RimWorld
Big and Small - Framework
807 則留言
RedMattis  [作者] 6 小時以前 
@Sauce
Post logs.

Also, this can happen randomly (even vanilla) if you set a lot of factions to spawn. Usually some random faction leader gets assigned a kickstarter backer background with incapable of violence and everything just explodes. Backing out all the way to the main menu and trying again usually works (remember to save any changes first tho)


@TROLLOL6
Not that I'm aware of, but you could always try asking the creator of the Nice Healthtab mod

@Maltesefalcon
I can't really control what Rimpy gets up to, but it should ofc. be after the DLCs
RedMattis  [作者] 6 小時以前 
@Malfurionpre
I don't think I have anything touching on meditation and Jotun xenotypes don't have any genes related to that either.

I would guess at some other mod being the culprit there.

@Kestrel
It does change the stack size limit since giants need to grab multiple meals. But it shouldn't make it not respect the stack size. If they end up all over the floor it might be due to the priority of the feeder being lower than the stockpiles and causing pawns to haul the meals away?
Malfurionpre 6 小時以前 
Damn can't edit after writing stupidly wrong. Every times she meditates with an Anima Tree and if she meditates on any other item it drops to 60.
Malfurionpre 7 小時以前 
Hey, not sure if it's this one or the gene one but I had a helper in blue (so a Jotun) come in and after getting her psycasting everytime she tries goes to meditate on an Anima Tree my TPS locks at 30TPS (at every speed) and I don't seem to get any logged error so not sure if it's a compatibility problem with another mod or something else, anyone got a clue?
Kestrel 12 小時以前 
For some reason, either this mod or the B&S Sapient Animal break VE Nutrient Paste Expanded's Nutrient Paste Feeder. As soon as I installed these mods, the feeder starts to not respect the stack size setting and just spew pastes all over the floor, and the issue goes away as soon as I uninstalled these two mods. My issue is probably not alone as I only suspected B&S framework from another user's comment under VE Nutrient Paste, because otherwise I would not have guessed a xenotype framework would be related.
Sauce 16 小時以前 
this mod has an issue where i load it in with both 1.5 and 1.6 that it makes an empty world with no factions and I cant get to the character selections creen
TROLLOL6 7 月 14 日 下午 6:17 
Is there a sub-mod to make Big and Small compatible with the Nice Heat Tab? The body part map adds the brain implants in the kidney, the second spine, the second heart, and the extra arms, as well as the extra legs, are missing.
Maltesefalcon 7 月 12 日 下午 11:12 
Not really this mod's issue, but RimPy Mod Manager has been putting this mod ahead of Odyssey, causing the Mech hive not to spawn. Just a PSA for those who may be having a similar issue.
RedMattis  [作者] 7 月 11 日 下午 11:58 
@Emperor_Tylo
The settings was renamed half a year ago or so. The error is harmless, but you can get rid of it by simply changing any setting in the mod.

@Wargamer
I've had no problems during testing, and this mod doesn't inject any code into save files, so I doubt this mod has anything to do with your save file breaking.

If you have error logs you can link to them and I'll have a look.

I'd suggest trying Mid Save Saver to repair your save file.

@Evan
I thin Mile was working on resizing the hands for this mod so giants don't have tiny hands. Maybe check with them if the patches are working right.
plusing123 (dragonheart) 7 月 11 日 下午 9:22 
hmm i am not getting any errors strange
Emperor_Tylo 7 月 11 日 下午 9:00 
I get an error when launching the game when the only two mods are this mod and harmony. O have harmony above core. The error states: Could not find class BigAndSmall.BSRettings while resolving node ModSettings. Trying to use BigAndSmall.BSSettings instead. Full node:< MpdSettings
Stark Raving Sane 7 月 11 日 下午 12:23 
When launching the game, I get a red error that references the BigAndSmall name space. Looks like a typo, I do still have mod options, so I'm not sure what, if anything, is broken.

Could not find class BigAndSmall.BSRettings while resolving node ModSettings. Trying to use BigAndSmall.BSSettings instead. Full node: <ModSettings Class="BigAndSmall.BSRettings"><scaleBt>True</scaleBt></ModSettings>
Wargamer 7 月 11 日 上午 11:11 
COMPLETLY ruined my save. now i have to recreate all my characters and ideology. thanks alot. please dont say ur mod is 1.6 ready when it clearly fuckign isnt.
Evan 7 月 11 日 上午 7:35 
Show Me Your Hands seem to cause it, didn't realize it wasnt updated to 1.6 yet somehow. must've looked over it in my list.
RedMattis  [作者] 7 月 11 日 上午 2:59 
@Evan
What mods are required to reproduce that issue?
Evan 7 月 10 日 下午 1:16 
Getting a similar issue to the one below, can't figure out any cause yet but it causes enemy pawns to turn invisible.

