Darkest Dungeon®

Darkest Dungeon®

The Krakenslayer
88 Comments
Arcanant 23 Jun @ 5:58pm 
[quote]@Vortexlortex After testing for a while I can say that the sunken chest trinket disables her other abilities after using one, the only ability available after that is the kill.[/quote]

I second that I am afraid. T_T
Razzar 6 Jun @ 8:11pm 
still the best character both design and skill set
Avreus Culter 7 Mar @ 1:52am 
I can help you with Polish Translation
AgentSrell777 21 Feb @ 2:28pm 
You've made some of my most favorite classes, including this one, such as the Exterminator and Commandant. Big ups, thanks for that
Mister Bones 14 Feb @ 6:03am 
The main thing making it difficult to use as I recall it was that many characters that compliment this one (bleed, mark) are fairly rank reliant and don't like being moved around by other characters.
Lasiter the Despoiler 5 Feb @ 7:05pm 
I have strugled with this character so hard, wanting to use her and finding her so damn counter intuitive, little did i know the way to use her was: Just get kraken idol, now you have meley attack from 3+4 hitin anybody without limited use. get ebb and flow to heal up and block and move when out of position and complement rest of your kit with whatever you like! honestly tho it would be so nice for her kit to complement itself a bit with the movement, it can be so painfull to play her otherwise
Vortexlortex 20 Jan @ 1:25pm 
After testing for a while I can say that the sunken chest trinket disables her other abilities after using one, the only ability available after that is the kill.
Denter206 13 Oct, 2024 @ 10:42pm 
I made Brigand Pounder and Garden Guardian bleed. Thank you, Sasiji.

Overall, very strong character and her trinkets are good(except Very Rare, it sucks).
Gordon Ramsey 11 Sep, 2024 @ 8:32pm 
@XIII
Check my comment on page 4, already done 4 full runs including the Queen CoM and +10 enemy packs and bosses and some difficulty mods to make it even harder

Krakenslayer really well balanced maybe a bit too strong with the right party but that applies for a lot of classes, you just need party bleed to open the fight either Houndmaster or Commandant with bleed chance to secure it
Lavoroxan 28 Aug, 2024 @ 10:12am 
Permanent -200% bleed and blight resist to enemy and the only cost is using a mark? And 100% block upkeep with heal? Damn son
XIII 26 Aug, 2024 @ 5:44am 
I like her a lot, but have trouble using her skill combos because:
1. Her main skill pushes her forward, but salt and bloodhunter can only be used from positions 2 and back.
2. If I reel in a target, I still don't get all the way back to position 4 where I should be to use THE KILL.

Am I doing it wrong? Maybe she needs other markers, dancers and bleeders on the team to work correctly? My suggestions:
1. Make salt and bloodhunter usable from position 1 or;
2. Make the kill usable from position 3 or;
3. Make reel 'em in move her back all the way to position 4.
I think that way her combos would be usable more consistently. Bleed, mark, pull and finish (4 rounds) instead of bleed, pull, mark, pull again, finish (5 rounds or more).
TastyPurple~ ≧◡≦ 23 Jul, 2024 @ 9:30pm 
''Reel 'em In'' shouldn't have a CRIT modifier.

It weakens the Pull ability to 1 thanks to the crit effect.
Mister Bones 18 Jul, 2024 @ 3:32am 
Well she's got a chest, not a huge one, but it's there. Kinda surprised you'd miss that but I suppose the secondary sex characteristics tend to be rather exaggerated in DD mods comparatively.
xXDarknessCedric13Xx 17 Jul, 2024 @ 2:36pm 
honestly thought she was a man, had to double read when she's called a...well, she here lmao
St. George of Houston 9 Jul, 2024 @ 6:11pm 
Definitely feel like Reel Them In should be usable position 4.
Sometimes i fail to pull a target in for The Kill and i want to take another shot. It would also be a helpful position 4 support/poke move, since there's MANY reasons not to run or not to use The Kill, Blood Hunter, or Skewer.
As a tradeoff, you could nerf the debuffs slightly (since they're quite impactful), or make it unable to target pos 1 as an anti-stall feature.
It would totally not be OP, just look at Shieldbreaker's pull.
Razzar 30 Jun, 2024 @ 1:06pm 
the best
dethmcbeth 3 Apr, 2024 @ 2:45pm 
I think camping fixed it? I camped and now everything is usable.
dethmcbeth 3 Apr, 2024 @ 2:24pm 
Found a bug where only "the kill" can be used. I removed my trinkets, placed her in every position (giggidy), activated multiple different combination of skills, but no matter what I can only use "the kill". I see that someone else has reported the issue so has there already been an easy fix that I could look out for?

