RimWorld

RimWorld

VPE - Ranger
35 Comments
FarmerJoe  [author] 16 Jul @ 8:57am 
added back 1.5 support
I totally forgot
Scionin 16 Jul @ 8:16am 
Much appreciated :)
Wraith Hawkins 15 Jul @ 7:45pm 
Idk if this is just me, but the mod files don't say 1.6. Same with the Wildheart mod
FarmerJoe  [author] 15 Jul @ 7:12pm 
1.6
Scionin 15 Jul @ 12:40pm 
1.6?
FungalFish 7 Jun @ 11:02pm 
1.4 version is getting issues, I think it might be from trying to reference Verse.PawnRenderNode, which is from 1.5's new pawn rendering system.

ReflectionTypeLoadException getting types in assembly VPE_Ranger: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000028 (from typeref, class/assembly Verse.PawnRenderNode, Assembly-CSharp, Version=1.5.9207.23366, Culture=neutral, PublicKeyToken=null)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FarmerJoe  [author] 23 Feb @ 12:49am 
pushing a new update
-Arcing Shot now has 5 charge
-Arrow Rain and Flaming Rain now take the projectile of equipped main weapons.
-Ricochet now target self as intended.
-fix Split Shot. also add an a little op option to make it take weapon burst shot count when firing.
Hehodas 6 Dec, 2024 @ 3:27pm 
Incredibly bug. Don't use in current state
IHateTheIRS 6 Nov, 2024 @ 12:53pm 
Arrow rain shoots the guns projectile, not really arrows.. Kind of lets you just pelt a field in grenades with a launcher, if its intended, nice!
Warachia 2 Jul, 2024 @ 7:19pm 
Hi! These are bugs I found (tested with no other mods):
- Split shot doesn't damage enemies (not shooting projectiles I think?)
- Arcing shot has only 1 charges instead of 5
- Ricochet shot needs a target while it's a self-buffing psycast (and throws an red error) (also has grammer issue in description)
- Flaming Rain doesn't set fire or cause explosion etc.
Ros[É] 25 Apr, 2024 @ 2:34pm 
Trapping net causes pawns to disappear
TTV_Robux_GAMIN 5 Mar, 2024 @ 12:59am 
Ce?
J 5 Dec, 2023 @ 9:36am 
arcing shot only change 1shot instead of 5
onestrongbow GocleCD 6 Nov, 2023 @ 6:42pm 
just to let know that a lot of the perks doesn't work nicely with combat extended , for those who are wonderingif it's compatible
kongkim 19 Aug, 2023 @ 12:02am 
Let me know if i can test anything :)
kongkim 19 Aug, 2023 @ 12:01am 
@Farmer Joe Yah i use Arrow Rain all the time, and often cast it 3-4 time from diffrent pawns at the same time.
But not sure it was at the border i used it.
I do use pocket sand to switch weapons and tools. But not wile arrow rain is casting, first when combat is over.
FarmerJoe  [author] 18 Aug, 2023 @ 10:37pm 
@kongkim did any of this match your situation as it happen?
>did you cast Arrow Rain near map border?
>did caster still have ranged weapon equipped AFTER they cast Arrow Rain?
from the error it might be the latter. I'll have to null check pawn current weapon just to be sure
kongkim 18 Aug, 2023 @ 12:57pm 
It looks like i get a lot of errors from this mod? Any ide way?
https://gist.github.com/HugsLibRecordKeeper/728d55ce26a0bce80682b3737db42bad
Jirnu 25 Apr, 2023 @ 7:54pm 
split shot seems to do nothing?
FarmerJoe  [author] 8 Mar, 2023 @ 12:29am 
I'll look into it on why it break. for now avoid using Arcing Shot. and avoid using it near map edge for now.
Sir Rolin 7 Mar, 2023 @ 2:29pm 
I love the idea of this, but unfortunately, Trapping net is incompatible with the buff abilities plus more.

Tried casting Arching Shot, Fire Rain and then Trapping Net.
The trapping net launched the muffalo out of bounds (upwards to the right and then teleported to the buttom left of the map (minimap told me with the arrows/fire)) which changed where the Fire Rain was which then kept throwing out of bounds errors.
Sir Rolin 19 Feb, 2023 @ 12:27pm 
Incompatibility with gunplay, gun increases the speed of the bullets, but double tab fires one at the increased speed and one in the normal speed.

Really does look weird.
Unex 9 Feb, 2023 @ 3:06pm 
Oh, I thought there was a chance that something was off, as the description doesn't say anything about those buffs and even the buff tooltip wasn't related in any way. Thanks for a real quick update :steamthumbsup:
FarmerJoe  [author] 9 Feb, 2023 @ 11:20am 
@Unex huh? I must've left that in by accident. I thought I already remove the extra stuff on the buff, turn out I didn't. my bad I'll push an update to remove the extra
Unex 9 Feb, 2023 @ 8:26am 
Why does double tap have have power of like 2-3 other psycasts combined? It doubles the projectile amount, doubles the range and on top of that increases fire rate. That is just too busted.
I already thought that VPE was near OP level, but this overshadows that by a lot. Why not just make it do double the projectiles, like the description of the psycast explains? You could then decrease the cost, or increase the duration to balance versus the warlord trees, kill frenzy/fire focus and guided shot. Because now it basically combines these two, minus the 100% accuracy, but plus the fire rate. If you would like to keep the costs and duration, I feel that doubling the projectiles and +50% range increase, without the fire rate increase would be fairy balanced considering duration and cost. Or keep the fire rate increase, but reduce the range to +20%.

But these are just my thoughts, I still like the mod and respect all the time you put in developing it, have a nice day.
The Dutchman 8 Feb, 2023 @ 5:02am 
@Sisje why? It should be fairly obvious it goes under VPE...
FarmerJoe  [author] 7 Feb, 2023 @ 1:26am 
sure I'll update the description
Sisje 7 Feb, 2023 @ 12:08am 
can you add a quick tip to the description regarding load order? I assume in relation to Vanilla Psycasts Expanded is the most relevant one.
Spark7979 6 Feb, 2023 @ 7:13am 
The psycasts in this mod work strangely. Like true shot and triple true shot will only hit enemies in front of the target and not the target itself, and ricochet just doesn't ricochet. Still there are some good ones like arrow gale and double tap.
Last_Misadventure 3 Feb, 2023 @ 8:10pm 
Very nice. This gets pretty dang silly when paired with the Warlord tree ;)
FarmerJoe  [author] 3 Feb, 2023 @ 8:43am 
yes
Anytorp 3 Feb, 2023 @ 8:16am 
mid save?
FarmerJoe  [author] 3 Feb, 2023 @ 6:51am 
maybe?
Luftwaffles 3 Feb, 2023 @ 6:49am 
CE compatible?
katanainfinate00 3 Feb, 2023 @ 5:11am 
was Hoping this and others would eventually come out, thanks