Garry's Mod

Garry's Mod

gm_fort_wars
80 Comments
REDHOT  [author] 28 Apr @ 6:38am 
Try typing "mat_hdr_level 1" into the console. If that doesn't fix it, let me know.
Bad Goose 13 Apr @ 2:29pm 
why is there blinding white light at certain parts of the map? Can this be fixed?
CANDY 3 Feb @ 9:39am 
team FORTress
DonnyC_ox 1 Nov, 2024 @ 8:10pm 
skribidi
W1NDYY 22 Dec, 2023 @ 8:13am 
не вижу своих тачек
LazarusRP 17 Sep, 2023 @ 3:10pm 
Good afternoon. I really like the idea and concept of the map.
I am very interested in it's VMF. As I have read you are open to communication regarding "custom variants".
So I am trying my luck and asking you to further discuss it through private messages.
Thanks a lot, have a good day/night.
Vanguard 31 Aug, 2023 @ 3:59pm 
Nice job lad :)
Bad Goose 20 Jul, 2023 @ 1:26pm 
Also could you add brighter interiors? I use a mod to add a day and night cycle
Bad Goose 20 Jul, 2023 @ 1:25pm 
i don't even get a message that the navmesh and ai nodes are there which is why I posted this
REDHOT  [author] 20 Jul, 2023 @ 8:09am 
They work for me... I'll have a look tho
Bad Goose 17 Jul, 2023 @ 5:12pm 
Navmesh and nodes don't work
penetrator salah 23 Jun, 2023 @ 5:05pm 
essa
REDHOT  [author] 23 Jun, 2023 @ 1:15pm 
@penetrator salah You may be the first to let the child rest. Well done. :cleankey:
penetrator salah 20 Jun, 2023 @ 10:31am 
i found a message which is quite confusing
REDHOT  [author] 11 Jun, 2023 @ 10:31am 
@penetrator salah Looks like you've uncovered something long forgotten. I wonder if there's more to it...
penetrator salah 10 Jun, 2023 @ 4:15pm 
why did the baby just spontaneously combust in my hands?
blakesbc 2 Jun, 2023 @ 12:16pm 
@REDHOT There are errors that are aroung the grassy area of the small body of water. I'm not sure what's causing it
REDHOT  [author] 2 Jun, 2023 @ 2:26am 
@blakesbc Mind elaborating? :steamhappy:
blakesbc 30 May, 2023 @ 6:02pm 
There are errors near the lake
REDHOT  [author] 25 Apr, 2023 @ 4:03pm 
@samuelgronevelttab With friends or NPCs!
Samzwel 24 Apr, 2023 @ 8:04am 
how to start the war?
Aspergoth 18 Feb, 2023 @ 4:46pm 
Super cool rocks im a big fan of rocks. One downside tho i wish there were more rocks... 4 stars
Queenie 15 Feb, 2023 @ 6:17pm 
:gman:
REDHOT  [author] 8 Feb, 2023 @ 9:16am 
@Engi Man The harsh light fits the oppressive setting, If you don't like it type "mat_hdr_level 1" into the console.
Engi Man 8 Feb, 2023 @ 9:07am 
yes but the windows are like extremely bright
sometimes breaks and becomes PURE white
cant you just change light_enviroment lightning level?
maybe even use the d1_trainstation_05 wasteland settings
the act of light shiver
REDHOT  [author] 8 Feb, 2023 @ 8:54am 
@Engi Man the HDR level is as intended. If you know about the command, use it :)
Engi Man 8 Feb, 2023 @ 6:00am 
please fix the HDR a little bit, i know about the hdr level command but still
Possesed Japanase Porn Tape 8 Feb, 2023 @ 5:59am 
lights gates
Autumnis 7 Feb, 2023 @ 8:02am 
(probably) works well with melonwars (i haven't tested it)
REDHOT  [author] 6 Feb, 2023 @ 4:01am 
@Mark V Landship Gaming @femboy angry munci Thank youu, have fun!
PYSCH0S0C14L 5 Feb, 2023 @ 8:00pm 
insanely good
scorb 5 Feb, 2023 @ 3:48pm 
Cool map man!
BuddyLach 5 Feb, 2023 @ 8:44am 
@REDHOT I'll give that a try. Thank you.
REDHOT  [author] 5 Feb, 2023 @ 8:26am 
@BuddyLach You likely have an addon that messes with areaportals / textures is my best guess. Try disabling all of them and load the map back up to see if it persists.
BuddyLach 5 Feb, 2023 @ 8:04am 
@REDHOT The lower base behind the initial spawn point, specifically at the giant door after opening and the open slits / windows.
REDHOT  [author] 5 Feb, 2023 @ 4:50am 
@BuddyLach that's extremely odd. Never experienced that, mind telling me which places?
BuddyLach 5 Feb, 2023 @ 3:18am 
Really like the map, but noticed that if I stand in certain places in one of the forts my whole screen goes black.
matthewwwww 4 Feb, 2023 @ 7:12pm 
maybe add some more spawnpoints
REDHOT  [author] 4 Feb, 2023 @ 6:47pm 
But ultimately if you stand in certain parts of the map you can see almost everything and that's just the nature of its design, seeing almost all of a massive map which has reached the brush and entity limit seems like a hopeless thing to optimise.
REDHOT  [author] 4 Feb, 2023 @ 6:45pm 
If I get the chance I'll see if I can reduce the number of func_visclusters I use, as most of the open air is filled with them meaning the engine thinks most of the map can be seen at once (which it basically can, anyway, but it might be worth a shot). Only problem is that the compiler crashes whenever I try to render without the visclusters lol.
Vuthakral 4 Feb, 2023 @ 6:31pm 
Framerate in source is a lot more reliant on your CPU than GPU, as a ton of the game is handled by it, including rendering effects. Mostly a byproduct of the era the engine was made in.

