Total War: WARHAMMER III

Total War: WARHAMMER III

Morathi - Expanded Spells
34 Comments
karcen 29 Jan @ 10:17am 
I got that bug to I can't assess any spells but death
fireballginger 29 Dec, 2024 @ 12:37pm 
Came across a bug where I could initially use all the spells, but after the quest battle, they can't be used during battles. I can still see all of them on her abilities tab, but there is no option to change to other spell pages in the bottom right when using her in battle.
Mei 24 May, 2024 @ 4:12pm 
I have a duplicate of both Power of Darkness and Melkor's Mystifying Miasma. This is at level 1 before having done anything. It seems to just show under abilities, but work normally in battles.
D'Arcy  [author] 28 Apr, 2024 @ 1:15pm 
Now mod is working.
Darknixon 11 Feb, 2024 @ 6:14pm 
I can't seem to get this mod to work.
ive tried putting it at the top of the load order also.
no joy, needs updating if you have time, thanks.
Xsasui23 19 Nov, 2023 @ 6:40am 
Does the mod work now?
LOn3 16 Oct, 2023 @ 8:14pm 
Is this mod still bugged?
Mako Blackwake 1 Oct, 2023 @ 8:42am 
lovely work, but new patch messed it up
sithcon 23 Jun, 2023 @ 4:22pm 
This mod is dope! Think you could make one for Malekith?
D'Arcy  [author] 26 Mar, 2023 @ 6:29am 
@flange
Thanks for the feedback. I hope that my mod will reveal to you the gameplay of this faction from a new side)
a mite of Nurgle 26 Mar, 2023 @ 5:46am 
I looked at your presentation above and just hit subscribe and award. Morathi is a great faction to play when one is a misanthropic sob in nature. My faction for grim and dirty, as I get invested in the lords and characters, combined using AI general 3 (sic) and hitting slow in battles. :steamthumbsup:
D'Arcy  [author] 9 Feb, 2023 @ 8:37am 
Yes, I thought to release on Friday - Sunday.
Dubious_Bo15 8 Feb, 2023 @ 9:36pm 
Can you release a combination mod of all your expanded spells mods? Would be really solid. Love the mods btw.:steamthumbsup:
Mortus_VanDerHell 7 Feb, 2023 @ 4:26am 
A pity, but one I have to live with. No bad feelings. :-)
D'Arcy  [author] 7 Feb, 2023 @ 4:07am 
I understand, but I'm not likely to do something like "Expanded Spells" for Balthazar.
Mortus_VanDerHell 7 Feb, 2023 @ 4:02am 
I am satisfied with the magic/spells which are present in game (after modding it with other mods - and yes, I don't think that mages have to be one-man-armies ^^), but I don't like, that I don't have the choice which lore of magic I can use with Balthazar - the only (!) Mage-LL in Warhammer Total War 3 for the Empire.

I wanted to change his Magic Lore and this would be possible with this mod. So I asked.
D'Arcy  [author] 7 Feb, 2023 @ 3:40am 
It would be possible, of course, to create your own spells, but in general I am satisfied with the spells that exist in this game.
There are only, it seems to me, a few problems in the numbers, which I will probably fix later.
For example, the speed of (useless) whirlwinds or the "situational nature" of almost all spells in the Lore of High Magic.
Mortus_VanDerHell 6 Feb, 2023 @ 11:50pm 
Then it's probably because I have absolutely nothing to do with the teaching of metal. My style is the Lore of Shadows, Death and Necromancy, because I am much more effective with that when I play.

Unfortunately, such things are not available for the legendary heroes (and thus generals) of the Empire. Ergo: no human mage lord for me. :-/

