Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Tower Defense Challenge / 塔防挑战
7 Comments
ModdedMarionette  [author] 31 May @ 7:53am 
游戏内部的一个变数名称被改了。挑战的代码找不到了这个名称,改变不了无人机的身份与行为。

我找时间改一下。
版本过了 v2.11 就说明改好了。
第121个夜 31 May @ 12:16am 
为啥无人机会互殴和被炮台打
Karl Hungus 25 May, 2023 @ 2:58pm 
I subsciber and rate 5 star
ModdedMarionette  [author] 26 Feb, 2023 @ 9:32am 
I understand your playstyle where you are able to "juggle" just a very few of the sentries throughout the entire map, but that is the exact playstyle I am trying to prevent here. It is proven after many playtesting that such playstyle kills the fun: way too repetitive for many.

At the end of the day, they are just sentries. They are unable to provide any advantages until you give them any areas to secure.

I want players to spend much more time on strategizing with new sentry locations than being a laborer for sentry transporting.
ModdedMarionette  [author] 26 Feb, 2023 @ 9:32am 
Both are set to what they are after several playtesting.

Medkit drop chance cannot afford to becoming any higher without harming the purpose of medics.

Current turret drop chance is not high enough to completely break the game. It is high enough for you to cover new areas without having to reposition too many of the previously assembled sentries. It is low enough to feel like there is still a limited supply of specific types of sentries and still have to think about where should you deploy what you have at hand.
Double King 2077 26 Feb, 2023 @ 4:32am 
medkit drop chance needs to be higher, maybe around 0/5%, and turret drop chance is way too high at 2%, try 1.4% maybe?
ModdedMarionette  [author] 24 Jan, 2023 @ 2:44pm 
first