Project Zomboid

Project Zomboid

Immersive Currency
153 Comments
Dismellion  [author] 6 Jul @ 6:19am 
@stepbro Maybe there will be some features like that in B42 codebase, but currently you need to make a "patch" mod that replaces the money items with attributes you need.
stepbro 5 Jul @ 3:55am 
Hey man! I like your mod! I mainly use this and the trader mod for my server. Is there any chance to change the money weight to basically zero?
Dismellion  [author] 16 Jun @ 1:36pm 
@Primedew Not much I can do with that, I tried to integrate a few of my mods with others in the past - didn't work out, authors usually ignore my collab requests. That's why my only response "ask author yourself". If somebody will come and tell me they want to make integration - I will help the cause.
Primedew 16 Jun @ 10:29am 
it's just that with this there wont be any dedicated player shops
Dismellion  [author] 16 Jun @ 8:27am 
@Primedew This mod is made to be used by Immersive Shops, there is no direct compat with anything else.
Primedew 16 Jun @ 6:12am 
incompatible with "Shops and traders" and noirs "shop"?
Dismellion  [author] 26 Mar @ 2:49am 
@Faze_Shoe Just consolidate it like any other type of drainable items. Option to consolidate appears when you have several items of the same type.
Faze_Shoe 25 Mar @ 8:31am 
is their an easier way to group money together after un stacking from the money stack, its a major flaw it seems that if i have $1000 in $5 dollar stacks it takes ages to group them or crashes my game. any help would be appreciated.
FallGem 23 Dec, 2024 @ 5:06pm 
is there a mod to display the amout of currency like 15.63$
ExXanAbuser 29 Nov, 2024 @ 4:02pm 
Can this money be used in the working vending machines mod or Pat at the pump mod?
mamothgrizzly 29 Nov, 2024 @ 2:40am 
is this compatible with 'ZBAY'..??
Dismellion  [author] 27 Nov, 2024 @ 5:34pm 
@Haleon

"Money can be found in wallets, setting max to 0 will disable this feature"

As described.
Haleon 27 Nov, 2024 @ 2:09pm 
min not in, my M key doesn't always press, sadly lol
Haleon 27 Nov, 2024 @ 2:03pm 
So I tried again. the first time, I set the in & max to zero and could still open wallets for like 47$. But when I only changed the max to 0 it works as described.
Haleon 27 Nov, 2024 @ 1:55pm 
So with such a mod, it will actually use the 10 units instead 1? i'll admit i plan on using such a mod, I just wasn't during testing. I am also thinking about trying to write a patch to disable the option to open wallets, as I'll be using a wallets as a container mod (setting the amount to zero didn't seem to work, but i can try again). last question for now: any plans for the Passport (blank) your mod adds? Also, I appreciate the quick response!
Dismellion  [author] 27 Nov, 2024 @ 10:44am 
@Haleon Its expected to be used with mods that increase blowtorch to 100.

https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=108600&searchtext=BlowTorch
Haleon 27 Nov, 2024 @ 9:07am 
Seems like it requires 10 units of blow torch but only actually uses one, is this intentional?
Dismellion  [author] 14 Nov, 2024 @ 5:27pm 
@Sgt. Howell I need you to describe process of what you do and what happens exactly.
Teekay 14 Nov, 2024 @ 6:56am 
I am having an issue finding any money in wallets even though it’s on the default settings. Any fix for this?
Dismellion  [author] 8 Oct, 2024 @ 8:01pm 
@Pork Bun with Fries Which shops? There is a standalone shop mod for this called Immersive Shops
Pork Bun with Fries 8 Oct, 2024 @ 6:24pm 
does this mod work with shops? i can transfer the money to link wallet. please help
love both of the mod.
Dismellion  [author] 25 Sep, 2024 @ 12:53am 
@TechSpartan Yes, but you will loose any mod items. That means all the currencies, excluding base money.
Dreamy_Abyss 24 Sep, 2024 @ 6:47pm 
Is this safe to remove mid game?
marcuzz 16 Aug, 2024 @ 2:46am 
thats what i ment, methods like spendMoney, countMoney are in shop mod. I had to re-do some of them anyway because its not always player inventory when money flows.

