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I second that I am afraid. T_T
Overall, very strong character and her trinkets are good(except Very Rare, it sucks).
Check my comment on page 4, already done 4 full runs including the Queen CoM and +10 enemy packs and bosses and some difficulty mods to make it even harder
Krakenslayer really well balanced maybe a bit too strong with the right party but that applies for a lot of classes, you just need party bleed to open the fight either Houndmaster or Commandant with bleed chance to secure it
1. Her main skill pushes her forward, but salt and bloodhunter can only be used from positions 2 and back.
2. If I reel in a target, I still don't get all the way back to position 4 where I should be to use THE KILL.
Am I doing it wrong? Maybe she needs other markers, dancers and bleeders on the team to work correctly? My suggestions:
1. Make salt and bloodhunter usable from position 1 or;
2. Make the kill usable from position 3 or;
3. Make reel 'em in move her back all the way to position 4.
I think that way her combos would be usable more consistently. Bleed, mark, pull and finish (4 rounds) instead of bleed, pull, mark, pull again, finish (5 rounds or more).
It weakens the Pull ability to 1 thanks to the crit effect.
Sometimes i fail to pull a target in for The Kill and i want to take another shot. It would also be a helpful position 4 support/poke move, since there's MANY reasons not to run or not to use The Kill, Blood Hunter, or Skewer.
As a tradeoff, you could nerf the debuffs slightly (since they're quite impactful), or make it unable to target pos 1 as an anti-stall feature.
It would totally not be OP, just look at Shieldbreaker's pull.
Update: I got a crit with "the kill" then my skills were up for a round, the following round had me back to only having "the kill" as an option
nice graphics though
https://imgur.com/a/gc7swWr here is an imgur link showing the issue!
https://drive.google.com/drive/folders/1WYCWZPjghPO4qaP9x4uXUKN1L1pX9-IT?usp=drive_link
The Kill just isn't very useful. Blood in the Water handles big enemies fine and the rank requirements on The Kill make it so the only boss you can reliably hit with it is the swine king or the flesh. I've tried using it on several quests and I've never really had it pay off. Too many bosses hang out in the back positions, can't be pulled, or put enemies in front of them.
Getting in position to use it is also a pain when your main attack moves you forward but your retreat option only moves you back 2.
Other than that I quite like it.
Some barks have typos (Not a big deal, and I've already fixed them in my local copy of the mod)
Ebb and Flow is just way too good. Healing AND block is too much considering that you also get to move after that.
Bloodhunter gives too much for how easy it is to set up with Hound's Harry or Harvest. But I've honestly no good suggestions on how to tackle this.
The Kill sound is a bit too much. I'd say, like, 10% too loud?
To fix these issue I'd propose changing Skewer bleed from 1-turn to 2-turn (which half as much damage). This should make bleed from Skewer "seamless" which would ensure that the mark from Bloodhunter would stay active.
I know the com trinket set gives armor piercing but the base damage is not enough
Get a houndmaster or a Commandant, give it bleed chance to secure the party bleed also make sure it has more speed than the krakenslayer, also get a marker in front either Seraph or Bountyhunter or milkmaid, and a healer for slot 3
Open every fight with ''the kill', first cast the party bleed and the mark on the enemy on front then proceed to delete it, this works even on high hp targets like the fat boys with a lot of armor and stuff they get one shot'd before the fight even starts, it gets crazy xD krakenslayer STRONG
Do i need the DLC's to be able to play without crashes?