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Can you change it:
client\HearingAid\manager.lua
function HearingAidManager:addBattery(battery)
--self:getPlayer():getInventory():DoRemoveItem(battery);
self:getPlayer():getInventory():removeItemWithIDRecurse(battery:getID());
end
https://www.reddit.com/user/Repulsive_Repeat_506/comments/18gs09y/hearing_aid_bug/?utm_source=share&utm_medium=web2x&context=3
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All models of Hearing Aids don't do anything for Hard of Hearing or Deaf and the Boosted Hearing Aid doesn't give Keen Hearing. The battery for the hearing aids also do not drain
I've unsubbed and resubbed to the mod and tested it on it's own with no other mods installed
from a group of about 100 - 150 zombies, I could prob get around 3 or 4 hearing aids, which is a lot over time.
Granblue: agree
Haven't had time to work on this. Work has been insane. Still haven't forgotten about it.
Skragdush, I was able to reproduce your problem. Some information is lost and I think it's because I don't understand the mod lifecycle. I think some code runs, the activation code in this case, when the game first loads. I tried setting some breakpoints there but it doesn't work and I'm going to have to add some logging to see if that's what I think it is. Basically I know about where the problem is and just need to grope around blindly in the dark since none of this is documented anywhere.
If I had to wager a guess, you might have a typo in the values.
The Normal aid is comfortable enough at least.
I enjoyed the idea of using both, and bringing the Efficient Aid with me on raids to Military Bases or such to give myself an edge, while I use a normal one for Urban Foraging on my deaf character.
Figured I'd point it out, snitching aside, I wanted the added micromanagement of keeping Batteries.
- Since the start I had a little error bloc on the bottom right of the screen whenever I would turn on or off the hearing aids, but it still worked fine. Then it just randomly stopped working, battery wasn't draining anymore and my character lost the "deaf" trait.
- I have some mods but not a lot, only one that somewhat affect audio is the Sound Direction Indicator (Workshop ID: 2560478285).
- Not game breaking, loot seemed fine, I would still find hearing aids and the change in batteries spawn was still working.
If u need any more info I will be glad to help, have a nice day!
I just have a weird issue, my character suddenly isn't deaf anymore, like he doesn't have the trait in his bio anymore, and can hear sounds with hearing aids off...I don't understand what happened bc it was working perfectly for 20 in-game days, turning hearing aids off/on was working fine.
After some time without having to change the battery, I check in the inventory and see that the battery level haven't changed at all, so I turn the hearing aids off and that's when I realize my character isn't deaf anymore. I'm glad for him but now I have a tons of useless batteries lmao :D
Is there a way for me to overcome this weird bug? I would like to give the trait back to my character, if that's possible in the middle of a run oc
Thanks for your work !