Stellaris

Stellaris

~Repeating Script Templates
34 kommentarer
kuyan-judith  [ophavsmand] 9. nov. 2024 kl. 14:12 
Now updated to 3.14.15
kuyan-judith  [ophavsmand] 11. okt. 2024 kl. 21:48 
Added documentation in discussion
kuyan-judith  [ophavsmand] 11. okt. 2024 kl. 18:20 
Added a set of scripts under "rst/foreach" which are similar to the "foreach" scripts but take text rather than an inline script as input.
kuyan-judith  [ophavsmand] 28. sep. 2024 kl. 14:32 
Possibly "supported" is the wrong word for that? But I couldn't think of a better one.

(Intel Expanded isn't listed as a supported mod since it doesn't have any content of the sort this mod could fail to support)
kuyan-judith  [ophavsmand] 28. sep. 2024 kl. 14:29 
@Figaround: This mod is currently required for two mods that I know of, those being Intel Expanded (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746061348) and Diagrapher's Trait Mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459686697)

What I mean by the list of *supported* mods is; in Intel Expanded, technologies, traditions and so on *from the supported mods* will be visible in the custom interface but ones *from other mods* won't be. And other mods relying on this one would have similar issues.
Figaround 28. sep. 2024 kl. 12:17 
I am especially annoyed that you did not have enough RAM for something. I haven't been able to complete many games anyway, because the performance on my laptop drops catastrophically in a late game.
Figaround 28. sep. 2024 kl. 12:14 
I didn't play for more than six months. Please remind me, what this mod is for? I went to the pages of the mods you specified, for example, Aggressive Crisis Engine or Aggressive Crisis Engine - it does not indicate that this mod is needed. :gregory:
kuyan-judith  [ophavsmand] 6. juni 2024 kl. 6:08 
(specifically, Irony seems to think the brackets for inline maths aren't closed properly if they contain script variables)
kuyan-judith  [ophavsmand] 6. juni 2024 kl. 6:04 
@Minime: the error there is with Irony, not with this mod.
Minime 5. juni 2024 kl. 9:28 
Irony Mod Manager gives about 43 serious errors with this mod. The errors have to do with clauses that were opened, but not closed. About 43 files (errors) need fixed to add the closing brackets ( missing the " } '"). This comment is valid as of 06/05/2024. Really like the mod, and thanking you in advance for your efforts!
Link3000XD 29. maj 2024 kl. 19:49 
thank you~
kuyan-judith  [ophavsmand] 25. maj 2024 kl. 23:04 
@Link3000XD:

Either at the top or immediately after Scripted Trigger Undercoat.
Link3000XD 25. maj 2024 kl. 12:38 
hmm where does this go in the load order?
kuyan-judith  [ophavsmand] 13. maj 2024 kl. 23:35 
Now updated to 3.12.1
Figaround 28. feb. 2024 kl. 11:02 
The game has recently been updated, perhaps an update is needed?
kahvipensas 23. feb. 2024 kl. 9:10 
Irony Mod Manager gives several warnings, for example:

Error at line: 1225 column: 16 file: common\inline_scripts\foreach\technology\physics.txt.
Please report this error to the author of the mod: ~Repeating Script Templates.

Error message says:

Error in common\inline_scripts\foreach\technology\physics.txt: Ln: 1225 Col: 23
(UTF16-Col: 16)
CASE = @[ 1 * (1-has_stellaris_evolved) ]
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: closing brace or statement
Other error messages:
The clause opened at
("common\\inline_scripts\\foreach\\technology\\physics.txt", Ln: 1223, Col:
17) was not closed.

The same error is found in several inline_scripts.
kuyan-judith  [ophavsmand] 15. dec. 2023 kl. 18:06 
Updated to 3.10.4

I've also comprehensively reworked this mod:

- Thanks to innovations by TTFTCUTS, Compatibility modules are no longer necessary- content from supported mods will be included automatically if those mods are installed. However, this means several mods such as Forgotten Queens and Secrets of the Fallen Empires can no longer be supported until they're upgraded to support TTFTCUTS's compatibility method.

