Total War: WARHAMMER III

Total War: WARHAMMER III

Arkhan The Black: Expanded: SFO Submod
118 Comments
JazzMonk 8 Jul @ 3:07pm 
Needs update, seems SFO is overriding your unit changes and cards.
Stephen  [author] 30 May @ 9:07am 
I imagine he's just been busy with some other projects.
Ratatoy 30 May @ 6:09am 
Damn, i wonder if he even updates the mods still
Stephen  [author] 29 May @ 10:10pm 
Yeah, I believe you will need Gabe's submod.
Ratatoy 26 May @ 1:02pm 
I assume it won't work with Tomb Kings Extended without Gabe's submod, right?
Stephen  [author] 1 May @ 7:14am 
Going to push an update shortly which will fix the following issues:

Version 1.3

- fixed an issue where some infrastructure buildings were missing
- fixed an issue where some units had double instances of The Realm of Souls passive
- hidden SFO Ghost building chain
- hidden Arkhan's unique walls
Stephen  [author] 24 Apr @ 10:41am 
Let me double check - it might be one of those things I need to revisit.
Bondi Rescue 24 Apr @ 10:32am 
hi, loving the mod so far :).
Is there any way to recruit zombies? and does the Necro LL's zombie upgrade apply to summoned units ?
Stephen  [author] 9 Apr @ 12:05pm 
- Updated to current patch alongside SFO update

Still requires a pass on new units I have added from the main mod - I'll take a look either tomorrow or Friday.
Big Oil 8 Apr @ 10:22am 
Thanks brother
Stephen  [author] 7 Apr @ 10:34pm 
I'll push a fix when I'm back home from work later.
Big Oil 7 Apr @ 2:09pm 
The game crashes whenever I launch with SFO and this mod enabled, I this a load order issue?
Stephen  [author] 6 Apr @ 6:52am 
Mod hasn't been updated yet.
God-Emperor Kami 6 Apr @ 6:38am 
CTD currently
Stephen  [author] 18 Feb @ 12:10am 
I'll be adding that back in with 2.1 which shouldn't be too much longer.
tanoshichannel 17 Feb @ 10:49am 
Is there suppose to be a building for the Tomb Scorpions? I can't seem to find it. I've looked at all the buildings and non of them mention or show them being a recruit-able option.
Stephen  [author] 9 Feb @ 7:11am 
Updated - there are some units/buildings that will need looking at, but I'll take a proper look this week.
Stephen  [author] 4 Feb @ 10:59pm 
Sudmod is working internally - I just need to go through unit balancing and then I'll push an update later this evening.
cryohellinc 29 Nov, 2024 @ 12:18pm 
Thank you so much!
Stephen  [author] 23 Nov, 2024 @ 3:26pm 
Updated to current patch. Most likely some unit balancing will be needed, but please report those.
Stephen  [author] 22 Nov, 2024 @ 2:34pm 
Yeah, I'll take a look tomorrow and push an update out.
cryohellinc 22 Nov, 2024 @ 4:43am 
Can we please get an update?
Buffalo 18 Aug, 2024 @ 4:04pm 
@Stephen Main mod was just updated
Stephen  [author] 14 Jul, 2024 @ 1:22pm 
I wouldn't imagine that's from this mod. Perhaps another mod in your mod list or an effect?
ComradeWinston 13 Jul, 2024 @ 3:43am 
there a reason my units are getting zero replen, in a SETTLEMENT? :stress:
=[NK]= Col. Jack O'Neil 28 Jun, 2024 @ 7:07am 
There's a CTD with Gabe's arkhan/TKE submod, not this mod
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3231132595
Stephen  [author] 27 Jun, 2024 @ 1:02pm 
I would unsubscribe and resubscribe. I don't have any with my main mod, this mod and SFO.
paaarakeet 27 Jun, 2024 @ 12:42pm 
my game keeps crashing on launch, i only have the submod and the required items and i've tried to reorder the load order
Stephen  [author] 27 Jun, 2024 @ 11:56am 
Updated to current patch but feedback is needed on what needs updating, as my main focus is on the main mod currently.
paaarakeet 27 Jun, 2024 @ 10:06am 
any ETA on the update?
Lord Ɨnquisitor 17 Jun, 2024 @ 5:56pm 
any luck?
Stephen  [author] 16 Jun, 2024 @ 2:44pm 
I'll take a look at this tomorrow.
AlExO_Ex0 16 Jun, 2024 @ 12:55pm 
update please mate, for the new patch and SFO update.
marc.on.pluto514 4 Apr, 2024 @ 10:40am 
up up array
The Grapest 27 Jan, 2024 @ 4:08pm 
good job your work is appreciated
Stephen  [author] 15 Jan, 2024 @ 1:12am 
Mod has now been updated. I may have missed a few things, but if you could report them, I can push out some fixes.
krysu 8 Jan, 2024 @ 12:59pm 
Alright thanks for your work mate
Stephen  [author] 8 Jan, 2024 @ 11:24am 
This week. Been busy with work so I haven't had much free time.
krysu 8 Jan, 2024 @ 11:17am 
When can we expect update?
Stephen  [author] 10 Dec, 2023 @ 2:31pm 
Hopefully this week.
Dragonxxx 10 Dec, 2023 @ 2:28pm 
Will we get an update soon?
Stephen  [author] 4 Nov, 2023 @ 6:27am 
No worries - will take a look today.
Get Donked On 4 Nov, 2023 @ 4:57am 
much apreciated thanks for all the work
Stephen  [author] 4 Nov, 2023 @ 1:22am 
Oh, gotch. The zombies from the vampire liche priests are custom, but I can fix that. I can do the same for the Ghoul King as well.
Get Donked On 3 Nov, 2023 @ 4:47pm 
im talking the cost reduction doesnt apply to those spells whilst it does apply to the arkhan summons
Stephen  [author] 3 Nov, 2023 @ 1:16pm 
Summons shouldn't get bonuses anyway, and that's how vanilla works.
Get Donked On 3 Nov, 2023 @ 7:55am 
edit it appears to affect none of the Arkhan expanded lords ghoul kings summon also in unaffected
Get Donked On 3 Nov, 2023 @ 5:43am 
the coming of nagash research does not appear to affect the liche priests zombie summon idk if thats a submod issue or a base mod issue but tought id report it
♂Billy♂DuBois 26 Oct, 2023 @ 8:36am 
I really like the current system, it means that the vampire units can be a core part of your armies without just making the nehekaran counterparts pointless. It works really nicely with SFO and the unit cap system
Stephen  [author] 24 Oct, 2023 @ 11:18am 
I'm trying to decide on how to best implement them with the next update.