I have an i5 3570k, a 3rd-gen intel chip, from 2012. Not great by modern standards but more than enough to handle Source standards at hundreds of frames per second on maxed settings at 2560x1440.

Having a ton of portals is sometimes worse than having none at all, if overdone; much like func_detail. It can result in the game trying to figure out what adjacent rooms it should render/derender if it has a lot of portals connected to it.
REDHOT  [author] 4 Feb, 2023 @ 6:25pm 
I appreciate ALL the feedback. If I'm able to figure out any new ways to improve fps I will, but I've built to the brush and entity limit which makes such a prospect seem unlikely. I'd have to massively simplify one of the bases for that, basically. Maybe I'll release a simplified version down the line. Thank you all for playing, though!
REDHOT  [author] 4 Feb, 2023 @ 6:23pm 
There definitely isn't a leak anywhere but I definitely did detail a lot of the bsp for the sake of reducing portals. Whilst a map like nycity can have areaportals splitting vis between each building and alleyway, this map is basically just one giant open room with a tall skybox and displacement ground making it almost impossible to optimise. I've certainly tried my best but know that it could be improved. I've not personally experienced single-digit framerates anywhere (I have a 1080).

I do wish I could optimise it more but I feel completely out of options
matthewwwww 4 Feb, 2023 @ 6:18pm 
the guy below me is right i think there might be a leak in the map
Vuthakral 4 Feb, 2023 @ 5:15pm 
This map is really cool, not often we see a huge map with a unique style in gmod nowadays.

That being said, there is likely a leak in your map somewhere, and I noticed a few brushes (especially on curvy building parts with visible holes) have suffered some truncation from saving in regular Hammer. Some rooms in this map drop me to single digit framerates due to the presumed leak (I hope you didn't func_detail all your bsp).
awkwardborris15 4 Feb, 2023 @ 3:26pm 
i get around 50 - 70 fps on this while on nycity i get around 200 fps
REDHOT  [author] 4 Feb, 2023 @ 8:02am 
@Doomslayer No worries! You might have been playing on an older version of the map - a couple of old updates were slightly corrupt.
Doomslayer 3 Feb, 2023 @ 11:03pm 
@REDHOT I'm sorry for the inconvenience when I first played the map many things appeared wrong but the second time I loaded in, the errors where not apparent
REDHOT  [author] 3 Feb, 2023 @ 8:45pm 
@Zeta player [MMW] {Leader} Thank you! Really glad you enjoy it :)
REDHOT  [author] 3 Feb, 2023 @ 8:45pm 
@Doomslayer there are no requirements, the windmill isn't broken for others as far as im aware. You may have some addons which are messing with textures / shading.