- For the sake of space and since inline scripts now work in effect and trigger blocks, I've cut the scripted effects and triggers.
kuyan-judith  [ophavsmand] 20. sep. 2023 kl. 3:02 
Now updated to 3.9
kuyan-judith  [ophavsmand] 3. juni 2023 kl. 18:05 
And the localization should be fixed now.
kuyan-judith  [ophavsmand] 3. juni 2023 kl. 17:33 
@Figaround: The merger of rules should be totally compatible with this mod with no patch necessary, yes.

This mod *doesn't overwrite anything*; the only thing that goes wrong if this mod doesn't have a module for mod M is that any *content* from mod M gets *ignored by* stuff that relies on this mod (currently just Intel Expanded, probably), and the Merger *doesn't add new content*.
Figaround 3. juni 2023 kl. 6:52 
Your mod has only english localization, me and many others play in another one and in this case there will be code instead of text. You can easily add other localizations (which will be a copy of the English one) using https://github.com/SolidID/TranslationMultiplier/releases/tag/1.0.0 , this is a simple script that creates the desired localizations when run in the English localization folder.
Figaround 3. juni 2023 kl. 6:45 
By the way, for the mentioned (and many other) mods (ACOT, Gigas, NSC2 and other), I and many others use the compatibility patch ! The Merger of Rules 3.8 doesn't change anything and doesn't require your patch?
kuyan-judith  [ophavsmand] 3. juni 2023 kl. 5:50 
@Figaround:

Repeating Script Template *compat modules* need to go *after* the Repeating Script Templates *main mod*. Other than that, it doesn't actually matter where RST or its modules go in load order and this will almost certainly remain true no matter what other mods you use them with; any order will work.

Intel Expanded doesn't overwrite any of the same objects as ACOT, Gigas, or NSC2, so it doesn't matter what order you load it in relative to those mods; any order will work.

However, if you're using NSC2 you should probably also use UI Overhal Dynamic. The compatibility patch between Intel Expanded and UI Overhaul Dynamic needs to go after both the mods it patches, as is normally the rule with patches. So long as they go before the patch, UIOD and IE can go in any order relative to each other.
Figaround 3. juni 2023 kl. 4:48 
What is the boot order, I moved from the Intel Expanded mod, what should I follow if I have ACOT, Gigas and NSC2? In what order are Intel Expanded, ~Repeating Script Templates, patches, and the mods I mentioned?
I also use the Playable Katzenartig Imperium it depends on Gigas, hopefully it doesn't need a patch or you can make one.
kuyan-judith  [ophavsmand] 2. juni 2023 kl. 21:48 
Added a module for NSC2
kuyan-judith  [ophavsmand] 1. juni 2023 kl. 17:22 
Now updated to 3.8.3

Since this mod was running into RAM limits, I've disabled the features I didn't personally plan on using. If any other modders have specific features they want me to re-enable, please let me know.
Lordlony 6. maj 2023 kl. 3:29 
Hmm okay, I'm still confused on what this mod does, all I know is I need it for the one mod I have added on to playset. That one mod has resulted in me apparently needing 11 :steamfacepalm:
kuyan-judith  [ophavsmand] 6. maj 2023 kl. 2:31 
@LordIony: No; if I did that stuff that uses this mod would be at risk of checking for technologies etc. that don't exist, which is generally best avoided.
Lordlony 6. maj 2023 kl. 1:50 
Cant these modules just be incorporated into the main mod ?
kuyan-judith  [ophavsmand] 24. apr. 2023 kl. 0:32 
@Atlantispy: Either should be fine, so long as they don't go before the RST main mod.
Atlantispy 23. apr. 2023 kl. 5:05 
Do the modules go after the mod they're patching, or at the beginning with the RST main mod?
kuyan-judith  [ophavsmand] 22. apr. 2023 kl. 2:08 
Updated to 3.7.4, and added modules for 4 more mods.
kuyan-judith  [ophavsmand] 12. feb. 2023 kl. 1:42 
Update: bugfix.
kuyan-judith  [ophavsmand] 4. feb. 2023 kl. 0:03 
Update: bugfix, added modifers as parameters to some scripts. The bugfix has required some changes to how most "potential" and "possible" parameters work.