Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I totally forgot
ReflectionTypeLoadException getting types in assembly VPE_Ranger: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000028 (from typeref, class/assembly Verse.PawnRenderNode, Assembly-CSharp, Version=1.5.9207.23366, Culture=neutral, PublicKeyToken=null)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
-Arcing Shot now has 5 charge
-Arrow Rain and Flaming Rain now take the projectile of equipped main weapons.
-Ricochet now target self as intended.
-fix Split Shot. also add an a little op option to make it take weapon burst shot count when firing.
- Split shot doesn't damage enemies (not shooting projectiles I think?)
- Arcing shot has only 1 charges instead of 5
- Ricochet shot needs a target while it's a self-buffing psycast (and throws an red error) (also has grammer issue in description)
- Flaming Rain doesn't set fire or cause explosion etc.
But not sure it was at the border i used it.
I do use pocket sand to switch weapons and tools. But not wile arrow rain is casting, first when combat is over.
>did you cast Arrow Rain near map border?
>did caster still have ranged weapon equipped AFTER they cast Arrow Rain?
from the error it might be the latter. I'll have to null check pawn current weapon just to be sure
https://gist.github.com/HugsLibRecordKeeper/728d55ce26a0bce80682b3737db42bad
Tried casting Arching Shot, Fire Rain and then Trapping Net.
The trapping net launched the muffalo out of bounds (upwards to the right and then teleported to the buttom left of the map (minimap told me with the arrows/fire)) which changed where the Fire Rain was which then kept throwing out of bounds errors.
Really does look weird.
I already thought that VPE was near OP level, but this overshadows that by a lot. Why not just make it do double the projectiles, like the description of the psycast explains? You could then decrease the cost, or increase the duration to balance versus the warlord trees, kill frenzy/fire focus and guided shot. Because now it basically combines these two, minus the 100% accuracy, but plus the fire rate. If you would like to keep the costs and duration, I feel that doubling the projectiles and +50% range increase, without the fire rate increase would be fairy balanced considering duration and cost. Or keep the fire rate increase, but reduce the range to +20%.
But these are just my thoughts, I still like the mod and respect all the time you put in developing it, have a nice day.