Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Money can be found in wallets, setting max to 0 will disable this feature"
As described.
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=108600&searchtext=BlowTorch
this one. sorry im still new to zomboid modding
love both of the mod.
if immersive currency had countMoney(container), spendMoney(container) and createMoney(container) methods it would be much easier to integrate with other mods working with currency. money stacks support is necessary for performance, obviously
but im not asking for update, it just something to think about
Not sure if You will be interested but Hydrocraft have also currency as lootables.
Coins are used for crafting, while bills where used in trading component (and old ATC mod) that was removed long time and I do not think it will be resurrected.
If You want You could add support to traders to buy those bills in 1:1 conversion or add recipes to replace HC money.
Here are IDs (all prefixed as Hydrocraft):
HC1dollarbill
HC2dollarbill
HC5dollarbill
HC10dollarbill
HC20dollarbill
HC50dollarbill
HC100dollarbill
Does this integrate with AuthenticZ mod (money and valuables from it)?
If the action was usable from the inventory and destroyed the now empty wallet I think the conflicts would disappear.