Ill try to look more into it but for now I can confirm that it would happen to the Deserters in Empire Expanded's Manor Scenario, and they were not turning invisible through technology or gadgets.
Kathryn Morningstar, A Conqueror 7 月 10 日 上午 8:23 
Ello ello, for whatever reason, whenever I draft my pawns with this mod enabled, the fellas turn invisible. Error log says nothing useful. Currently on 1.6
moo 7 月 3 日 下午 11:09 
Alpha Genes is fixed by Sarg Bjornson . Likely the same fix needs to be applied here.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891845502
moo 7 月 3 日 下午 6:32 
There's an issue with 1.6 with one of the B&S mods, where in dev mode I can't bring up the thingspawner (single or stack).

I put the log note in a discussion
Aizuki 6 月 30 日 上午 2:04 
i still 1.5 , i decided to not use the mod since its invisible thing triggering log on start up.
RedMattis  [作者] 6 月 30 日 上午 12:46 
@Aizuki
No idea. When does it happen? 1.5 or 1.6?

@moo
When enabled it tracks a number of health aspects on pawns via a high performance scheduling system.

Depending on a number of hidden factors pawns can develop health issues related to aspects such as cardiovascular health. Various genes and bionics can mitigate or entirely negate aspects. For example, replacing your heart with a proper bionic heart will provide you with perfect cardiovascular health.

@Kc
Mostly, yes. The last gif is Unagi's facial animation retexture.
Aizuki 6 月 29 日 下午 8:52 
Big and Small core triggger huglib error log but dont have any red line .... is this false alert?
moo 6 月 29 日 下午 5:51 
@redmattis Can you expand on if there is anything else the red health mod does:

From an earlier reply:

It is a prototype aging system which is off by default, excepting some aging genes which turn it on for that particular pawn.

Think of it as "Time Kill", except a bit more advanced and without being a literal death-clock (pawns still die to preventable causes and you can make someone immortal via bionics).
Kc 6 月 29 日 下午 5:30 
just a question but in the imgur images were you using vanilla texture expanded facial?
RedMattis  [作者] 6 月 24 日 上午 1:51 
@The Nega Chin
The race exists, but the framework itself won't spawn them.

Big & Small Genes has a genes that apply said races. Those genes are also the easiest way to get hybrid races like 4-armed centaurs with wings, etc.
The Nega Chin 6 月 24 日 上午 1:46 
are there specific drider or centaurs species or is it just theoretical what is shown above?
RedMattis  [作者] 6 月 23 日 上午 8:07 
@seeki
Should be fixed now.
seeki 6 月 23 日 上午 7:48 
I am reporting this because I have noticed that this mod is not compatible with the Humanoid Alien Races Dev version in Rimworld version 1.6, and an XML error occurs.
Currently, the only Humanoid Alien Races framework that is compatible with Rimworld version 1.6 is Humanoid Alien Races Dev.
RedMattis  [作者] 6 月 22 日 上午 2:47 
@Cheeki-Breeki
That isn't normal. The mod normally has negligible performance cost. The only real cost I'm aware of in 1.5 is when pawns are starving and keep checking every food source available, but I'm pretty sure even just the vanilla code (in 1.5) is expensive.

Even so, the 1.6 version should make that much cheaper.

@Ravinglegend
They show up in my test-list for 1.6. Or is this 1.5?

Which combination of mods are you using? Just in case something somehow is unloaded.
Quilava 6 月 21 日 下午 10:45 
Finally, 1.6 update, no more pond that look the same size anymore :love_seagull:
Ravinglegend 6 月 21 日 上午 11:19 
The morph genes are seemingly missing gene icons in the current version.
Cheeki-Breeki 6 月 16 日 上午 3:39 
Hi, found out recently BigAndSmall.BigAndSmallCache:GameComponentTick takes about 1.5ms on average and constantly spikes. Have a dozen of mechnoids in colony and about 20 colonists, all of them (colonists) with jotun size genes. Looks like it just got that way in recent versions. So, is it normal performance impact for this mod or should I search for leak/overpatching somewhere else?
Katieclysm 6 月 8 日 下午 2:27 
Is there a way to make VWE's Exosuit Frame, or some other mod gear grant the ability to wield giant weapons? I thought there used to be a way to do that...
lordmizou98 6 月 2 日 上午 8:07 
how does the Transformation back and forth work ?? I'd love to have my pawn transform when fighting.
Myphicbowser 6 月 2 日 上午 6:50 
Thanks Mattis! I really appreciate you communicating with me about these issues
RedMattis  [作者] 6 月 1 日 下午 11:43 
@月吟裔德格
Thanks. :D

@Myphicbowser
I might look into it in the future. Not sure how tricky it would be.

