RimWorld

RimWorld

Command range extender mechanoid - Observer
24 Comments
Noisy Koi 14 Jul @ 6:53am 
abandoned?
average AI 3 May @ 7:02am 
fren shaped
Mlie 9 Sep, 2024 @ 6:27am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
skimaskalx 5 Sep, 2024 @ 9:56pm 
would love a 1.5 update without any file editing needed.
Noisy Koi 22 Jul, 2024 @ 1:11pm 
so far I haven't had any issues so could probably just put "1.5" in the about file and should be fine
Spirehawk 22 May, 2024 @ 12:59pm 
oh right, seems to work just fine for now, dunno if it gives any errors but it does function atleast
Spirehawk 11 May, 2024 @ 1:54pm 
il try and see if its still working
thorman123456789 12 Apr, 2024 @ 6:35pm 
1.5?
Noisy Koi 11 Apr, 2024 @ 3:38pm 
me budda, it is de wae to update to 1.5
Kaedys 22 Jan, 2024 @ 3:50am 
Could you make the command range a variable in the XML comp added to the mech? Would be nice to be able add it to other mechs with a different radius (for example, making my own higher-tech version locally).
Gegegeb  [author] 11 Jan, 2024 @ 10:58pm 
@K, you can decompile and copy the code.
MFB 11 Jan, 2024 @ 2:44pm 
What a mode! Can I apply your assembly code to my mode if possible?
darthalex41 23 Sep, 2023 @ 10:42am 
this mod seems like its incomaptible with Hyacinth's Mechanoid Addon (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881799865) , since that mod also has a mechanoid called Observer. it seems like whichever one is lower in the load order is the one the game uses, so you can only really have one in your game at a time. probably not a big deal, but i figured i'd point it out anyway
CTH2004 14 Jul, 2023 @ 8:05am 
here's an interesting idea:

make a more advanced (makes more wastepacks, has higher bandwith) version that is controlled by 1 mechanator, but can connect to multiple mechanators, extending all of their command ranges to include it! (So you could have a mechanator that only controls observers, and then other mechanators just use them)

It could either default to connecting to any allied mechanators, or have to connect manually. You could even limit it to, say, 3 mechanators can use it to expand their command range. If so, maybe the "owner" can't, and has to manually connect as one of those 3! Each of those 3 could increase power consumption!

also, I think it should have a short-range turret, as well as a low-shield that lets firing occur!
Magia🔥Baiser 14 Apr, 2023 @ 3:15pm 
I need a retexture that makes this look like a Zerg Simulant Overlord
HIM 30 Mar, 2023 @ 11:07pm 
Cute robit
EvilCuttlefish 17 Feb, 2023 @ 1:00pm 
This mod seems to conflict with PLA Steel Torrent, specifically, you can no longer order the vehicles in PLA Steel Torrent, or addons to the mod, to move if this mod is enabled
Hugslib output_log;

https://gist.github.com/c7df7f925ce4c9a9abf19bf6eb89864a
[ELL] 10 Feb, 2023 @ 7:35pm 
CE has a built-in autopatcher?
Zacky 0.0 8 Feb, 2023 @ 5:55pm 
CE compatible? :)
FAB-1500 7 Feb, 2023 @ 5:48am 
好啊
Noisy Koi 6 Feb, 2023 @ 2:26pm 
oh dear, oh dear, Gorgeous
Anytorp 4 Feb, 2023 @ 12:01pm 
mids save?
Oharo 4 Feb, 2023 @ 11:52am 
This looks awesome. Definitely a much-wanted feature. Thank you for making this!