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I had big kingdom but corruption penalty screwed me up like over 100 percent
I am really interested in this but there are a couple of issues. Playing as Dyflin I had some nice realistic feeling battles, although they can be a little bit easy as the AI is somewhat exploitable, ammunition refill is too overpowered as you can just keep refilling and slowly kill an army when they go into defensive posture, the AI does not know how to deal with some of the new abilities. Also the slave mechanic doesn't seem to work properly. I like the campaign changes, accentuating the existing systems well, such as influence, allegiance and supplies.
(I'm also using (Kam's) Proper Battles mod, and basically no other mods.)
This is a mod project that aims to bring a setting based in the 7th century to Thrones of Britannia.
At the moment the only things that are complete is the general placement of factions on the map and also the allocation of "religions" to regions on the map.
I don't know what happened to the guy he was almost finished and just gave it up.
I thought about subscribing to the Bretwalda and this mod and adding a few other mods by way of the mod manager to see if any of them work together. I have no idea how to make mod compatible with each other.
The Bretwalda mod if I remember correctly has the TOB Vanilla start year and Vanilla Kings and Generals in his mod which makes it kind of silly, pretty cool time period though, just to bad he abandoned the project.
Yes the battle mod gives a reasonable amount of choices for the unit type to keep the player engaged. It's not as much as some mods but more than most overhauls.
I do however very much enjoy your varieties of choice of how the archers can shoot - volley, heavy, fire, standard, far shot. All are useful.
2. Rebellions should scale with your imperium level so I will adjust that. I guess Wessex and Mierce might have more issues due to their large sizes.
3. I'm not sure which battle mod you're using. In my separate battle mod I did give certain units a phalanx-type formation which doesn't engage unless you drag them into the fight. They never lose their formation bonus unlike Vanilla shieldwall.
Once I got some buildings upgraded with proper garrison armies the rebelions became easier to counter. I guess I just need to get used to this system.
The lack of marching stance really hurts. Ambush stance is not there either. Both were very useful stances in other Total War titles.
The formations seem a bit broken, tho. Spearmen always start the battle in a formation instead of default stance. The two shieldwall formations available to most units seem innefective in battle as the units fail to engage in battle usually and just stand in place like turtles. Maybe that's the idea ? I dunno, just seems redundant. I guess these are meant as defence for archers, nothing more?
On the plus side - the battles are very, very enjoyable. I love playing them manually. It feels very fair even on Very Hard difficulties.
Damn I didn't expect that. I have one more suggestion. Diplomacy. I don't know if it's just the game's core, but I have diplomacy set to "Normal" while all the rest set to very hard. Throughout my 92 turns that I made so far, none of the factions offered, trade, friendship, defence pacts or even marriage. The only thing they do is declare war. While my offers are usually met with "Insulting" or at best "Intriguing". Diplomacy seems to be a nonexistant mechanic in comparison to other Total war titles (and other than Troy, and the earliest Total war titles like medieval 1 and shogun 1, I played them all).
Is there a way to make diplomacy more prevalent?