Total War: WARHAMMER III

Total War: WARHAMMER III

General of the Empire with pistol
70 Comments
Sergeant Juster 14 Jul @ 6:14am 
Really good mod when it works, still works fine on tw2 but some update on tw3 must have messed the mod up because now the dude has no skill tree, shame outrider armys were real fun
DocHolliday 2 Jun @ 6:15pm 
This is certifiably broken now, for me at least. They no longer have ANY skill tree when being recruited.
A²+B² Equals C² 6 Apr @ 2:26pm 
Should come standard with the game!

Any chance of an update? <3 :skaven::warpstone:
Brother John 24 Mar @ 12:21pm 
can this get an update please.
Joe Biden 6 Jan @ 10:05pm 
plz update
\
Aku 30 Dec, 2024 @ 5:22am 
does it works with the new patch?
Albert Jester 27 Dec, 2024 @ 5:01am 
Could you give the Empire Captain a similar treatment?
Herls 12 Oct, 2024 @ 7:57pm 
Bro
DocHolliday 7 Oct, 2024 @ 3:43am 
This works still but there are texture bugs on the cape and armor now, the pistol is also not is his hand on the campaign map, only in battle. I would love you long time you fixy fixy <3
Lee Perry 31 Aug, 2024 @ 8:02pm 
Update please!!
Lee Perry 30 Aug, 2024 @ 9:30am 
update?
DocHolliday 13 Aug, 2024 @ 6:41pm 
I second the version with a sword over mace if possible, still a really cool mod though, this is one of those things that makes me wonder why it wasn't in the base game.
iDon'tSpeakRussian! 9 Jun, 2024 @ 2:40pm 
they don't have my patch, scroll down in comments there's patch to fix that
tfk_Immortal 9 Jun, 2024 @ 2:05pm 
They dont have starting traits
iDon'tSpeakRussian! 16 May, 2024 @ 12:09pm 
Skill any patch won't restore is skill in reading the comments :)
LJ24810 9 May, 2024 @ 8:42pm 
I think it still works 5/9/2024 Turn 9 in tho
Inerael 7 May, 2024 @ 10:54am 
hey, looks amazing . Does it still works ?
ChopChop 11 Feb, 2024 @ 6:07am 
Expanded Lord Skills + General of the Empire with Pistol + Patchhammer 4.1 Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152776869
Imperial Faith: Blessing of the Eight Gods + General of the Empire with pistol + Patchhammer 4.1 Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3152804408
iDon'tSpeakRussian! 21 Jan, 2024 @ 2:32pm 
Could be great for that "colonial feel for certain colonial factions" I certainly agree :)
auven 21 Jan, 2024 @ 2:28pm 
Could there be a variant of the general with a sword instead of a mace perhaps? 😁
iDon'tSpeakRussian! 18 Nov, 2023 @ 11:33am 
[🛠️Patched] Firing animations + Missing skill trees / innate traits https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3087730303
Dantalien 18 Oct, 2023 @ 12:30am 
Is it only me or do they have no traits?
Silvřík 1 Oct, 2023 @ 2:36pm 
Hello, just wanted to point out, that after the new update, the mod is broken.
Anax 24 Sep, 2023 @ 11:32pm 
is this still works?
iDon'tSpeakRussian! 2 Sep, 2023 @ 6:42am 
Elder if thats what you like you may want to try this mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2857518205 , this reworks the red skill tree adding a lot of Artillery/ranged/melee exclusive bonuses, also reworks already existing red units trees to make them affect even allied units. It should be compatible with pretty much everything
Tatsy 5 Aug, 2023 @ 10:09pm 
One suggestion I'd like to make (though I think it might be a bit greedy) is some skill tree nodes for more ammunition, and potentially more range! Nothing big, maybe a +15% or +20% 3 point ammo and range each, it'd help the ranged component stay consistently dangerous into the late endgame. Especially when they're on their larger mounts, which makes them shoot downwards, thusly not hitting as many models!
Tatsy 5 Aug, 2023 @ 10:01pm 
I've noticed that this lord has incredible uptime for both melee and ranged, a lot more than most of the regular hybrid lords! I wonder if you were somehow optimizing the way that the ai handled animations, or how animations overlap, because this lord is really pumping numbers, often shooting in melee and absolutely obliterating in a way more comparable to a C tier legendary lord than any generic.

