Project Zomboid

Project Zomboid

Random Sound Events: TLOU Ambience
29 Comments
Klaarturo 10 Jan @ 3:06am 
Hello, it seems that the original creator of Random Sound Events is not showing any signs and it's a mod that I used to love using. It doesn't look like the mod is going to be updated for the B42 and that's a real shame, is there any chance you could update the mod?
im chinase 5 Aug, 2024 @ 3:35am 
Why a nuclear attack is ineffective
just a silly guy 31 May, 2023 @ 5:53am 
Pretty great mod in concept but I found myself getting irritated by the fifth repeat of Joel and Ellie punching a wardrobe in my ear within a day.
xKilroyx 3 May, 2023 @ 10:51am 
This sounds great will give this a try!
a person 22 Feb, 2023 @ 4:56pm 
this gose well with my suburb survivors mod!
JulianFVM  [author] 21 Feb, 2023 @ 3:00pm 
@Nain, hey Nain: Sounds play always, it doesn't matter if you ticked the "disable fear" or "disable waking up" options. The script checks those options right after playing the sound. So that's just impossible, check if you ticked the "disabled" option by mistake, either in one of my modules or on the RSE sandbox options.
Nain 21 Feb, 2023 @ 2:24pm 
Looks like if I tweak the sandbox option to not get the panic attack and the character scream the sounds dont play at all, will change midgame if it remains like this
Meakin 20 Feb, 2023 @ 9:43pm 
Thanks! I just hope they'll take the time to listen to some rando on the internet lol. Considering they may have no interest in going through with that, if it's within your capabilities, a new, better version of RSE would, well, just be better for everyone that's already using RSE!

I should learn how to mod PZ myself but I have zero experience and don't know where to even start learning lol
JulianFVM  [author] 20 Feb, 2023 @ 6:43am 
@Meakin, actually that's a very good idea tbh. Yes, it's doable and actually a better way to handle the events (or make them vanilla-like). However, I'm in no position to edit @konijima,'s mod. I use the API that RSE provides. I could create a new mod, but it would actually be just a better version of RSE without even requiring it. You could reach out to the original mod author and tell him this though, surely he's going to love the idea!
Meakin 19 Feb, 2023 @ 9:37pm 
@JulianFVM Just an idea; but is it possible to create a "double-trigger", where first, a far away (and unfortunately inaudible) sound is played which is the sound the zeds hear, and then in direct response to that sound, a local sound (within twenty metres of the player) plays with *only the player* being able to hear it? That sounds quite achievable if the triggers can be connected.

I think most people, if they understood how the current mod works, would be pretty unhappy with it and would much prefer it to act like the vanilla meta events. Thanks for your time!
Ochuto 19 Feb, 2023 @ 12:03pm 
OK!Thank you~
JulianFVM  [author] 19 Feb, 2023 @ 11:59am 
@Ochuto, yes, if you don't tweak Random Sound Events sandbox options, you're going to get one every two in-game hours, and as you spawn it's normal you get one.

Extracted from my mod collection: I personally use Min: 240 - Max: 2160 (these are in-game minutes, so between 4 hours to 36 hours in game there's going to be a meta event)
Ochuto 19 Feb, 2023 @ 11:43am 
Is it normal for MP to trigger an event every time you log in?
JulianFVM  [author] 19 Feb, 2023 @ 11:30am 
@Meakin, I'm aware of that problem. See, with RSE you can play sounds far away from the player, and you aren't going to hear them at all (as far as my tests went). This causes zombies to run to a place and you don't even know why. In this case, most sounds are far away and you still hear them a bit, but some are within "20 meters" as you said (between 10 to 20 tiles), otherwise you wouldn't hear them at all.

A pack with far away sounds is possible though, you just won't hear any of them (or just a bit).

@dog, thank you! Yes, with my mod TLOU Sound Compendium I'm planning on adding TLOU music to the game. Right now, it's not a priority for me, so it's going to be a couple of weeks before I start adding them.
dog 19 Feb, 2023 @ 8:03am 
this is really dope. would you consider making a TLOU2 music mod?
Meakin 19 Feb, 2023 @ 1:11am 
Sorry to ask, but last time I tried to use Random Sound Effects I was really disappointed because it was apparent that many, if not all of the sounds were sourcing from ridiculously close to the player (within 20 metres or so). It was basically like playing with a cat bell around your neck lol. Not fun or immersive in the slightest. Has this been changed so the sounds work like the vanilla meta event sounds (sourcing from *way* off-screen)?
JulianFVM  [author] 16 Feb, 2023 @ 9:17am 
@Lyubov thank you! Hope you and your friends enjoy it!
Also, mod has been updated! No new sounds though, just a hotfix to night events not playing.
Sertralyne 15 Feb, 2023 @ 5:31am 
Loved the sounds! gonna try it with my friends on our server, thanks!
JulianFVM  [author] 14 Feb, 2023 @ 8:08pm 
@Ross thank you! I'm happy this mod is finding a place in your games/servers, that's exactly why I made it :)
Ross 14 Feb, 2023 @ 1:40pm 
An excellent addition to the RSE content repertoire, and one my server will for sure be using for the foreseeable future. Great work @JulianFVM and I'll definitely be perusing your modpack/collection for other nuggets of gold. Cheers
Construct 13 Feb, 2023 @ 5:38pm 
also, the screams at night would be a wonderful touch for a "night sprinters" sort of challange.
Construct 13 Feb, 2023 @ 5:36pm 
wonderful work, i love using this mod in conjunction with TLOU themed sprinters, and the personalized zombie mod. it also even fits with a left-for-dead or 28 days later type scenario, with the right settings, great work, my friend.
JulianFVM  [author] 13 Feb, 2023 @ 5:32pm 
Mod has been updated!
- Added AmbientDay events and AmbientNight events;
- Added ScreamingPeople at Night;
- Fixed a typo in the explosion events; some were not playing.
Construct 13 Feb, 2023 @ 11:41am 
@JulianFVM thank you for taking my idea into consideration! also, the screams at night could be explained as some people switching to there natural sleep schedules due to the collapse of society, rather then there learned ones, as alot of people actually prefer to stay up long into the night, and wake up late into the day.
[BRE] Galand 13 Feb, 2023 @ 3:43am 
Yeah, the PZ Modpack is genius. Hope to check it out soon on a Singleplayer playthrough.
JulianFVM  [author] 13 Feb, 2023 @ 12:18am 
@Ye Olde Gabe I'm happy you find it amazing! If you are searching for a couple of SP/MP mods, check out my modllst linked in this very page! It's got some must have mods, especially for a challenge.
[BRE] Galand 12 Feb, 2023 @ 8:19pm 
Amazing! I'm currently building my own pack for my friends as a challenge. This will definitely go into mine!
JulianFVM  [author] 12 Feb, 2023 @ 7:35pm 
@...v.2 thank you so much! I'm glad you liked my mod. So, bad news first: I'm not sure how to exactly make screaming sounds rarer without modying the API from Random Sound Events, so that's impossible right now. Good news though, I can surely add human screams at night! When I was making this, my idea was that most people are sleeping from 4am to 7am hehe. I'll be adding screams at night with the next update for sure!.
Construct 12 Feb, 2023 @ 6:03pm 
amazing work, i cannot say anything more, anything less. I like the touch of the infected noises only playing at night, seemingly so you dont know where they truly came from.
Personally, i would also do the same with the human screams, but, make them somewhat rare. So at the ass-crack of dawn, you hear a scream rip through the air, but its so dark, you dont know where it came from.