if immersive currency had countMoney(container), spendMoney(container) and createMoney(container) methods it would be much easier to integrate with other mods working with currency. money stacks support is necessary for performance, obviously

but im not asking for update, it just something to think about
Dismellion  [author] 16 Aug, 2024 @ 12:03am 
@marcuzz I might take a look at that, but Immersive Currency is exactly what API is at this point, it creates a pivot for currency, settings for how many, when and the value (left/right values). Its not supposed to have any API for how to buy/sell/spend currency, besides maybe on how to count it.
marcuzz 15 Aug, 2024 @ 2:48pm 
Hey, Im making patch for Player Shops (2879542685) and what I found weird is that most useful API for working with immersivecurrency money is located in immersiveshops. Fortunately im using both on my server, but my patch wont work for standalone IC without shops. Not like I care but yea, just saying. Anyway thanks for the mods, really easy to setup and it's not only fun for greedy players but helps with solving hoarding issues of some players. Just put all the useless crap to the buying tab, put really expensive nice things to the sell tab and watch save getting thinner in size lol.
Dismellion  [author] 13 Aug, 2024 @ 12:57pm 
@shad0w Already made it. 100 bills, rubber band = money stack, also briefcases can hold money now. This mod is intended to be "immersive" (a revelation probably considering title) and money do not come out of ATM in stacks.
Eljay 13 Aug, 2024 @ 9:52am 
Make it so the cash in atms comes out in bundles so it does not make my frames go to 4
Zero 11 Aug, 2024 @ 9:37pm 
anyway to make this compatible with Shops and Traders mod? we much prefer using player made shops
marcuzz 28 Jul, 2024 @ 4:12pm 
not compatible with AuthenticZ money stack item. load immersivecurrency after AuthenticZ
ttr 26 Jul, 2024 @ 6:06am 
I already did for myself :)
Dismellion  [author] 26 Jul, 2024 @ 5:39am 
@ttr You can do it yourself rather easily by using my Immersive Shops mod
ttr 26 Jul, 2024 @ 4:17am 
Hey,
Not sure if You will be interested but Hydrocraft have also currency as lootables.
Coins are used for crafting, while bills where used in trading component (and old ATC mod) that was removed long time and I do not think it will be resurrected.

If You want You could add support to traders to buy those bills in 1:1 conversion or add recipes to replace HC money.
Here are IDs (all prefixed as Hydrocraft):
HC1dollarbill
HC2dollarbill
HC5dollarbill
HC10dollarbill
HC20dollarbill
HC50dollarbill
HC100dollarbill
Dismellion  [author] 25 Jul, 2024 @ 3:59am 
@Unknown.png Just make a small mod that will convert "Base.Money" into caps, its like 5 minute deal.
Unknown.png 24 Jul, 2024 @ 1:27pm 
Is there a way to configure what the base cash item is? I'm setting up a Fallout server and cant find a mod that will let me use the Bottle Caps from Fallout Food Mod as a currency (If you didn't know Bottlecaps are the currency used in Fallout)
Dismellion  [author] 14 Jul, 2024 @ 4:00am 
@ttr Probably yes. I don't see why not.
ttr 14 Jul, 2024 @ 2:38am 
Hey,
Does this integrate with AuthenticZ mod (money and valuables from it)?
Dismellion  [author] 10 Jul, 2024 @ 1:26am 
@ralphpillinskie Shops
ralphpillinskie 9 Jul, 2024 @ 9:06pm 
how do you use or find shops
IronLungs 9 Jul, 2024 @ 10:47am 
Thank you for this mod @Dismellion it is amazing.
Dismellion  [author] 3 Jul, 2024 @ 12:19am 
@IronLungs Barter them or use them in shops [bitbucket.org]
IronLungs 2 Jul, 2024 @ 10:56pm 
what do you do with gold,silver, and gem scrap?
Dismellion  [author] 1 Jul, 2024 @ 2:58pm 
@ShivKnight Well you'll have to figure out what. Wallets can be normally open from your pockets without putting them in hands.
ShivKnight 1 Jul, 2024 @ 1:05pm 
We are seeing some conflicts when the action is taken to convert a wallet. The wallet must be held but then they will not unequip unless forced or go away, blocking other things from being used.
If the action was usable from the inventory and destroyed the now empty wallet I think the conflicts would disappear.
Dismellion  [author] 24 Jun, 2024 @ 1:22pm 
@Zero Use cases feature now, they can be converted to carry money and gems now.
Zero 24 Jun, 2024 @ 8:13am 
awesome mod. would be cool if you can bundle a stack even further to carry more money into a pile or something
stotzout 19 Jun, 2024 @ 6:29am 
Thx @Dismellion. Great Mod, btw!
TancredTerror 19 Jun, 2024 @ 4:34am 
@Dismellion = Good job ;-)
Dismellion  [author] 19 Jun, 2024 @ 2:02am 
@MalikChildish Re-made a comprehensive settings section in the description. Check it out.