Update: I got a crit with "the kill" then my skills were up for a round, the following round had me back to only having "the kill" as an option
Mister Bones 28 Mar, 2024 @ 12:27am 
You sacrifice a lot of versatility that a different class would grant you for that big hit, it's like a finale jester that can't do much else. The advantage is that you can do it repeatedly if you set it up right, but I don't think she's as overpowered as some other custom classes.
Silent Service 24 Mar, 2024 @ 2:12am 
too strong
nice graphics though
Mister Bones 23 Feb, 2024 @ 7:57pm 
Been using your other classes for ages, this one seems like a fine addition. I'd have made her religious though, as a nod to Captain Ahab from Moby Dick who was, as well as a few of his crew, raised as a Quaker and would often quote the Bible in between shouted obscenities.
terkmc  [author] 27 Jan, 2024 @ 8:34am 
Nope,don't like making trinkets so I only make the bare minimum ammount of trinkets nessecary
TannerA 26 Jan, 2024 @ 9:48pm 
are you plan to add more trinket based on the other mods like ringmaster, sunward isles, and vermintide
29 Dec, 2023 @ 3:36pm 
Not sure what could be causing this issue , but everything was normal for me until she got the crimson curse and i went to fight the baron , now no matter what she can only use " The Kill" and even with other skills activated , no matter the pos they don't appear.

https://imgur.com/a/gc7swWr here is an imgur link showing the issue!
Alan El Carry García 22 Nov, 2023 @ 6:48am 
helo pyke
Yandere 29 Oct, 2023 @ 11:26pm 
I want Russian translation
solvius90 1 Sep, 2023 @ 11:52am 
It's too OP
soup 10 Aug, 2023 @ 2:29pm 
Hey, loving the class so far. The crit effect pull appears to overwrite the pull 3 of the "reel em in" skill, instead just pulling 1. This can be really debilitating if you want to pull a backliner into frontliner range. Can you resolve this in some way, maybe by giving the skill a negative crit mod instead of the positive one it has?
Toxic Masculinity 21 May, 2023 @ 8:45pm 
I always use around 20 class mods each new run, and never really use the same ones, at least when I'm testing (which is constantly), so I can ensure I properly test ALL the classes as best I can. That said, I've finally gotten a chance to test this class out the last few days, and holy S, I fricking LOVE this class. Tons of fun, extremely versatile, has good synergies with lots of other classes, useful trinkets, and all around extremely dope visually. Outstanding job to you, Terkmc, and 54NBB. You guys killed it with this one, and I just had to let you know. One of my favorites.
殺人狂魔鼠尾草 16 May, 2023 @ 2:16am 
make mod feel You put in a lot of effort But his positioning is very confusing mod relies heavily on accessories She will disrupt the other characters' original positions She's too flexible, like a rabbit
terkmc  [author] 13 May, 2023 @ 12:59am 
i don't do color pallete for my classes. If you want them you are free to do them.
KaijuRex11 12 May, 2023 @ 1:45pm 
Really liking this new class - Bravo! Any idea on if we'll get a few color options?
Genghis Penghis 11 May, 2023 @ 10:28am 
The nautical class I've been waiting for for so long. Dopest on the workshop, I'm on my knees praying it gets a BR patch one day.
TrulytheWorst 6 May, 2023 @ 8:32pm 
Really like the aesthetic and idea of the class, and it works out fine for the most part, but one thing bothers me.