I guess I'll have to live with that.
D'Arcy  [author] 6 Feb, 2023 @ 7:48pm 
The only thing Balthazar lacks, in my opinion, is a griffon, but other mods solve this problem.
Well, and a little more discount for the "Final Transmutation".
D'Arcy  [author] 6 Feb, 2023 @ 7:48pm 
Firstly, magicians should not fight directly with swordsmen)
Secondly, IMHO, I absolutely disagree with the assumption that Balthazar is weak. Absolutely not. In the game (vanilla), he is the most powerful wizard, due to the fact that:
1) Owns a strong Lore of Magic. Each spell is useful and is used periodically. For example, the same Lore of Life also offers 6 spells, but often only two are used, sometimes three (Earth Blood, The Dwellers Below and Regrowth), the rest are situational.
Also, Lore of Metal spells do not have useless effects. For example, "Birona's Timewarp" gives speed, which is an extremely situational effect, but "Lead Transmutation" does not give such "dubious" effects (i understand that one is a buff and the other is a debuff).
2) The problem lies in the high cost this spells (Metal), but the great wizard of the empire solves this problem thanks to a passive discount on the cost of spells, "Loremaster, Master of Metal" and items.
Mortus_VanDerHell 6 Feb, 2023 @ 2:36pm 
@D'Arcy:
Balthazar Gelt is... unbelievable underwhelming. The High Master of Magic of the Imperium. Lord of the South and Conqueror of the Power of the Vampires of Sylvania - and if he uses magic in battle, he can't win against some swordsmen-recruts.

...sooo... Please give me and other Gelt-Fans a little more fun with a wizard, who could theoreticly could cast world-shattering ritual magic that can create permanent, kilometre-long barriers. :-)
D'Arcy  [author] 6 Feb, 2023 @ 1:52pm 
Mortus_VanDerHell
I can, of course, but what do you suggest?)
Balthazar is a unique magician, and I don't see any point in adding any lore of magic to him.

lore
Thank you)
Unfortunately, the lord casters in vanilla are quite boring, since the set of spells is often not the best and interesting, which is why 3 spells are really used (+- often) at best.
Mortus_VanDerHell 6 Feb, 2023 @ 1:16pm 
Could you make this for Balthasar Gelt too ? :-)
lore 3 Feb, 2023 @ 12:58am 
Fun! Thanks for your work.
I think some lore of death spells are great, but the lore gets overshadowed by others. That's what I like about you're expanded spells series: LL are more fun to use when they can cast a variety of spells.
D'Arcy  [author] 2 Feb, 2023 @ 8:40am 
The mod has been updated, the Lore of Slaanesh has been added.
Ejire 2 Feb, 2023 @ 6:38am 
The same storm dragon which only storm animation/spell is breath attack in dragon form (melee animation)....
D'Arcy  [author] 2 Feb, 2023 @ 6:36am 
With this mod, she is already stronger, as she knows two strong lore of magic (Shadows and Dark Magic). No one likes the lore of death :(
Most likely I will add, because why not. If the Storm Dragon has the lore of life in this game, then why shouldn't she have the lore of slaanesh.
Ejire 2 Feb, 2023 @ 6:26am 
Yes that's true but her being strongest lore of shadow user.... In game she is barely stronger than a regular Tzeentch caster. She only got like 2 WoM reduction more.
D'Arcy  [author] 2 Feb, 2023 @ 6:17am 
It depends on which side you look at it from. From the point of view of the game there is logic, from the point of view of lore there is much less logic.
Yes, she helped Slaanesh in exchange for improving her magic, but in fact she only used the Lore of Dark Magic.
If we recall Age of Sigmar, then there she became the best user of Lore of Shadows, since she visited Slaanesh)
As far as I know the lore, she never used Slaanesh magic, which is logical, since only demons can use it.
Ejire 2 Feb, 2023 @ 5:59am 
More than logic. Morathi made a pact with Slaanesh to improve her mastery over the dark art and in exchange became the chief of the cult of pleasure to protect them:
The dark cult that worship Slaanesh (looks more like a brothel than a cult but yes it's slaanesh...).

In game she even spread slaanesh corruption and can recruit daemonettes.
D'Arcy  [author] 27 Jan, 2023 @ 10:35pm 
Thanks)
It looks suspiciously logical (Slannesh for Morathi)...
I'll think about it at my leisure.
lore 27 Jan, 2023 @ 10:28pm 
Love the Expanded Spells series. Miao Ying is perfect!
What would you think about adding lore of Slannesh to Morathi? Maybe as a fourth lore or in place of death.
D'Arcy  [author] 27 Jan, 2023 @ 4:33am 
I somehow didn't think about it, since Arkhan only has a Lore of Death in lore. But I'll probably add it (Lore of Nehekhara).
pepsuber 26 Jan, 2023 @ 3:43pm 
Great idea for a mod. Will Arkhan get one of these?