have bugs, can you do the same mod for rome 2?
bofan 20 May, 2023 @ 12:50am 
Glad to hear of the fix, I will test the mod again.
notomgis.  [author] 20 May, 2023 @ 12:18am 
Thank you all for your input, ive just issued an update regarding the vineyard problem, i will see to certain maps soon and see what i can do
gimmidum 19 May, 2023 @ 8:42pm 
@Cpaul62
Excuse me, I'm having the same problem with Big Boxus.
Esepcially, <<second army joins the battle, the game starts to lag and these are unusual lags, the FPS is high, but the units themselves freeze for 10-40 seconds, take a step and freeze again. It's like the game can't process the route for the units.>>
In my case, <<start the game up without the mod enabled and then exit out and then enable it upon second start up>> was useless.
As I looked into it, <Required RII Building Models for RII Theme custom maps (READ DESC)> mod occur above problem.
Only <<GCCM for Attila>>, above problem didn't happen. But many city maps(Alexandria, Cordoba, and so on) had crash If I go into battle map from campaign map.
Cpaul62 19 May, 2023 @ 4:24pm 
@notomgis maybe you could reach out to Doomon about a fix?
Cpaul62 19 May, 2023 @ 4:03pm 
After looking at the required mod for this, I believe that mod is the issue and not this one.
Cpaul62 19 May, 2023 @ 3:55pm 
@Big Boxus THANK YOU. I could not figure out which mod was causing that. So you are saying the fix is to start the game up without the mod enabled and then exit out and then enable it upon second start up?
Big Boxus 18 May, 2023 @ 5:03pm 
Hello. When I went through a company with your mod, I ran into a problem. On normal maps (which the mod did not add), some landscape objects (vineyards, etc.) become inactive i.e. units cannot enter them. Also, when the second army joins the battle, the game starts to lag and these are unusual lags, the FPS is high, but the units themselves freeze for 10-40 seconds, take a step and freeze again. It's like the game can't process the route for the units.
I played only on one map from the mod (Carthage) and then the stairs (ordinary) could not dock to the walls.
The problem is exactly in this mod or in "Required RII Building Models for RII Theme custom maps (READ DESC)" (I ran the game separately with enabled mods in a different order).
So, thanks for the mod, but in order to use it, you will have to close the game and turn on the mod again.
notomgis.  [author] 17 May, 2023 @ 11:13am 
well in that case, go for trial and error lol, hope it helps
notomgis.  [author] 17 May, 2023 @ 10:42am 
yeah
Art_of_Strat 17 May, 2023 @ 8:00am 
RFPM == RPFM /Rusted PackFile Manager/ ???
notomgis.  [author] 17 May, 2023 @ 4:39am 
Open PFM (or RFPM) and open tiles, that where its located
Art_of_Strat 17 May, 2023 @ 4:21am 
It seemed to me that the registration to the Company is always one through a file tile_upgrades.xml - but you don't have it. Tell me how to prescribe it / in short/
Art_of_Strat 17 May, 2023 @ 4:16am 
Clearly. I also do maps for modding. Please tell me in which of the files / or in which of several files / is the registration of your maps in the Company map. Thank you in advance
notomgis.  [author] 17 May, 2023 @ 3:22am 
Here is my problem, i do not have them, if i did i would have done it myself a long time ago
Art_of_Strat 17 May, 2023 @ 12:56am 
to fix it, I need the source maps - for Ted
Art_of_Strat 17 May, 2023 @ 12:50am 
Hi author again. If you yourself cannot correct errors or inaccuracies, let me help you with this
notomgis.  [author] 16 May, 2023 @ 8:10am 
See, some of these maps are ancient, as in, they have not been play tested enough for such occurences, and i cant do much as the original map makers are either busy, or have vanished from Steam a long time ago, so i cannot contact them most of the time
gimmidum 16 May, 2023 @ 6:57am 
If you changed a city that didn't have a wall to a walled city, why don't you let AI judge it as a walled city in your campaign? For example, a city like Narbo.
When AI attacks the city, AI becomes a total fool.
In addition, when I deployed troops, there was an error that the wall that I could deploy troops turned into a wall that I could not deploy troops when I entered the battle.(This would prevent the deployed soldiers on the wall from moving)
Art_of_Strat 16 May, 2023 @ 5:30am 
Hi, author. There are minor clarifications on your maps. In Londinium - there is no water in the river
gimmidum 1 May, 2023 @ 8:03am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1494368909

I found that above mod doesn't come with your mod. I would choose one if I cann't find what the problem causes. Thank you for your sincerity.
notomgis.  [author] 1 May, 2023 @ 7:45am 
so i was about to teach you of the "Backwards elimination method" but apparently you figured it out on your own, congrats
Phill8402 1 May, 2023 @ 6:57am 
Return of the KING
gimmidum 1 May, 2023 @ 6:15am 
Thank you for your sincerity. I'll try and report that.