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That is to say, aside from the armour (which is not an insignificant difference in balance, but is paid for in some part by movement speed and poor replenishment), the Dwarf Warrios (Spears) have only slightly better stats than the Empire Spearmen (Shields), but lack the charge reflection and have only 5 bonus vs large as opposed to the Spearmen's 15.
For balancing reasons, it might make since to not give this to the Dwarf Warriors (Spears), but I think it would make since to apply some of this logic to the later spear units.
Reposted this from the main mod, since I mistakenly put it there without thinking.
THX BTW for this mod. It make Dwarf play so much more enjoyable.
Patch 3.0: Vanilla attributes renamed in main_units_tables.
this mod need update
Hammerers (Polehammer) and both Ironbreakers (Spear and Poleaxe) need 'Disciplined' and 'Immune to Psychology' added in to match up with the standard variants.
All the Warboars have 'Immune to Psychology', but they don't have 'Disciplined', like the infantry Hammerers/Ironbreakers, but with those i just wasn't sure if it was intentional or not, seeing as they are cav.
Really enjoying the mod, but yeah would be even better if all they match up with their Traits and stuff. :)
vanilla iron breakers per building of that chain but i can recruit unlimited spear-halbeard
Glad to!
@martinhjeppesen
Maybe later, definitely not anytime soon.
Warriors 200
Longbeards 200
Ironbreaker 300
exectly same as regular units with axes in SFO
@BlackDragon Sorry! I'm just starting to get into submoding and SFO architecture, so I don't plan to get into Radious just yet.
Hello again. Thanks for the feedback. I double-checked the indicators you are talking about - they do not correspond to reality. Health, mass, and range now match those in SFO. Check if you are using any other mods. Hire SFO stats [twwstats.com]