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you just need teams mode enabled at all
so just change the match settings to not allow team attack and you should be good to go
also have teams enabled it puts you on the same team by default
That said, I've seriously been enjoying trying to beat it as random mod characters (fighting it as Regigigas from Pokemon is a highlight lol), I just wish the difficulty was toned down a bit (I can't even imagine what the hard mode is like)...
also as for loading the bossfight, it's the first time i've heard of it (sorry about the late reply btw), so idk why it didn't load
secondly, you can use him as a general reference for your playable version, if you want to understand how you can approach his boss attacks, sprite details and whatnot
BUT
(and this is a very big but)
i don't want you to just use any of his sprites as is or modify them in the release/beta/whatever wip of the mod, just outside of it
i also recommend joining the rivals extended workshop server (i'm there too) but that's more of a general note to make your life easier in actually making the character
I always wanted to make Tartaglia as a playable character in RoA and it's only after i thought about what attacks to give him that I found that you made a Boss-fight of him (which I absolutely love btw, GJ). Now here's the question: May I use some of the sprites you used for reference? I absolutely understand if you don't want me to use them as it is YOUR work but we could both agree that it'd be a huge time save.
as for the air drop thing i'll need to see how it works, but for now i'm just working on other things but will probably get on a patch cycle soon enough
so really the best thing i can say is learn the separate attacks and how he uses them
https://www.youtube.com/watch?v=-XkDiV0W0h8
the game is made in game maker so you can't really use unity for this