@TheDZD
I'll see if I can roll out a fix for that.
Myphicbowser 6 月 1 日 下午 5:31 
Thanks for the help earlier Mattis, that did solve my issue and I really appreciate it! However now I do have one more request

It took me a while to figure it out, but the framework does create new Technology, Craftables, and a few other small things that we see in game (Another example is the Bill to destroy robots) that simply has nothing to do with any other installed mods, I realized that these were things that needed for your other mods, and I was curious if it would be possible to hide those if you don't have another mod that uses them
月吟裔德格 6 月 1 日 上午 10:39 
You did a great job by changing the types of races and pawn's limbs without HAR!
TheDZD 5 月 31 日 下午 8:09 
@RedMattis The issue that they were describing might be related to the "Possible error with Romance on the Rim?" thread in the discussions section. I just hit something similar to that and posted some additional info in there.
Firelemms22 5 月 30 日 上午 1:51 
ive fixed it now it was down to a bug with a random unnecessary mod i had
RedMattis  [作者] 5 月 29 日 下午 11:26 
@Firelemms22
Please link to the complete logs.

My mod alone won't do something like that, so it is no doubt some mod interaction.
Firelemms22 5 月 29 日 上午 10:50 
@RedMattis sorry i dont want to put too many messages but i thought id mention i tried the exact same set up on a brand new save and nothing happened so its likely another (unlikely) character spawned in another faction ill see if i can fix it
Firelemms22 5 月 29 日 上午 10:39 
im getting a really annoying visual bug that completely breaks the social menu for just female colonists for some reason? it shifts everything off to the side and in the console it says the root is a big and small mod. the only one i have installed is the genes one. if it helps its something to do with romance i think
MozarteanChaos 5 月 28 日 下午 6:05 
appreciate the reply, but the androgynous gene doesn't help in my case, unfortunately. it's good to know more about why that happens, though, so thank you!
RedMattis  [作者] 5 月 28 日 上午 4:23 
@Dog With a Machinegun
Yes. If You're using modded factions you need to use the Mid Save Saver to clean up the save though.

@AlexiTrinune
This mod should work with HAR decently, but stuff like adding extra arms to HAR races is a bit tricky unless the other modder wants to add support for it themselves.

It does work for custom races designed in a B&S kinda way though (e.g. the TV-headed robots can have extra arms added, etc.)

@Jiopaba
Aside from giving them +8 mining and stuff, not really. Mostly because too many variations tend to get people complaining about gene-bloat. I do encourage you to make your own custom genes using the framework. It is really easy to do, and you're of course free to upload your work to steam workshop. :)

@Reidlos
I'm not quite sure what I could do from my end. If they don't have support for bodies with extra arms (etc.) then I doubt I can do much about it.
RedMattis  [作者] 5 月 28 日 上午 4:19 
@Carnage
If the MP guys are willing to help out from their end I'll tackle it. Last time they just told me to grab a nugget that is incompatible with my project.

@Myphicbowser, MozarteanChao
Possibly. You could try applying the Androgynous gene from my mod, that one should make a male pawn render with a female body/head.

A few other mods similarily swap the head/body, so likely the issue is literally me trying to stop other mods from reversing the androgynous-type changes. (iirc. Nal's FA mod will reverse heads not matching the gender for example).

@InVinoVeritas
LO?
RedMattis  [作者] 5 月 28 日 上午 4:19 
@Amplefyre
I've not heard about that issue before. It is possible turning off scaling on animals isn't working correctly though.

@Quilava
Harmless error. The settings file name's type was fixed awhile back. The error will go away if you change literally any mod setting.

@...SeVeN...
I think that is a compatibility issue with another mod, but I'm not sure which one.

@arget03
All xenotypes that are defined via XML will have targets auto-generated. You can use the Xenotype Exporter to generate targets for your own custom xenotypes.

@bloodandcheas
No idea why they are pasting errors about me changing skill learning rates. I'm guessing it is a validation check of some sort. I'd say that is something for the other mod to look into because I'm not really doing anything unusual.
MozarteanChaos 5 月 27 日 下午 3:32 
@Myphicbowser i think i can confirm - this mod (or its expansion genes & more) causes pawns with body types that don't match their gender to have their body type reset.
with the mod enabled, a female pawn with the male body type would have her body type set back to female repeatedly, including immediately after crash-landing - without it, she seems to function as expected.
InVinoVeritas 5 月 25 日 下午 7:19 
Wish this would work with my LO, but every single time it has an issue as soon as I bring up the social tab on pawns. Immediate errors and blank list on social tab.
Myphicbowser 5 月 25 日 上午 6:41 
Outta curiosity, does this framework do anything to make sure that body types are reverted to what they should be? I have a Male character that I've saved with Character Editor before that has a female body, and it keeps reverting back to a male Body and Head, and I was curious if that was caused by this framework since it only started after I added this