The mod rules, by the way! Absolutely godly unit to have, especially for someone like me, who loves hybrid units.
parryer327 9 Jul, 2023 @ 8:15am 
Hey Necrorise thanks for the update. Can you add compatibility for the Grudgebringers submod so they can recruit these generals as well. I think they would fit right in. You might want to look at their skill trees in the submod before you do, they make a few changes to skill lines for the Grudgebringer spawned empire generals.
Herls 4 Jul, 2023 @ 10:05pm 
my man isnt shooting his gun. he just points it, meaninglessly. Nothing he points at takes damage
no im not using the matched combat mod i know its broken so its not that
Ciaphas Cain 29 Jun, 2023 @ 9:52am 
Hope your exams are going well Necrorise! Take your time with the update mate, exams are a pain in the arse!
COACH 7 Jun, 2023 @ 3:42am 
Godspeed, good luck with the exams!
Suckston 1 Jun, 2023 @ 9:05am 
aight, thanks for the update friend, we'll be waiting patiently c:
Necrorise  [author] 1 Jun, 2023 @ 8:37am 
To everyone who is waiting for the mod update. I'm working on a fix. unfortunately, the latest update has greatly reshaped the animation system. Debugging it is quite a long and tedious task, but I am working on it. Approximately 80% of all work is ready.
Now I have exams and therefore I can't complete the work. Around the middle of June, I will release a big update that will fix the animation, fix the display of blood and minor flaws. The rest of my mods will also be updated, you just need patience.
marc.on.pluto514 1 Jun, 2023 @ 8:00am 
R.I.P
Suckston 29 May, 2023 @ 2:53pm 
does the mod work with the current patch? that would be great, because i love it.
ZERO.FLCN 17 May, 2023 @ 6:53pm 
the general separate from his horse please fix thanks
Anax 16 May, 2023 @ 12:12am 
is this still working?
XII 15 May, 2023 @ 3:52pm 
@Necrorise
Thanks for this. Pretty cool variation.

I made a french translation for it :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976372712
Lampros 1 May, 2023 @ 8:01am 
How about Captains with pistols?
Fibre🌹 26 Apr, 2023 @ 5:58am 
@Iskander If you have the animation mod, that's what causes the vaulting animation. Had to remove it
iskander 24 Apr, 2023 @ 8:49am 
i was testing the unit, it seems doeas a animation like clmbing something when fight a dward lord in meele, i have the hoveric reskin and the more animations mods enabled too
omega597 16 Apr, 2023 @ 9:11am 
Sweet, from what I've been seeing in other mods its something to do with animation tables being reset? hope that helps!
Necrorise  [author] 16 Apr, 2023 @ 5:58am 
@omega597, thanks for the report. I will update and fix most of the errors in the near future
marc.on.pluto514 15 Apr, 2023 @ 1:44am 
update pls. much needed mod
omega597 14 Apr, 2023 @ 11:12am 
Just tried mod with Chaos Dwarf update, Lord uses pistol firing animations, but does no dmg nor uses ammo. Just stands there pointing gun menacingly.
Necrorise  [author] 2 Mar, 2023 @ 5:09pm 
@Gregor LiangYes, I saw an error. It will be fixed in the upcoming patch, in which, in addition, I will correct the display of blood
Khairus 23 Feb, 2023 @ 7:46pm 
Could you add a Skill dump please ?
Gregor Liang 11 Feb, 2023 @ 7:07pm 
Thank you for the great mod! Right now he only has an upkeep cost. Should he not also cost 400, like his melee general counterpart?
Fengxian0830 9 Feb, 2023 @ 1:15am 
Would love to see this bad boiii one day in Vlad’s faction
*****Matt 6 Feb, 2023 @ 8:26am 
Any knowledge of an SFO submod?