The Kill just isn't very useful. Blood in the Water handles big enemies fine and the rank requirements on The Kill make it so the only boss you can reliably hit with it is the swine king or the flesh. I've tried using it on several quests and I've never really had it pay off. Too many bosses hang out in the back positions, can't be pulled, or put enemies in front of them.
Getting in position to use it is also a pain when your main attack moves you forward but your retreat option only moves you back 2.

Other than that I quite like it.
Reapsy 1 May, 2023 @ 11:36pm 
Very cool class. Fits into the game's aesthetic, kit is tight and fun to use. I have only following things to complain about:
Some barks have typos (Not a big deal, and I've already fixed them in my local copy of the mod)
Ebb and Flow is just way too good. Healing AND block is too much considering that you also get to move after that.
Bloodhunter gives too much for how easy it is to set up with Hound's Harry or Harvest. But I've honestly no good suggestions on how to tackle this.
The Kill sound is a bit too much. I'd say, like, 10% too loud?
KnullWerd 21 Apr, 2023 @ 4:18am 
Do you have any plans on making this class and your other ones usable for BR? I really love these classes since they add so much flavor and new mechanics to the base game and it'd be even better to see how it fairs in BR's gameplay.
AlienOvermind 9 Apr, 2023 @ 2:19am 
There is one thing that I wish would've worked differently. It's the interaction between Skewer and Bloodhunter abilities. One add battle-long bleed, another adds mark that lasts for as long as the bleed. You'd assume combining these abilities would give you battle long bleed and mark. But unfortunately it's not the case, because the bleed added by Skwer is 1-turn long, so there are windows of no bleed, and those windows remove the mark added by Bloodhunter.
To fix these issue I'd propose changing Skewer bleed from 1-turn to 2-turn (which half as much damage). This should make bleed from Skewer "seamless" which would ensure that the mark from Bloodhunter would stay active.
terkmc  [author] 7 Apr, 2023 @ 11:03pm 
No. No mod class is compatible with BR unless theres a patch stated.
TMarx400 7 Apr, 2023 @ 3:47pm 
Is this compatible with Black Reliquary?
Epiphany 5 Apr, 2023 @ 6:16pm 
This character feels very strong in the level 0-1 beginning of the game. Late game, love her CoM trinket so you can repeatedly kill the front position, and hopefully the stealth means you survive a little longer. Feels lots of fun to play, similar perhaps to the Tusk thematically.
adan_eslavo 5 Apr, 2023 @ 1:30am 
Do you plan to add new skins for her?
Totemu 24 Mar, 2023 @ 1:30pm 
niezłe:summer2019tortoise:
Gordon Ramsey 22 Mar, 2023 @ 8:18am 
Also, ignore the CoM trinkets, get some damage and armor piercing instead and cast the camping skill bigger the beast
I know the com trinket set gives armor piercing but the base damage is not enough
Gordon Ramsey 22 Mar, 2023 @ 8:09am 
@Super Alex
Get a houndmaster or a Commandant, give it bleed chance to secure the party bleed also make sure it has more speed than the krakenslayer, also get a marker in front either Seraph or Bountyhunter or milkmaid, and a healer for slot 3

Open every fight with ''the kill', first cast the party bleed and the mark on the enemy on front then proceed to delete it, this works even on high hp targets like the fat boys with a lot of armor and stuff they get one shot'd before the fight even starts, it gets crazy xD krakenslayer STRONG
Super Alex 21 Mar, 2023 @ 9:37am 
Can someone walk me through an ideal krakenslayer battle ? Feels cool but also feels like I'm not making the most of her.
TeriosKey 20 Mar, 2023 @ 11:05am 
The game crashes when i select a quest (some cause the crash, the others are selectable)
Do i need the DLC's to be able to play without crashes?
terkmc  [author] 12 Mar, 2023 @ 2:19pm 
It does not
sthcworking 12 Mar, 2023 @ 7:08am 
also, skewer doesnt stack right?
sthcworking 12 Mar, 2023 @ 7:05am 
sorry skadi, we have a new master bosskiller on the squad