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I am very interested in it's VMF. As I have read you are open to communication regarding "custom variants".
So I am trying my luck and asking you to further discuss it through private messages.
Thanks a lot, have a good day/night.
sometimes breaks and becomes PURE white
cant you just change light_enviroment lightning level?
maybe even use the d1_trainstation_05 wasteland settings
the act of light shiver
I have an i5 3570k, a 3rd-gen intel chip, from 2012. Not great by modern standards but more than enough to handle Source standards at hundreds of frames per second on maxed settings at 2560x1440.
Having a ton of portals is sometimes worse than having none at all, if overdone; much like func_detail. It can result in the game trying to figure out what adjacent rooms it should render/derender if it has a lot of portals connected to it.
I do wish I could optimise it more but I feel completely out of options
That being said, there is likely a leak in your map somewhere, and I noticed a few brushes (especially on curvy building parts with visible holes) have suffered some truncation from saving in regular Hammer. Some rooms in this map drop me to single digit framerates due to the presumed leak (I hope you didn't func_detail all your bsp).