Total War: WARHAMMER III

Total War: WARHAMMER III

Dismemberment Overhaul: High Elves
8 Comments
Ki Adi Hoontang 23 Feb, 2023 @ 4:35am 
Love the mod though. Actually found the bug when creating a patch for a mod I'm making.
Armorchin  [author] 23 Feb, 2023 @ 1:46am 
@Ki Adi Hoontang ohhhh so thats how you do it, Aight Thank you so much! I didn't test any of this on campaign so it's my bad but I'll look into it later
Ki Adi Hoontang 23 Feb, 2023 @ 12:58am 
The dismembered parts show up on the campaign map, floating through the mounts.
You can fix this by linking the campaign variants to a separate variantmeshdefinition without the stumps just for them in the variants_table
Autumnchain 13 Feb, 2023 @ 11:57am 
I'm hoping that when you reach factions with daemons, you're able to make the daemons get blasted apart, with the pieces then getting banished back into the aethyr where the daemon then has to pull themself back together.
Armorchin  [author] 11 Feb, 2023 @ 6:32pm 
@Gunny555 Great to know that there is someone looking forward to read these description lmao

@Autumnchain yeah figured that out but it's also the same with great eagle, They used same skeleton and they just looks wrong in everyway when they got dismembered.
Gunny555 11 Feb, 2023 @ 1:57pm 
Love the art, really looks like it is from Final Fantasy. Also love the gore you are adding to each faction, looking forward to that as well as the descriptions as they always make me smile to read each one.
BloodW0lf 11 Feb, 2023 @ 12:04pm 
omg the dragon looks like some sushi xD, amazing work as always
Autumnchain 11 Feb, 2023 @ 11:22am 
Regarding the bugged Phoenixes, maybe a different direction option is to give them the same disperse into particles effect that Daemons have, representing the Phoenix crumbling into ash/flecks of ice upon death.